/**************************************************************
 * 
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 * 
 *************************************************************/



// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_sd.hxx"

#include "DrawViewShell.hxx"
#include <svx/xtable.hxx>
#include "sdattr.hxx"
#include <svl/aeitem.hxx>
#include <editeng/eeitem.hxx>
#include <sfx2/request.hxx>
#include <svx/svditer.hxx>
#include <editeng/colritem.hxx>
#include <sfx2/viewfrm.hxx>
#ifndef _SVXIDS_HRC
#include <svx/svxids.hrc>
#endif
#include <svx/svdundo.hxx>
#include <svx/view3d.hxx>
#include <sfx2/dispatch.hxx>
#include <svx/float3d.hxx>
#include <svx/f3dchild.hxx>
#ifndef _SVX_DIALOGS_HRC //autogen
#include <svx/dialogs.hrc>
#endif
#include <vcl/msgbox.hxx>


#include "app.hrc"
#include "strings.hrc"

#include "drawdoc.hxx"
#include "DrawDocShell.hxx"
#include "anminfo.hxx"
#include "unoaprms.hxx"                 // Undo-Action
#include "sdundogr.hxx"                 // Undo Gruppe
#include "drawview.hxx"
#include "Window.hxx"
#include "sdresid.hxx"

using namespace ::com::sun::star;

namespace sd {

#define ATTR_MISSING    0       // Attribut nicht verfuegbar
#define ATTR_MIXED      1       // Attribut uneindeutig (bei Mehrfachselektion)
#define ATTR_SET        2       // Attribut eindeutig

#define ITEMVALUE(ItemSet,Id,Cast)	((const Cast&)(ItemSet).Get(Id)).GetValue()

/*************************************************************************
|*
|* SfxRequests fuer EffekteWindow bearbeiten
|*
\************************************************************************/

void DrawViewShell::ExecEffectWin( SfxRequest& rReq )
{
	CheckLineTo (rReq);

	sal_uInt16 nSId = rReq.GetSlot();

	switch( nSId )
	{
		case SID_3D_INIT:
		{
			sal_uInt16 nId = Svx3DChildWindow::GetChildWindowId();
			SfxChildWindow* pWindow = GetViewFrame()->GetChildWindow( nId );
			if( pWindow )
			{
				Svx3DWin* p3DWin = (Svx3DWin*)( pWindow->GetWindow() );
				if( p3DWin )
					p3DWin->InitColorLB( GetDoc() );
			}
		}
		break;

		case SID_3D_STATE:
		{
			Update3DWindow();
		}
		break;

		case SID_3D_ASSIGN:
		{
			AssignFrom3DWindow();
		}
		break;

	}
}

/*************************************************************************
|*
|* 3D - Assign / Update
|*
\************************************************************************/
void DrawViewShell::Update3DWindow()
{
	sal_uInt16 nId = Svx3DChildWindow::GetChildWindowId();
	SfxChildWindow* pWindow = GetViewFrame()->GetChildWindow( nId );
	if( pWindow )
	{
		Svx3DWin* p3DWin = (Svx3DWin*) pWindow->GetWindow();
		if( p3DWin && p3DWin->IsUpdateMode() )
		{
			SfxItemSet aTmpItemSet = GetView()->Get3DAttributes();
			p3DWin->Update( aTmpItemSet );
		}
	}
}

/*----------------------------------------------------------------------------*/

void DrawViewShell::AssignFrom3DWindow()
{
	sal_uInt16 nId = Svx3DChildWindow::GetChildWindowId();
	SfxChildWindow* pWin = GetViewFrame()->GetChildWindow( nId );
	if( pWin )
	{
		Svx3DWin* p3DWin = (Svx3DWin*) pWin->GetWindow();
		if( p3DWin && GetView() )
		{
			if(!GetView()->IsPresObjSelected())
			{
				SfxItemSet aSet( GetDoc()->GetPool(),
					SDRATTR_START,	SDRATTR_END,
					0, 0);
				p3DWin->GetAttr( aSet );

				// Eigene UNDO-Klammerung auch um die Wandlung in 3D
				GetView()->BegUndo(String(SdResId(STR_UNDO_APPLY_3D_FAVOURITE)));

				if(GetView()->IsConvertTo3DObjPossible())
				{
					// Nur TextAttribute zuweisen
					SfxItemSet aTextSet( GetDoc()->GetPool(),
						EE_ITEMS_START,	EE_ITEMS_END, 0 );
					aTextSet.Put( aSet, sal_False );
					GetView()->SetAttributes( aTextSet );

					// Text in 3D umwandeln
					sal_uInt16 nSId = SID_CONVERT_TO_3D;
					SfxBoolItem aItem( nSId, sal_True );
					GetViewFrame()->GetDispatcher()->Execute(
						nSId, SFX_CALLMODE_SYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L );

					// Feststellen, ob ein FILL_Attribut gesetzt ist.
					// Falls nicht, Fuellattribut hart setzen
					XFillStyle eFillStyle = ITEMVALUE( aSet, XATTR_FILLSTYLE, XFillStyleItem );
					if(eFillStyle == XFILL_NONE)
						aSet.Put(XFillStyleItem (XFILL_SOLID));

					// remove some 3DSCENE attributes since these were
					// created by convert to 3D and may not be changed
					// to the defaults again.
					aSet.ClearItem(SDRATTR_3DSCENE_DISTANCE);
					aSet.ClearItem(SDRATTR_3DSCENE_FOCAL_LENGTH);
					aSet.ClearItem(SDRATTR_3DOBJ_DEPTH);
				}

				// Attribute zuweisen
				GetView()->Set3DAttributes( aSet );

				// Ende UNDO
				GetView()->EndUndo();
			}
			else
			{
                InfoBox aInfoBox (
                    GetActiveWindow(),
                    String(SdResId(STR_ACTION_NOTPOSSIBLE)));
				aInfoBox.Execute();
			}

			// Focus zurueckholen
			GetActiveWindow()->GrabFocus();
		}
	}
}

}
