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 * 
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"

#include <svx/sdr/contact/viewcontactofe3dcube.hxx>
#include <svx/cube3d.hxx>
#include <drawinglayer/primitive3d/sdrcubeprimitive3d.hxx>
#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
#include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
#include <basegfx/range/b3drange.hxx>

//////////////////////////////////////////////////////////////////////////////

namespace sdr
{
	namespace contact
	{
		ViewContactOfE3dCube::ViewContactOfE3dCube(E3dCubeObj& rCubeObj)
		:	ViewContactOfE3d(rCubeObj)
		{
		}

		ViewContactOfE3dCube::~ViewContactOfE3dCube()
		{
		}

		drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dCube::createViewIndependentPrimitive3DSequence() const
		{
			drawinglayer::primitive3d::Primitive3DSequence xRetval;
			const SfxItemSet& rItemSet = GetE3dCubeObj().GetMergedItemSet();
			const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
				drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));

			// get cube geometry and use as traslation and scaling for unit cube
			basegfx::B3DRange aCubeRange;
			const basegfx::B3DVector aCubeSize(GetE3dCubeObj().GetCubeSize());
			const basegfx::B3DPoint aCubePosition(GetE3dCubeObj().GetCubePos());
			basegfx::B3DHomMatrix aWorldTransform;

			if(GetE3dCubeObj().GetPosIsCenter())
			{
				const basegfx::B3DVector aHalfCubeSize(aCubeSize / 2.0);
				aCubeRange.expand(aCubePosition - aHalfCubeSize);
				aCubeRange.expand(aCubePosition + aHalfCubeSize);
			}
			else
			{
				aCubeRange.expand(aCubePosition);
				aCubeRange.expand(aCubePosition + aCubeSize);
			}

			// add scale and translate to world transformation
			const basegfx::B3DVector abjectRange(aCubeRange.getRange());
			aWorldTransform.scale(abjectRange.getX(), abjectRange.getY(), abjectRange.getZ());
			aWorldTransform.translate(aCubeRange.getMinX(), aCubeRange.getMinY(), aCubeRange.getMinZ());

			// get 3D Object Attributes
			drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet);

			// calculate texture size to get a perfect mapping for
			// the front/back sides
			const basegfx::B2DVector aTextureSize(aCubeSize.getX(), aCubeSize.getY());

			// create primitive and add
			const drawinglayer::primitive3d::Primitive3DReference xReference(
				new drawinglayer::primitive3d::SdrCubePrimitive3D(
					aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute));
            xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1);

			// delete 3D Object Attributes
			delete pSdr3DObjectAttribute;
			
			return xRetval;
		}
	} // end of namespace contact
} // end of namespace sdr

//////////////////////////////////////////////////////////////////////////////
// eof
