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 * 
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
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 *************************************************************/



#ifndef _DXCANVAS_CANVAS_HXX_
#define _DXCANVAS_CANVAS_HXX_

#include <rtl/ref.hxx>

#include <com/sun/star/uno/XComponentContext.hpp>
#include <com/sun/star/beans/XPropertySet.hpp>
#include <com/sun/star/lang/XServiceName.hpp>
#include <com/sun/star/util/XUpdatable.hpp>
#include <com/sun/star/rendering/XBitmapCanvas.hpp>
#include <com/sun/star/rendering/XIntegerBitmap.hpp>
#include <com/sun/star/rendering/XGraphicDevice.hpp>
#include <com/sun/star/rendering/XBufferController.hpp>

#include <cppuhelper/compbase7.hxx>
#include <cppuhelper/compbase6.hxx>
#include <comphelper/uno3.hxx>

#include <canvas/base/integerbitmapbase.hxx>
#include <canvas/base/basemutexhelper.hxx>
#include <canvas/base/graphicdevicebase.hxx>

#include "dx_bitmapprovider.hxx"
#include "dx_canvashelper.hxx"
#include "dx_bitmapcanvashelper.hxx"
#include "dx_impltools.hxx"
#include "dx_devicehelper.hxx"


namespace dxcanvas
{
    typedef ::cppu::WeakComponentImplHelper6< ::com::sun::star::rendering::XCanvas,
                                     		  ::com::sun::star::rendering::XGraphicDevice,
                                              ::com::sun::star::lang::XMultiServiceFactory,
											  ::com::sun::star::util::XUpdatable,
                                              ::com::sun::star::beans::XPropertySet,
                                              ::com::sun::star::lang::XServiceName >	GraphicDeviceBase1_Base;
    typedef ::canvas::GraphicDeviceBase< ::canvas::BaseMutexHelper< GraphicDeviceBase1_Base >,
                                           DeviceHelper,
                                           ::osl::MutexGuard,
                                           ::cppu::OWeakObject > 	CanvasBase1_Base;
	typedef ::canvas::CanvasBase< CanvasBase1_Base,
                                  CanvasHelper,
                                  ::osl::MutexGuard,
                                  ::cppu::OWeakObject >		CanvasBaseT;

    /** Product of this component's factory.

		The Canvas object combines the actual Window canvas with
		the XGraphicDevice interface. This is because there's a
		one-to-one relation between them, anyway, since each window
		can have exactly one canvas and one associated
		XGraphicDevice. And to avoid messing around with circular
		references, this is implemented as one single object.
     */
    class Canvas : public CanvasBaseT
    {
    public:
        Canvas( const ::com::sun::star::uno::Sequence<
                      ::com::sun::star::uno::Any >&               aArguments,
                const ::com::sun::star::uno::Reference<
                      ::com::sun::star::uno::XComponentContext >& rxContext );

        void initialize();

        /// Dispose all internal references
        virtual void SAL_CALL disposing();

		// Forwarding the XComponent implementation to the
        // cppu::ImplHelper templated base
        //                                    Classname   Base doing refcounting    Base implementing the XComponent interface
        //                                       |                 |                            |
        //                                       V                 V                            V
        DECLARE_UNO3_XCOMPONENT_AGG_DEFAULTS( Canvas, GraphicDeviceBase1_Base, ::cppu::WeakComponentImplHelperBase );

        // XServiceName
        virtual ::rtl::OUString SAL_CALL getServiceName(  ) throw (::com::sun::star::uno::RuntimeException);

    private:
        ::com::sun::star::uno::Sequence< ::com::sun::star::uno::Any >                maArguments;
        ::com::sun::star::uno::Reference< ::com::sun::star::uno::XComponentContext > mxComponentContext;
    };

    typedef ::rtl::Reference< Canvas > CanvasRef;

    //////////////////////////////////////////////////////////////////////////////////////////////////////

    typedef ::cppu::WeakComponentImplHelper7< ::com::sun::star::rendering::XBitmapCanvas,
			                         		  ::com::sun::star::rendering::XIntegerBitmap,
                                     		  ::com::sun::star::rendering::XGraphicDevice,
                                              ::com::sun::star::lang::XMultiServiceFactory,
											  ::com::sun::star::util::XUpdatable,
                                              ::com::sun::star::beans::XPropertySet,
                                              ::com::sun::star::lang::XServiceName >	GraphicDeviceBase2_Base;
    typedef ::canvas::GraphicDeviceBase< ::canvas::BaseMutexHelper< GraphicDeviceBase2_Base >,
                                           DeviceHelper,
                                           ::osl::MutexGuard,
                                           ::cppu::OWeakObject > 	CanvasBase2_Base;
	typedef ::canvas::IntegerBitmapBase< CanvasBase2_Base,
                                         BitmapCanvasHelper,
                                         ::osl::MutexGuard,
                                         ::cppu::OWeakObject >		BitmapCanvasBaseT;

    /** Product of this component's factory.

		The Canvas object combines the actual Window canvas with
		the XGraphicDevice interface. This is because there's a
		one-to-one relation between them, anyway, since each window
		can have exactly one canvas and one associated
		XGraphicDevice. And to avoid messing around with circular
		references, this is implemented as one single object.
     */
    class BitmapCanvas : public BitmapCanvasBaseT, public BitmapProvider
    {
    public:
        BitmapCanvas( const ::com::sun::star::uno::Sequence<
                      	::com::sun::star::uno::Any >&               aArguments,
                      const ::com::sun::star::uno::Reference<
                      	::com::sun::star::uno::XComponentContext >& rxContext );

        void initialize();

        /// Dispose all internal references
        virtual void SAL_CALL disposing();

		// Forwarding the XComponent implementation to the
        // cppu::ImplHelper templated base
        //                                    Classname   Base doing refcounting    Base implementing the XComponent interface
        //                                       |                 |                            |
        //                                       V                 V                            V
        DECLARE_UNO3_XCOMPONENT_AGG_DEFAULTS( BitmapCanvas, GraphicDeviceBase2_Base, ::cppu::WeakComponentImplHelperBase );

        // XServiceName
        virtual ::rtl::OUString SAL_CALL getServiceName(  ) throw (::com::sun::star::uno::RuntimeException);

        // BitmapProvider
        virtual IBitmapSharedPtr getBitmap() const;

     private:
        ::com::sun::star::uno::Sequence< ::com::sun::star::uno::Any >                maArguments;
        ::com::sun::star::uno::Reference< ::com::sun::star::uno::XComponentContext > mxComponentContext;
        IBitmapSharedPtr                                                             mpTarget;
    };

    typedef ::rtl::Reference< BitmapCanvas > BitmapCanvasRef;
}

#endif
