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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYGONPRIMITIVE3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYGONPRIMITIVE3D_HXX

#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
#include <basegfx/color/bcolor.hxx>
#include <basegfx/polygon/b3dpolygon.hxx>
#include <drawinglayer/attribute/lineattribute.hxx>
#include <drawinglayer/attribute/strokeattribute.hxx>

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
	namespace primitive3d
	{
        /** PolygonHairlinePrimitive3D class

            This primitive defines a Hairline in 3D. Since hairlines are view-dependent,
            this primitive is view-dependent, too.

            This is one of the non-decomposable 3D primitives, so a renderer
            should proccess it.
         */
		class DRAWINGLAYER_DLLPUBLIC PolygonHairlinePrimitive3D : public BasePrimitive3D
		{
		private:
            /// the hairline geometry
			basegfx::B3DPolygon						maPolygon;
            
            /// the hairline color
			basegfx::BColor							maBColor;

		public:
            /// constructor
			PolygonHairlinePrimitive3D(
				const basegfx::B3DPolygon& rPolygon, 
				const basegfx::BColor& rBColor);

			/// data read access
			const basegfx::B3DPolygon& getB3DPolygon() const { return maPolygon; }
			const basegfx::BColor& getBColor() const { return maBColor; }

			/// compare operator
			virtual bool operator==(const BasePrimitive3D& rPrimitive) const;

			/// get range
			virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const;

			/// provide unique ID
			DeclPrimitrive3DIDBlock()
		};
	} // end of namespace primitive3d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
	namespace primitive3d
	{
        /** PolygonStrokePrimitive3D class

            This primitive defines a 3D line with line width, line join, line color
            and stroke attributes. It will be decomposed dependent on the definition 
            to the needed primitives, e.g. filled Tubes for fat lines.
         */
		class DRAWINGLAYER_DLLPUBLIC PolygonStrokePrimitive3D : public BufferedDecompositionPrimitive3D
		{
		private:
            /// the line geometry
			basegfx::B3DPolygon						maPolygon;
            
            /// the line attributes like width, join and color
			attribute::LineAttribute				maLineAttribute;
            
            /// the line stroking (if used)
			attribute::StrokeAttribute				maStrokeAttribute;

		protected:
			/// local decomposition.
			virtual Primitive3DSequence create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;

		public:
            /// constructor
			PolygonStrokePrimitive3D(
				const basegfx::B3DPolygon& rPolygon, 
                const attribute::LineAttribute& rLineAttribute,
				const attribute::StrokeAttribute& rStrokeAttribute);

            /// constructor without stroking
			PolygonStrokePrimitive3D(
				const basegfx::B3DPolygon& rPolygon, 
                const attribute::LineAttribute& rLineAttribute);

			/// data read access
			basegfx::B3DPolygon getB3DPolygon() const { return maPolygon; }
			const attribute::LineAttribute& getLineAttribute() const { return maLineAttribute; }
			const attribute::StrokeAttribute& getStrokeAttribute() const { return maStrokeAttribute; }

			/// compare operator
			virtual bool operator==(const BasePrimitive3D& rPrimitive) const;

			/// provide unique ID
			DeclPrimitrive3DIDBlock()
		};
	} // end of namespace primitive3d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYGONPRIMITIVE3D_HXX

//////////////////////////////////////////////////////////////////////////////
// eof
