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 * 
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
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 *************************************************************/



// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_cui.hxx"
#include "commonlingui.hxx"

#include <cuires.hrc>
#include <dialmgr.hxx>
#include <vcl/decoview.hxx>

#include "hangulhanjadlg.hrc"

//=============================================================================
// SvxClickInfoCtr
//=============================================================================

//-----------------------------------------------------------------------------
SvxClickInfoCtr::SvxClickInfoCtr( Window* pParent, const ResId& rResId ) :
		Control( pParent, rResId ),
		aFixedInfo( this)
{
	aFixedInfo.SetSizePixel(GetOutputSizePixel());
	aFixedInfo.Show();
}

//-----------------------------------------------------------------------------
void SvxClickInfoCtr::MouseButtonDown( const MouseEvent& )
{
	aActivateLink.Call(this);
}

//-----------------------------------------------------------------------------
long SvxClickInfoCtr::PreNotify( NotifyEvent& rNEvt )
{
	if(rNEvt.GetType()==EVENT_GETFOCUS || rNEvt.GetType()==EVENT_MOUSEBUTTONDOWN)
	{
		aActivateLink.Call(this);
	}

	return Control::PreNotify(rNEvt);
}

//-----------------------------------------------------------------------------
void SvxClickInfoCtr::SetText( const XubString& rStr )
{
	aFixedInfo.SetText(rStr );
}

//-----------------------------------------------------------------------------
XubString SvxClickInfoCtr::GetText() const
{
	return aFixedInfo.GetText();
}

//-----------------------------------------------------------------------------
__EXPORT SvxClickInfoCtr::~SvxClickInfoCtr()
{
}

//=============================================================================
// SvxCommonLinguisticControl
//=============================================================================
//-----------------------------------------------------------------------------
SvxCommonLinguisticControl::SvxCommonLinguisticControl( ModalDialog* _pParent )
	:Window( _pParent, CUI_RES( RID_SVX_WND_COMMON_LINGU ) )
	,aWordText		( this,	CUI_RES( FT_WORD ) )
	,aAktWord		( this,	CUI_RES( FT_AKTWORD ) )
	,aNewWord		( this,	CUI_RES( FT_NEWWORD ) )
	,aNewWordED		( this,	CUI_RES( ED_NEWWORD ) )
	,aSuggestionFT	( this, CUI_RES( FT_SUGGESTION ) )
    ,aIgnoreBtn     ( this, CUI_RES( BTN_IGNORE ) )
	,aIgnoreAllBtn	( this,	CUI_RES( BTN_IGNOREALL ) )
	,aChangeBtn		( this,	CUI_RES( BTN_CHANGE ) )
	,aChangeAllBtn	( this,	CUI_RES( BTN_CHANGEALL ) )
	,aOptionsBtn	( this, CUI_RES( BTN_OPTIONS ) )
	,aStatusText	( this, CUI_RES( FT_STATUS ) )
    ,aHelpBtn       ( this, CUI_RES( BTN_SPL_HELP ) )
    ,aCancelBtn     ( this, CUI_RES( BTN_SPL_CANCEL ) )
    ,aAuditBox      ( this, CUI_RES( GB_AUDIT ) )
{
	FreeResource();

#ifdef FS_PRIV_DEBUG
	SetType( WINDOW_TABPAGE );
#endif

	aAktWord.SetAccessibleName(aWordText.GetText());
	SetPosSizePixel( Point( 0, 0 ), _pParent->GetOutputSizePixel() );
	Show();
}

// -----------------------------------------------------------------------
PushButton*	SvxCommonLinguisticControl::implGetButton( ButtonType _eType  ) const
{
	const PushButton* pButton = NULL;
	switch ( _eType )
	{
		case eClose: pButton = &aCancelBtn; break;
		case eIgnore: pButton = &aIgnoreBtn; break;
		case eIgnoreAll: pButton = &aIgnoreAllBtn; break;
		case eChange: pButton = &aChangeBtn; break;
		case eChangeAll: pButton = &aChangeAllBtn; break;
		case eOptions: pButton = &aOptionsBtn; break;
	}
	return const_cast< PushButton* >( pButton );
}

// -----------------------------------------------------------------------
void SvxCommonLinguisticControl::SetButtonHandler( ButtonType _eType, const Link& _rHandler )
{
	Button* pButton = GetButton( _eType );
	if ( pButton )
		pButton->SetClickHdl( _rHandler );
}

// -----------------------------------------------------------------------
void SvxCommonLinguisticControl::EnableButton( ButtonType _eType, sal_Bool _bEnable )
{
	Button* pButton = GetButton( _eType );
	if ( pButton )
		pButton->Enable( _bEnable );
}

// -----------------------------------------------------------------------
void SvxCommonLinguisticControl::InsertControlGroup( Window& _rFirstGroupWindow, Window& _rLastGroupWindow, ControlGroup _eInsertAfter )
{
	Window* pInsertAfter = NULL;	// will be the last window of our own "undividable" group, after which we insert the foreign group
	switch ( _eInsertAfter )
	{
		case eLeftRightWords	: pInsertAfter = &aNewWordED; break;
		case eSuggestionLabel	: pInsertAfter = &aSuggestionFT; break;
		case eActionButtons		: pInsertAfter = &aChangeAllBtn; break;
		case eDialogButtons		: pInsertAfter = &aCancelBtn; break;
	}

	// now loop through the remaining windows of the foreign group
	Window* pInsertBehind = pInsertAfter;
	Window* pInsert = &_rFirstGroupWindow;

	// some strange thing below: asking a window for WINDOW_NEXT or WINDOW_PREV does not take into
	// account the border window, _but_ SetZOrder _does_!. Thus, when advancing through a chain
	// of windows, we need to work with the border windows (WINDOW_BORDER), instead of simply
	// asking for WINDOW_NEXT.

	Window* pLoopEnd = _rLastGroupWindow.GetWindow( WINDOW_BORDER );
	while ( pInsert && ( pInsertBehind != pLoopEnd ) )
	{
		// we'll destroy the NEXT relation immediately, so remember the next window
		DBG_ASSERT( pInsert->GetWindow( WINDOW_BORDER ), "SvxCommonLinguisticControl::InsertControlGroup: border window is expected to be non NULL!" );
		Window* pNextInsert = pInsert->GetWindow( WINDOW_BORDER )->GetWindow( WINDOW_NEXT );
		// knit
		pInsert->SetZOrder( pInsertBehind, WINDOW_ZORDER_BEHIND );
		// advance
		pInsertBehind = pInsert;
		pInsert = pNextInsert;
	}
	DBG_ASSERT( pInsertBehind == pLoopEnd, "SvxCommonLinguisticControl::InsertControlGroup: controls do not form a group!" );
		// if we did not reach pLoopEnd, then we did not reach _rLastGroupWindow in the loop, then
		// (FirstWindow, LastWindow) was no valid control group
}

//-----------------------------------------------------------------------------
void SvxCommonLinguisticControl::Paint( const Rectangle& rRect )
{
	Window::Paint(rRect );

	DecorationView aDecoView( this );

	Rectangle aRect( aAuditBox.GetPosPixel(), aAuditBox.GetSizePixel() );
	aDecoView.DrawButton( aRect, BUTTON_DRAW_NOFILL );
}

//-----------------------------------------------------------------------------
void SvxCommonLinguisticControl::Enlarge( sal_Int32 _nX, sal_Int32 _nY )
{
	Size aSize;
	Point aPos;

	// the controls which need to be resized
	{
		Window* pResize[] =
		{
			this, &aAuditBox, &aStatusText
		};
        for ( sal_uInt32 i = 0; i < sizeof( pResize ) / sizeof( pResize[0] ); ++i )
		{
			aSize = pResize[i]->GetSizePixel( );
			pResize[i]->SetSizePixel( Size( aSize.Width() + _nX, aSize.Height() + _nY ) );
		}
	}

	// the controls which stick to the bottom of the window
	{
		Window* pMoveDown[] =
		{
			&aStatusText, &aHelpBtn, &aCancelBtn
		};
        for ( sal_uInt32 i = 0; i < sizeof( pMoveDown ) / sizeof( pMoveDown[0] ); ++i )
		{
			aPos = pMoveDown[i]->GetPosPixel();
			aPos.Y() += _nY;
			pMoveDown[i]->SetPosPixel( aPos );
		}
	}

	// the controls which stick to the right
	{
		Window* pMoveRight[] =
		{
			&aIgnoreBtn, &aIgnoreAllBtn, &aChangeBtn, &aChangeAllBtn, &aOptionsBtn, &aHelpBtn, &aCancelBtn
		};
        for ( sal_uInt32 i = 0; i < sizeof( pMoveRight ) / sizeof( pMoveRight[0] ); ++i )
		{
			aPos = pMoveRight[i]->GetPosPixel();
			aPos.X() += _nX;
			pMoveRight[i]->SetPosPixel( aPos );
		}
	}
}
