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 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
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#ifndef __com_sun_star_animations_XAnimate_idl__
#define __com_sun_star_animations_XAnimate_idl__

#ifndef __com_sun_star_animations_XAnimationNode_idl__
#include <com/sun/star/animations/XAnimationNode.idl>
#endif

#ifndef __com_sun_star_animations_TimeFilterPair_idl__
#include <com/sun/star/animations/TimeFilterPair.idl>
#endif

//=============================================================================

 module com {  module sun {  module star {  module animations {

//=============================================================================

/** Interface for generic animation.

	@see http://www.w3.org/TR/smil20/animation.html#edef-animate
*/
interface XAnimate : XAnimationNode
{
	/** This attribute specifies the target element to be animated.
		<br>
		See documentation of used animation engine for supported targets.
	*/
	[attribute] any Target;

	/** This attribute specifies an optional subitem from the target element
		that should be animated.
		<br>
		A value of zero should always be the default and animate the complete target.
		<br>
		See documentation of used animation engine for supported subitems.
	*/
	[attribute] short SubItem;

	/** Specifies the target attribute.

		@see http://www.w3.org/TR/smil20/animation.html#adef-attributeName
	*/
	[attribute] string AttributeName;

	/** A sequence of one or more values, each of which must be a legal value for
		the specified attribute.

		@see http://www.w3.org/TR/smil20/animation.html#adef-values
	*/
	[attribute] sequence< any > Values;

	/**
	*/
	[attribute] sequence< double > KeyTimes;

	/**
		@see AnimationValueType
	*/
	[attribute] short ValueType;

	/** Specifies the interpolation mode for the animation.
		<br>
		If the target attribute does not support linear interpolation (e.g. for strings),
		or if the values attribute has only one value, the CalcMode attribute is ignored
		and discrete interpolation is used.

		@see AnimationCalcMode;
	*/
	[attribute] short CalcMode;

	/** Controls whether or not the animation is cumulative.

		@see http://www.w3.org/TR/smil20/animation.html#adef-accumulate
	*/
	[attribute] boolean Accumulate;

	/** Controls whether or not the animation is additive.

		@see AnimationAdditiveMode
		@see http://www.w3.org/TR/smil20/animation.html#adef-additive
	*/
	[attribute] short Additive;

	/** Specifies the starting value of the animation.
		<br>
		Must be a legal value for the specified attribute.
		Ignored if the <member>Values</member> attribute is specified.

		@see http://www.w3.org/TR/smil20/animation.html#adef-from
	*/
	[attribute] any From;

	/** Specifies the ending value of the animation.
		<br>
		Must be a legal value for the specified attribute.
		Ignored if the <member>Values</member> attribute is specified.

		@see http://www.w3.org/TR/smil20/animation.html#adef-to
	*/
	[attribute] any To;

	/** Specifies a relative offset value for the animation.
		<br>
		Must be a legal value of a domain for which addition to the attributeType
		domain is defined and which yields a value in the attributeType domain.
		Ignored if the values attribute is specified.
		Ignored if the <member>Values</member> attribute is specified.

		@see http://www.w3.org/TR/smil20/animation.html#adef-by
	*/
	[attribute] any By;

	/**	todo: timeFilter="0,0; 0.14,0.36; 0.43,0.73; 0.71,0.91; 1.0,1.0" ?
	*/
	[attribute] sequence< TimeFilterPair > TimeFilter;

	/** if this string is set, its contents will be parsed as a formula.
		All values are used as a parameter for this formula and the computet
		result will be used.
	*/
	[attribute] string Formula;
};

//=============================================================================

}; }; }; };

#endif

