/**************************************************************
 * 
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 * 
 *************************************************************/



// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/sdr/properties/e3dcompoundproperties.hxx>
#include <svl/itemset.hxx>
#include <svx/obj3d.hxx>
#include <svx/scene3d.hxx>

//////////////////////////////////////////////////////////////////////////////

namespace sdr
{
	namespace properties
	{
		E3dCompoundProperties::E3dCompoundProperties(SdrObject& rObj)
		:	E3dProperties(rObj)
		{
		}

		E3dCompoundProperties::E3dCompoundProperties(const E3dCompoundProperties& rProps, SdrObject& rObj)
		:	E3dProperties(rProps, rObj)
		{
		}

		E3dCompoundProperties::~E3dCompoundProperties()
		{
		}

		BaseProperties& E3dCompoundProperties::Clone(SdrObject& rObj) const
		{
			return *(new E3dCompoundProperties(*this, rObj));
		}

		const SfxItemSet& E3dCompoundProperties::GetObjectItemSet() const
		{
			//DBG_ASSERT(sal_False, "E3dCompoundProperties::GetObjectItemSet() maybe the wrong call (!)");
			return E3dProperties::GetObjectItemSet();
		}

		const SfxItemSet& E3dCompoundProperties::GetMergedItemSet() const
		{
			// include Items of scene this object belongs to
			E3dCompoundObject& rObj = (E3dCompoundObject&)GetSdrObject();
			E3dScene* pScene = rObj.GetScene();

			if(pScene)
			{
				// force ItemSet
				GetObjectItemSet();

				// add filtered scene properties (SDRATTR_3DSCENE_) to local itemset
				SfxItemSet aSet(*mpItemSet->GetPool(), SDRATTR_3DSCENE_FIRST, SDRATTR_3DSCENE_LAST);
				aSet.Put(pScene->GetProperties().GetObjectItemSet());
				mpItemSet->Put(aSet);
			}

			// call parent
			return E3dProperties::GetMergedItemSet();
		}

		void E3dCompoundProperties::SetMergedItemSet(const SfxItemSet& rSet, sal_Bool bClearAllItems)
		{
			// Set scene specific items at scene
			E3dCompoundObject& rObj = (E3dCompoundObject&)GetSdrObject();
			E3dScene* pScene = rObj.GetScene();

			if(pScene)
			{
				// force ItemSet
				GetObjectItemSet();

				// Generate filtered scene properties (SDRATTR_3DSCENE_) itemset
				SfxItemSet aSet(*mpItemSet->GetPool(), SDRATTR_3DSCENE_FIRST, SDRATTR_3DSCENE_LAST);
				aSet.Put(rSet);

				if(bClearAllItems)
				{
					pScene->GetProperties().ClearObjectItem();
				}

				if(aSet.Count())
				{
					pScene->GetProperties().SetObjectItemSet(aSet);
				}
			}

			// call parent. This will set items on local object, too.
			E3dProperties::SetMergedItemSet(rSet, bClearAllItems);
		}

		void E3dCompoundProperties::PostItemChange(const sal_uInt16 nWhich)
		{
			// call parent
			E3dProperties::PostItemChange(nWhich);

			// handle value change
			E3dCompoundObject& rObj = (E3dCompoundObject&)GetSdrObject();

			switch(nWhich)
			{
				// #i28528#
				// Added extra Item (Bool) for chart2 to be able to show reduced line geometry
				case SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY:
				{
					rObj.ActionChanged();
					break;
				}
				case SDRATTR_3DOBJ_DOUBLE_SIDED:
				{
					rObj.ActionChanged();
					break;
				}
				case SDRATTR_3DOBJ_NORMALS_KIND:
				{
					rObj.ActionChanged();
					break;
				}
				case SDRATTR_3DOBJ_NORMALS_INVERT:
				{
					rObj.ActionChanged();
					break;
				}
				case SDRATTR_3DOBJ_TEXTURE_PROJ_X:
				{
					rObj.ActionChanged();
					break;
				}
				case SDRATTR_3DOBJ_TEXTURE_PROJ_Y:
				{
					rObj.ActionChanged();
					break;
				}
			}
		}
	} // end of namespace properties
} // end of namespace sdr

//////////////////////////////////////////////////////////////////////////////
// eof
