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 * 
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/sdr/overlay/overlayanimatedbitmapex.hxx>
#include <vcl/salbtype.hxx>
#include <vcl/outdev.hxx>
#include <svx/sdr/overlay/overlaymanager.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <svx/sdr/overlay/overlaytools.hxx>

//////////////////////////////////////////////////////////////////////////////

namespace sdr
{
	namespace overlay
	{
		// #i53216# check blink time value range
		void OverlayAnimatedBitmapEx::impCheckBlinkTimeValueRange()
		{
			if(mnBlinkTime < 25)
			{
				mnBlinkTime = 25;
			}
			else if(mnBlinkTime > 10000)
			{
				mnBlinkTime = 10000;
			}
		}

		drawinglayer::primitive2d::Primitive2DSequence OverlayAnimatedBitmapEx::createOverlayObjectPrimitive2DSequence()
		{
            if(mbOverlayState)
            {
                const drawinglayer::primitive2d::Primitive2DReference aPrimitive(
                    new drawinglayer::primitive2d::OverlayBitmapExPrimitive(
                        getBitmapEx1(),
                        getBasePosition(),
                        getCenterX1(),
                        getCenterY1()));

                return drawinglayer::primitive2d::Primitive2DSequence(&aPrimitive, 1);
            }
            else
            {
                const drawinglayer::primitive2d::Primitive2DReference aPrimitive(
                    new drawinglayer::primitive2d::OverlayBitmapExPrimitive(
                        getBitmapEx2(),
                        getBasePosition(),
                        getCenterX2(),
                        getCenterY2()));

                return drawinglayer::primitive2d::Primitive2DSequence(&aPrimitive, 1);
            }
		}

		OverlayAnimatedBitmapEx::OverlayAnimatedBitmapEx(
			const basegfx::B2DPoint& rBasePos,
			const BitmapEx& rBitmapEx1, 
			const BitmapEx& rBitmapEx2, 
			sal_uInt32 nBlinkTime,
			sal_uInt16 nCenX1, 
			sal_uInt16 nCenY1, 
			sal_uInt16 nCenX2, 
			sal_uInt16 nCenY2)
		:	OverlayObjectWithBasePosition(rBasePos, Color(COL_WHITE)),
			maBitmapEx1(rBitmapEx1),
			maBitmapEx2(rBitmapEx2),
			mnCenterX1(nCenX1), mnCenterY1(nCenY1),
			mnCenterX2(nCenX2), mnCenterY2(nCenY2),
			mnBlinkTime(nBlinkTime),
			mbOverlayState(false)
        {
			// set AllowsAnimation flag to mark this object as animation capable
			mbAllowsAnimation = true;

			// #i53216# check blink time value range
			impCheckBlinkTimeValueRange();
		}

		OverlayAnimatedBitmapEx::~OverlayAnimatedBitmapEx()
		{
		}

		void OverlayAnimatedBitmapEx::setBitmapEx1(const BitmapEx& rNew)
		{
			if(rNew != maBitmapEx1)
			{
				// remember new Bitmap
				maBitmapEx1 = rNew;

				// register change (after change)
				objectChange();
			}
		}

		void OverlayAnimatedBitmapEx::setBitmapEx2(const BitmapEx& rNew)
		{
			if(rNew != maBitmapEx2)
			{
				// remember new Bitmap
				maBitmapEx2 = rNew;

				// register change (after change)
				objectChange();
			}
		}

		void OverlayAnimatedBitmapEx::setCenterXY1(sal_uInt16 nNewX, sal_uInt16 nNewY)
		{
			if(nNewX != mnCenterX1 || nNewY != mnCenterY1)
			{
				// remember new values
				if(nNewX != mnCenterX1)
				{
					mnCenterX1 = nNewX;
				}

				if(nNewY != mnCenterY1)
				{
					mnCenterY1 = nNewY;
				}

				// register change (after change)
				objectChange();
			}
		}

		void OverlayAnimatedBitmapEx::setCenterXY2(sal_uInt16 nNewX, sal_uInt16 nNewY)
		{
			if(nNewX != mnCenterX2 || nNewY != mnCenterY2)
			{
				// remember new values
				if(nNewX != mnCenterX2)
				{
					mnCenterX2 = nNewX;
				}

				if(nNewY != mnCenterY2)
				{
					mnCenterY2 = nNewY;
				}

				// register change (after change)
				objectChange();
			}
		}

		void OverlayAnimatedBitmapEx::setBlinkTime(sal_uInt32 nNew)
		{
			if(mnBlinkTime != nNew)
			{
				// remember new value
				mnBlinkTime = nNew;

				// #i53216# check blink time value range
				impCheckBlinkTimeValueRange();

				// register change (after change)
				objectChange();
			}
		}

		void OverlayAnimatedBitmapEx::Trigger(sal_uInt32 nTime)
		{
			if(getOverlayManager())
			{
				// #i53216# produce event after nTime + x
				SetTime(nTime + mnBlinkTime);

				// switch state
				if(mbOverlayState)
				{
					mbOverlayState = false;
				}
				else
				{
					mbOverlayState = true;
				}

				// re-insert me as event
				getOverlayManager()->InsertEvent(this);

                // register change (after change)
				objectChange();
			}
		}
	} // end of namespace overlay
} // end of namespace sdr

//////////////////////////////////////////////////////////////////////////////
// eof
