/**************************************************************
 * 
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 * 
 *************************************************************/




// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_basegfx.hxx"
// autogenerated file with codegen.pl

#include "preextstl.h"
#include "cppunit/TestAssert.h"
#include "cppunit/TestFixture.h"
#include "cppunit/extensions/HelperMacros.h"
#include "postextstl.h"

namespace basegfx3d
{

class b3dhommatrix : public CppUnit::TestFixture
{
public:
    // initialise your test code values here.
    void setUp()
    {
    }

    void tearDown()
    {
    }

    // insert your test code here.
    // this is only demonstration code
    void EmptyMethod()
    {
    	  // CPPUNIT_ASSERT_MESSAGE("a message", 1 == 1);
    }

    // Change the following lines only, if you add, remove or rename
    // member functions of the current class,
    // because these macros are need by auto register mechanism.

    CPPUNIT_TEST_SUITE(b3dhommatrix);
    CPPUNIT_TEST(EmptyMethod);
    CPPUNIT_TEST_SUITE_END();
}; // class b3dhommatrix


class b3dhompoint : public CppUnit::TestFixture
{
public:
    // initialise your test code values here.
    void setUp()
    {
    }

    void tearDown()
    {
    }

    // insert your test code here.
    void EmptyMethod()
    {
    }

    // Change the following lines only, if you add, remove or rename
    // member functions of the current class,
    // because these macros are need by auto register mechanism.

    CPPUNIT_TEST_SUITE(b3dhompoint);
    CPPUNIT_TEST(EmptyMethod);
    CPPUNIT_TEST_SUITE_END();
}; // class b3dhompoint


class b3dpoint : public CppUnit::TestFixture
{
public:
    // initialise your test code values here.
    void setUp()
    {
    }

    void tearDown()
    {
    }

    // insert your test code here.
    // this is only demonstration code
    void EmptyMethod()
    {
    	  // CPPUNIT_ASSERT_MESSAGE("a message", 1 == 1);
    }

    // Change the following lines only, if you add, remove or rename
    // member functions of the current class,
    // because these macros are need by auto register mechanism.

    CPPUNIT_TEST_SUITE(b3dpoint);
    CPPUNIT_TEST(EmptyMethod);
    CPPUNIT_TEST_SUITE_END();
}; // class b3dpoint


class b3drange : public CppUnit::TestFixture
{
public:
    // initialise your test code values here.
    void setUp()
    {
    }

    void tearDown()
    {
    }

    // insert your test code here.
    void EmptyMethod()
    {
    }

    // Change the following lines only, if you add, remove or rename
    // member functions of the current class,
    // because these macros are need by auto register mechanism.

    CPPUNIT_TEST_SUITE(b3drange);
    CPPUNIT_TEST(EmptyMethod);
    CPPUNIT_TEST_SUITE_END();
}; // class b3drange


class b3dtuple : public CppUnit::TestFixture
{
public:
    // initialise your test code values here.
    void setUp()
    {
    }

    void tearDown()
    {
    }

    // insert your test code here.
    // this is only demonstration code
    void EmptyMethod()
    {
    	  // CPPUNIT_ASSERT_MESSAGE("a message", 1 == 1);
    }

    // Change the following lines only, if you add, remove or rename
    // member functions of the current class,
    // because these macros are need by auto register mechanism.

    CPPUNIT_TEST_SUITE(b3dtuple);
    CPPUNIT_TEST(EmptyMethod);
    CPPUNIT_TEST_SUITE_END();
}; // class b3dtuple


class b3dvector : public CppUnit::TestFixture
{
public:
    // initialise your test code values here.
    void setUp()
    {
    }

    void tearDown()
    {
    }

    // insert your test code here.
    void EmptyMethod()
    {
    }

    // Change the following lines only, if you add, remove or rename
    // member functions of the current class,
    // because these macros are need by auto register mechanism.

    CPPUNIT_TEST_SUITE(b3dvector);
    CPPUNIT_TEST(EmptyMethod);
    CPPUNIT_TEST_SUITE_END();
}; // class b3dvector

// -----------------------------------------------------------------------------
CPPUNIT_TEST_SUITE_REGISTRATION(basegfx3d::b3dhommatrix);
CPPUNIT_TEST_SUITE_REGISTRATION(basegfx3d::b3dhompoint);
CPPUNIT_TEST_SUITE_REGISTRATION(basegfx3d::b3dpoint);
CPPUNIT_TEST_SUITE_REGISTRATION(basegfx3d::b3drange);
CPPUNIT_TEST_SUITE_REGISTRATION(basegfx3d::b3dtuple);
CPPUNIT_TEST_SUITE_REGISTRATION(basegfx3d::b3dvector);
} // namespace basegfx3d


// -----------------------------------------------------------------------------

// this macro creates an empty function, which will called by the RegisterAllFunctions()
// to let the user the possibility to also register some functions by hand.
// NOADDITIONAL;

