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 * 
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
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 *************************************************************/



// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_drawinglayer.hxx"

#include <drawinglayer/primitive3d/textureprimitive3d.hxx>
#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
#include <basegfx/color/bcolor.hxx>

//////////////////////////////////////////////////////////////////////////////

using namespace com::sun::star;

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
	namespace primitive3d
	{
		TexturePrimitive3D::TexturePrimitive3D(
			const Primitive3DSequence& rChildren, 
			const basegfx::B2DVector& rTextureSize, 
			bool bModulate, bool bFilter)
		:	GroupPrimitive3D(rChildren),
			maTextureSize(rTextureSize),
			mbModulate(bModulate),
			mbFilter(bFilter)
		{
		}

		bool TexturePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
		{
			if(GroupPrimitive3D::operator==(rPrimitive))
			{
				const TexturePrimitive3D& rCompare = (TexturePrimitive3D&)rPrimitive;
				
				return (getModulate() == rCompare.getModulate() 
					&& getFilter() == rCompare.getFilter());
			}

			return false;
		}
	} // end of namespace primitive3d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
	namespace primitive3d
	{
		UnifiedTransparenceTexturePrimitive3D::UnifiedTransparenceTexturePrimitive3D(
			double fTransparence, 
			const Primitive3DSequence& rChildren)
		:	TexturePrimitive3D(rChildren, basegfx::B2DVector(), false, false),
			mfTransparence(fTransparence)
		{
		}

		bool UnifiedTransparenceTexturePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
		{
			if(TexturePrimitive3D::operator==(rPrimitive))
			{
				const UnifiedTransparenceTexturePrimitive3D& rCompare = (UnifiedTransparenceTexturePrimitive3D&)rPrimitive;

				return (getTransparence() == rCompare.getTransparence());
			}

			return false;
		}

		basegfx::B3DRange UnifiedTransparenceTexturePrimitive3D::getB3DRange(const geometry::ViewInformation3D& rViewInformation) const
        {
            // do not use the fallback to decomposition here since for a correct BoundRect we also
            // need invisible (1.0 == getTransparence()) geometry; these would be deleted in the decomposition
			return getB3DRangeFromPrimitive3DSequence(getChildren(), rViewInformation);
        }

        Primitive3DSequence UnifiedTransparenceTexturePrimitive3D::get3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const
		{
			if(0.0 == getTransparence())
			{
				// no transparence used, so just use content
				return getChildren();
			}
			else if(getTransparence() > 0.0 && getTransparence() < 1.0)
			{
				// create TransparenceTexturePrimitive3D with fixed transparence as replacement
				const basegfx::BColor aGray(getTransparence(), getTransparence(), getTransparence());
				const attribute::FillGradientAttribute aFillGradient(attribute::GRADIENTSTYLE_LINEAR, 0.0, 0.0, 0.0, 0.0, aGray, aGray, 1);
				const Primitive3DReference xRef(new TransparenceTexturePrimitive3D(aFillGradient, getChildren(), getTextureSize()));
				return Primitive3DSequence(&xRef, 1L);
			}
			else
			{
				// completely transparent or invalid definition, add nothing
				return Primitive3DSequence();
			}
		}

		// provide unique ID
		ImplPrimitrive3DIDBlock(UnifiedTransparenceTexturePrimitive3D, PRIMITIVE3D_ID_UNIFIEDTRANSPARENCETEXTUREPRIMITIVE3D)

	} // end of namespace primitive3d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
	namespace primitive3d
	{
		GradientTexturePrimitive3D::GradientTexturePrimitive3D(
			const attribute::FillGradientAttribute& rGradient, 
			const Primitive3DSequence& rChildren, 
			const basegfx::B2DVector& rTextureSize, 
			bool bModulate, 
			bool bFilter)
		:	TexturePrimitive3D(rChildren, rTextureSize, bModulate, bFilter),
			maGradient(rGradient)
		{
		}

		bool GradientTexturePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
		{
			if(TexturePrimitive3D::operator==(rPrimitive))
			{
				const GradientTexturePrimitive3D& rCompare = (GradientTexturePrimitive3D&)rPrimitive;
				
				return (getGradient() == rCompare.getGradient());
			}

			return false;
		}

		// provide unique ID
		ImplPrimitrive3DIDBlock(GradientTexturePrimitive3D, PRIMITIVE3D_ID_GRADIENTTEXTUREPRIMITIVE3D)

	} // end of namespace primitive3d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
	namespace primitive3d
	{
		BitmapTexturePrimitive3D::BitmapTexturePrimitive3D(
			const attribute::FillBitmapAttribute& rFillBitmapAttribute, 
			const Primitive3DSequence& rChildren, 
			const basegfx::B2DVector& rTextureSize, 
			bool bModulate, bool bFilter)
		:	TexturePrimitive3D(rChildren, rTextureSize, bModulate, bFilter),
			maFillBitmapAttribute(rFillBitmapAttribute)
		{
		}

		bool BitmapTexturePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
		{
			if(TexturePrimitive3D::operator==(rPrimitive))
			{
				const BitmapTexturePrimitive3D& rCompare = (BitmapTexturePrimitive3D&)rPrimitive;

				return (getFillBitmapAttribute() == rCompare.getFillBitmapAttribute());
			}

			return false;
		}

		// provide unique ID
		ImplPrimitrive3DIDBlock(BitmapTexturePrimitive3D, PRIMITIVE3D_ID_BITMAPTEXTUREPRIMITIVE3D)

	} // end of namespace primitive3d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
	namespace primitive3d
	{
		TransparenceTexturePrimitive3D::TransparenceTexturePrimitive3D(
			const attribute::FillGradientAttribute& rGradient, 
			const Primitive3DSequence& rChildren, 
			const basegfx::B2DVector& rTextureSize)
		:	GradientTexturePrimitive3D(rGradient, rChildren, rTextureSize, false, false)
		{
		}

		bool TransparenceTexturePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
		{
			return (GradientTexturePrimitive3D::operator==(rPrimitive));
		}

		// provide unique ID
		ImplPrimitrive3DIDBlock(TransparenceTexturePrimitive3D, PRIMITIVE3D_ID_TRANSPARENCETEXTUREPRIMITIVE3D)

	} // end of namespace primitive3d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////
// eof
