/**************************************************************
 * 
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 * 
 *************************************************************/



// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <com/sun/star/awt/XWindow.hpp>
#include <svx/svdpntv.hxx>
#include <vcl/msgbox.hxx>
#include <svx/sdrpaintwindow.hxx>
#include <svtools/grfmgr.hxx>
#include <svx/svdmodel.hxx>

#ifdef DBG_UTIL
#include <svdibrow.hxx>
#endif
#include <svx/svdpage.hxx>
#include <svx/svdpagv.hxx>
#include <svl/smplhint.hxx>

#include <svx/svdpntv.hxx>
#include <editeng/editdata.hxx>
#include <svx/svdmrkv.hxx>
#include <svx/svdpagv.hxx>
#include <svx/svdpage.hxx>
#include <svx/svdmodel.hxx>
#include <svx/svdundo.hxx>
#include <svx/svdview.hxx>
#include <svx/svdglue.hxx>
#include <svx/svdobj.hxx>
#include <svx/svdograf.hxx>
#include <svx/svdattrx.hxx>
#include "svdibrow.hxx"
#include "svx/svditer.hxx"
#include <svx/svdouno.hxx>
#include <svx/sdr/overlay/overlayobjectlist.hxx>
#include <svx/sdr/overlay/overlayrollingrectangle.hxx>
#include <svx/sdr/overlay/overlaymanager.hxx>
#include <svx/svdglue.hxx>
#include <svx/svdobj.hxx>
#include <svx/svdview.hxx>
#include <svx/sxlayitm.hxx>
#include <svl/itemiter.hxx>
#include <editeng/eeitem.hxx>
#include <svl/whiter.hxx>
#include <svl/style.hxx>
#include <svx/sdrpagewindow.hxx>
#include <svx/svdouno.hxx>
#include <vcl/svapp.hxx>
#include <com/sun/star/awt/XWindow.hpp>
#include <com/sun/star/awt/PosSize.hpp>
#include <com/sun/star/awt/XControl.hpp>

// #i38135#
#include <svx/sdr/contact/objectcontact.hxx>
#include <svx/sdr/animation/objectanimator.hxx>
#include <svx/sdr/contact/viewcontact.hxx>

using namespace ::rtl;
using namespace ::com::sun::star;

////////////////////////////////////////////////////////////////////////////////////////////////////
// #114409#-3 Migrate Encirclement
class ImplEncirclementOverlay
{
	// The OverlayObjects
	::sdr::overlay::OverlayObjectList				maObjects;

	// The remembered second position in logical coodinates
	basegfx::B2DPoint								maSecondPosition;

public:
	ImplEncirclementOverlay(const SdrPaintView& rView, const basegfx::B2DPoint& rStartPos);
	~ImplEncirclementOverlay();

	void SetSecondPosition(const basegfx::B2DPoint& rNewPosition);
};

ImplEncirclementOverlay::ImplEncirclementOverlay(const SdrPaintView& rView, const basegfx::B2DPoint& rStartPos)
:	maSecondPosition(rStartPos)
{
	for(sal_uInt32 a(0L); a < rView.PaintWindowCount(); a++)
	{
		SdrPaintWindow* pCandidate = rView.GetPaintWindow(a);
		::sdr::overlay::OverlayManager* pTargetOverlay = pCandidate->GetOverlayManager();

		if(pTargetOverlay)
		{
			::sdr::overlay::OverlayRollingRectangleStriped* aNew = new ::sdr::overlay::OverlayRollingRectangleStriped(
				rStartPos, rStartPos, false);
			pTargetOverlay->add(*aNew);
			maObjects.append(*aNew);
		}
	}
}

ImplEncirclementOverlay::~ImplEncirclementOverlay()
{
	// The OverlayObjects are cleared using the destructor of OverlayObjectList.
	// That destructor calls clear() at the list which removes all objects from the
	// OverlayManager and deletes them.
}

void ImplEncirclementOverlay::SetSecondPosition(const basegfx::B2DPoint& rNewPosition)
{
	if(rNewPosition != maSecondPosition)
	{
		// apply to OverlayObjects
		for(sal_uInt32 a(0L); a < maObjects.count(); a++)
		{
			::sdr::overlay::OverlayRollingRectangleStriped& rCandidate = (::sdr::overlay::OverlayRollingRectangleStriped&)maObjects.getOverlayObject(a);
			rCandidate.setSecondPosition(rNewPosition);
		}

		// remember new position
		maSecondPosition = rNewPosition;
	}
}

////////////////////////////////////////////////////////////////////////////////////////////////////
// interface to SdrPaintWindow

SdrPaintWindow* SdrPaintView::FindPaintWindow(const OutputDevice& rOut) const
{
	for(SdrPaintWindowVector::const_iterator a = maPaintWindows.begin(); a != maPaintWindows.end(); a++)
	{
		if(&((*a)->GetOutputDevice()) == &rOut)
		{
			return *a;
		}
	}

	return 0L;
}

SdrPaintWindow* SdrPaintView::GetPaintWindow(sal_uInt32 nIndex) const
{
	if(nIndex < maPaintWindows.size())
	{
		return maPaintWindows[nIndex];
	}

	return 0L;
}

void SdrPaintView::AppendPaintWindow(SdrPaintWindow& rNew)
{
	maPaintWindows.push_back(&rNew);
}

SdrPaintWindow* SdrPaintView::RemovePaintWindow(SdrPaintWindow& rOld)
{
	SdrPaintWindow* pRetval = 0L;
	const SdrPaintWindowVector::iterator aFindResult = ::std::find(maPaintWindows.begin(), maPaintWindows.end(), &rOld);

	if(aFindResult != maPaintWindows.end())
	{
		// remember return value, aFindResult is no longer valid after deletion
		pRetval = *aFindResult;
		maPaintWindows.erase(aFindResult);
	}

	return pRetval;
}

OutputDevice* SdrPaintView::GetFirstOutputDevice() const
{ 
	if(PaintWindowCount())
	{
		return &(GetPaintWindow(0)->GetOutputDevice());
	}

	return 0L;
}

////////////////////////////////////////////////////////////////////////////////////////////////////

TYPEINIT1( SvxViewHint, SfxHint );

SvxViewHint::SvxViewHint (HintType eHintType)
    : meHintType(eHintType)
{
}

SvxViewHint::HintType SvxViewHint::GetHintType (void) const
{
    return meHintType;
}


////////////////////////////////////////////////////////////////////////////////////////////////////

TYPEINIT2(SdrPaintView,SfxListener,SfxRepeatTarget);

DBG_NAME(SdrPaintView);

void SdrPaintView::ImpClearVars()
{
#ifdef DBG_UTIL
	pItemBrowser=NULL;
#endif
	bPageVisible=sal_True;
	bPageBorderVisible=sal_True;
	bBordVisible=sal_True;
	bGridVisible=sal_True;
	bGridFront	=sal_False;
	bHlplVisible=sal_True;
	bHlplFront	=sal_True;
	bGlueVisible=sal_False;
	bGlueVisible2=sal_False;
	bGlueVisible3=sal_False;
	bGlueVisible4=sal_False;
	bSwapAsynchron=sal_False;
	bPrintPreview=sal_False;
	mbPreviewRenderer=sal_False;

	eAnimationMode = SDR_ANIMATION_ANIMATE;
    bAnimationPause = sal_False;

	nHitTolPix=2;
	nMinMovPix=3;
	nHitTolLog=0;
	nMinMovLog=0;
	pActualOutDev=NULL;
	pDragWin=NULL;
	bRestoreColors=sal_True;
	pDefaultStyleSheet=NULL;
	bSomeObjChgdFlag=sal_False;
    nGraphicManagerDrawMode = GRFMGR_DRAW_STANDARD;
	aComeBackTimer.SetTimeout(1);
	aComeBackTimer.SetTimeoutHdl(LINK(this,SdrPaintView,ImpComeBackHdl));
	String aNam;	// System::GetUserName() just return an empty string

	if (pMod)
		SetDefaultStyleSheet(pMod->GetDefaultStyleSheet(), sal_True);

	aNam.ToUpperAscii();

	maGridColor = Color( COL_BLACK );
	BrkEncirclement();
}

SdrPaintView::SdrPaintView(SdrModel* pModel1, OutputDevice* pOut)
:	mpEncirclementOverlay(0L),
	mpPageView(0L),
	aDefaultAttr(pModel1->GetItemPool()),
	mbBufferedOutputAllowed(false),
	mbBufferedOverlayAllowed(false),
	mbPagePaintingAllowed(true),
    mbHideOle(false),
    mbHideChart(false),
    mbHideDraw(false),
    mbHideFormControl(false)
{
	DBG_CTOR(SdrPaintView,NULL);
	pMod=pModel1;
	ImpClearVars();

	if(pOut) 
	{
		AddWindowToPaintView(pOut);
	}

	// Flag zur Visualisierung von Gruppen
	bVisualizeEnteredGroup = sal_True;

	maColorConfig.AddListener(this);
	onChangeColorConfig();
}

SdrPaintView::~SdrPaintView()
{
	DBG_DTOR(SdrPaintView,NULL);
	if (pDefaultStyleSheet)
		EndListening(*pDefaultStyleSheet);

	maColorConfig.RemoveListener(this);
	ClearPageView();

#ifdef DBG_UTIL
	if(pItemBrowser) 
	{
		delete pItemBrowser;
	}
#endif

	// delete existing SdrPaintWindows
	while(!maPaintWindows.empty())
	{
		delete maPaintWindows.back();
		maPaintWindows.pop_back();
	}

	// #114409#-3 Migrate HelpLine
	BrkEncirclement();
}

////////////////////////////////////////////////////////////////////////////////////////////////////

void __EXPORT SdrPaintView::Notify(SfxBroadcaster& rBC, const SfxHint& rHint)
{
	//If the stylesheet has been destroyed
    if (&rBC == pDefaultStyleSheet)
    {
        if (rHint.ISA(SfxSimpleHint) && ((const SfxSimpleHint&)rHint).GetId() == SFX_HINT_DYING)
            pDefaultStyleSheet = NULL;
        return;
    }

	sal_Bool bObjChg=!bSomeObjChgdFlag; // sal_True= auswerten fuer ComeBack-Timer
	if (bObjChg) {
		SdrHint* pSdrHint=PTR_CAST(SdrHint,&rHint);
		if (pSdrHint!=NULL) {
			SdrHintKind eKind=pSdrHint->GetKind();
			if (eKind==HINT_OBJCHG || eKind==HINT_OBJINSERTED || eKind==HINT_OBJREMOVED) {
				if (bObjChg) {
					bSomeObjChgdFlag=sal_True;
					aComeBackTimer.Start();
				}
			}
			if (eKind==HINT_PAGEORDERCHG) {
				const SdrPage* pPg=pSdrHint->GetPage();
				
				if(pPg && !pPg->IsInserted()) 
				{ 
					if(mpPageView && mpPageView->GetPage() == pPg)
					{
						HideSdrPage();
					}
				}
			}
		}
	}
}

void SdrPaintView::ConfigurationChanged( ::utl::ConfigurationBroadcaster* , sal_uInt32 )
{
	onChangeColorConfig();
	InvalidateAllWin();
}

////////////////////////////////////////////////////////////////////////////////////////////////////

IMPL_LINK_INLINE_START(SdrPaintView,ImpComeBackHdl,Timer*,EMPTYARG)
{
	if (bSomeObjChgdFlag) {
		bSomeObjChgdFlag=sal_False;
		ModelHasChanged();
	}
	return 0;
}
IMPL_LINK_INLINE_END(SdrPaintView,ImpComeBackHdl,Timer*,pTimer)

void SdrPaintView::FlushComeBackTimer() const
{
	if (bSomeObjChgdFlag) {
		// casting auf nonconst
		((SdrPaintView*)this)->ImpComeBackHdl(&((SdrPaintView*)this)->aComeBackTimer);
		((SdrPaintView*)this)->aComeBackTimer.Stop();
	}
}

void SdrPaintView::ModelHasChanged()
{
	// Auch alle PageViews benachrichtigen
	if(mpPageView && !mpPageView->GetPage()->IsInserted())
	{
		HideSdrPage();
	}

	// test mpPageView here again, HideSdrPage() may have invalidated it.
	if(mpPageView)
	{
		mpPageView->ModelHasChanged();
	}

#ifdef DBG_UTIL
	if(pItemBrowser) 
	{
		pItemBrowser->SetDirty();
	}
#endif
}

////////////////////////////////////////////////////////////////////////////////////////////////////

sal_Bool SdrPaintView::IsAction() const
{
	return IsEncirclement();
}

void SdrPaintView::MovAction(const Point& rPnt)
{
	if (IsEncirclement()) 
	{
		MovEncirclement(rPnt);
	}
}

void SdrPaintView::EndAction()
{
	if(IsEncirclement()) 
	{
		EndEncirclement();
	}
}

void SdrPaintView::BckAction()
{
	BrkEncirclement();
}

void SdrPaintView::BrkAction()
{
	BrkEncirclement();
}

void SdrPaintView::TakeActionRect(Rectangle& rRect) const
{
	if(IsEncirclement()) 
	{
		rRect = Rectangle(aDragStat.GetStart(),aDragStat.GetNow());
	}
}

////////////////////////////////////////////////////////////////////////////////////////////////////
// info about TextEdit. Default is sal_False.
bool SdrPaintView::IsTextEdit() const
{
	return false;
}

// info about TextEditPageView. Default is 0L.
SdrPageView* SdrPaintView::GetTextEditPageView() const
{
	return 0L;
}

////////////////////////////////////////////////////////////////////////////////////////////////////

sal_uInt16 SdrPaintView::ImpGetMinMovLogic(short nMinMov, const OutputDevice* pOut) const
{
	if (nMinMov>=0) return sal_uInt16(nMinMov);
	if (pOut==NULL) 
	{
		pOut = GetFirstOutputDevice();
	}
	if (pOut!=NULL) {
		return short(-pOut->PixelToLogic(Size(nMinMov,0)).Width());
	} else {
		return 0;
	}
}

sal_uInt16 SdrPaintView::ImpGetHitTolLogic(short nHitTol, const OutputDevice* pOut) const
{
	if (nHitTol>=0) return sal_uInt16(nHitTol);
	if (pOut==NULL) 
	{
		pOut = GetFirstOutputDevice();
	}
	if (pOut!=NULL) {
		return short(-pOut->PixelToLogic(Size(nHitTol,0)).Width());
	} else {
		return 0;
	}
}

void SdrPaintView::TheresNewMapMode()
{
	if (pActualOutDev!=NULL) {
		nHitTolLog=(sal_uInt16)((OutputDevice*)pActualOutDev)->PixelToLogic(Size(nHitTolPix,0)).Width();
		nMinMovLog=(sal_uInt16)((OutputDevice*)pActualOutDev)->PixelToLogic(Size(nMinMovPix,0)).Width();
	}
}

void SdrPaintView::SetActualWin(const OutputDevice* pWin)
{
	pActualOutDev=pWin;
	TheresNewMapMode();
}

////////////////////////////////////////////////////////////////////////////////////////////////////

void SdrPaintView::BegEncirclement(const Point& rPnt)
{
	BrkAction();

	DBG_ASSERT(0L == mpEncirclementOverlay, "SdrSnapView::BegSetPageOrg: There exists a ImplPageOriginOverlay (!)");
	basegfx::B2DPoint aStartPos(rPnt.X(), rPnt.Y());
	mpEncirclementOverlay = new ImplEncirclementOverlay(*this, aStartPos);

	aDragStat.Reset(rPnt);
	aDragStat.SetMinMove(ImpGetMinMovLogic(-2,0L));
	aDragStat.NextPoint();
}

void SdrPaintView::MovEncirclement(const Point& rPnt)
{
	if(IsEncirclement() && aDragStat.CheckMinMoved(rPnt)) 
	{
		aDragStat.NextMove(rPnt);

		DBG_ASSERT(mpEncirclementOverlay, "SdrSnapView::MovSetPageOrg: no ImplPageOriginOverlay (!)");
		basegfx::B2DPoint aNewPos(rPnt.X(), rPnt.Y());
		mpEncirclementOverlay->SetSecondPosition(aNewPos);
	}
}

Rectangle SdrPaintView::EndEncirclement(sal_Bool bNoJustify)
{
	Rectangle aRetval;

	if(IsEncirclement())
	{
		if(aDragStat.IsMinMoved()) 
		{
			aRetval = Rectangle(aDragStat.GetStart(), aDragStat.GetNow());
			
			if(!bNoJustify)
			{
				aRetval.Justify();
			}
		}

		// cleanup
		BrkEncirclement();
	}

	return aRetval;
}

void SdrPaintView::BrkEncirclement()
{
	if(IsEncirclement()) 
	{
		DBG_ASSERT(mpEncirclementOverlay, "SdrSnapView::MovSetPageOrg: no ImplPageOriginOverlay (!)");
		delete mpEncirclementOverlay;
		mpEncirclementOverlay = 0L;
	}
}

////////////////////////////////////////////////////////////////////////////////////////////////////

void SdrPaintView::ClearPageView()
{
	BrkAction();

	if(mpPageView)
	{
		InvalidateAllWin();
		delete mpPageView;
		mpPageView = 0L;
	}
}

SdrPageView* SdrPaintView::ShowSdrPage(SdrPage* pPage)
{
	if(pPage && (!mpPageView || mpPageView->GetPage() != pPage))
	{
		if(mpPageView)
		{
			InvalidateAllWin();
			delete mpPageView;
		}

		mpPageView = new SdrPageView(pPage, *((SdrView*)this));
		mpPageView->Show();
	}

	return mpPageView;
}

void SdrPaintView::HideSdrPage()
{
	if(mpPageView)
	{
		mpPageView->Hide();
		delete mpPageView;
		mpPageView = 0L;
	}
}

void SdrPaintView::AddWindowToPaintView(OutputDevice* pNewWin)
{
	DBG_ASSERT(pNewWin, "SdrPaintView::AddWindowToPaintView: No OutputDevice(!)");
	SdrPaintWindow* pNewPaintWindow = new SdrPaintWindow(*this, *pNewWin);
	AppendPaintWindow(*pNewPaintWindow);

	if(mpPageView)
	{
		mpPageView->AddPaintWindowToPageView(*pNewPaintWindow);
	}

#ifdef DBG_UTIL
	if (pItemBrowser!=NULL) 
		pItemBrowser->ForceParent();
#endif
}

void SdrPaintView::DeleteWindowFromPaintView(OutputDevice* pOldWin)
{
	DBG_ASSERT(pOldWin, "SdrPaintView::DeleteWindowFromPaintView: No OutputDevice(!)");
	SdrPaintWindow* pCandidate = FindPaintWindow(*pOldWin);

	if(pCandidate)
	{
		if(mpPageView)
		{
			mpPageView->RemovePaintWindowFromPageView(*pCandidate);
		}

		RemovePaintWindow(*pCandidate);
		delete pCandidate;
	}

#ifdef DBG_UTIL
	if (pItemBrowser!=NULL) 
		pItemBrowser->ForceParent();
#endif
}

void SdrPaintView::SetLayerVisible(const XubString& rName, sal_Bool bShow)
{
	if(mpPageView)
	{
		mpPageView->SetLayerVisible(rName,bShow);
	}

	InvalidateAllWin();
}

bool SdrPaintView::IsLayerVisible(const XubString& rName) const
{
	if(mpPageView)
	{
		return mpPageView->IsLayerVisible(rName);
	}

	return false;
}

void SdrPaintView::SetAllLayersVisible(sal_Bool bShow)
{
	if(mpPageView)
	{
		mpPageView->SetAllLayersVisible(bShow);
	}

	InvalidateAllWin();
}

void SdrPaintView::SetLayerLocked(const XubString& rName, sal_Bool bLock)
{
	if(mpPageView)
	{
		mpPageView->SetLayerLocked(rName,bLock);
	}
}

bool SdrPaintView::IsLayerLocked(const XubString& rName) const
{
	if(mpPageView)
	{
		return mpPageView->IsLayerLocked(rName);
	}
	
	return false;
}

void SdrPaintView::SetAllLayersLocked(sal_Bool bLock)
{
	if(mpPageView)
	{
		mpPageView->SetAllLayersLocked(bLock);
	}
}

void SdrPaintView::SetLayerPrintable(const XubString& rName, sal_Bool bPrn)
{
	if(mpPageView)
	{
		mpPageView->SetLayerPrintable(rName,bPrn);
	}
}

bool SdrPaintView::IsLayerPrintable(const XubString& rName) const
{
	if(mpPageView)
	{
		return mpPageView->IsLayerPrintable(rName);
	}

	return false;
}

void SdrPaintView::SetAllLayersPrintable(sal_Bool bPrn)
{
	if(mpPageView)
	{
		mpPageView->SetAllLayersPrintable(bPrn);
	}
}

void SdrPaintView::PrePaint()
{
	if(mpPageView)
	{
		mpPageView->PrePaint();
	}
}

void SdrPaintView::PostPaint()
{
	if(mpPageView)
	{
		mpPageView->PostPaint();
	}
}

////////////////////////////////////////////////////////////////////////////////////////////////////
// #define SVX_REPAINT_TIMER_TEST

void SdrPaintView::CompleteRedraw(OutputDevice* pOut, const Region& rReg, sdr::contact::ViewObjectContactRedirector* pRedirector)
{
#ifdef SVX_REPAINT_TIMER_TEST
#define REMEMBERED_TIMES_COUNT	(10)
	static bool bDoTimerTest(false);
	static bool bTimesInited(false);
	static sal_uInt32 nRepeatCount(10L);
	static double fLastTimes[REMEMBERED_TIMES_COUNT];
	const sal_uInt32 nStartTime(Time::GetSystemTicks());
	sal_uInt32 count(1L);
	sal_uInt32 a;

	if(bDoTimerTest)
	{
		count = nRepeatCount;
	}

	for(a = 0L; a < count; a++)
	{
#endif // SVX_REPAINT_TIMER_TEST

	// #i74769# check if pOut is a win and has a ClipRegion. If Yes, the Region
	// rReg may be made more granular (fine) with using it. Normally, rReg 
	// does come from Window::Paint() anyways and thus is based on a single 
	// rectangle which was derived from exactly that repaint region
	Region aOptimizedRepaintRegion(rReg);
	
	if(pOut && OUTDEV_WINDOW == pOut->GetOutDevType())
	{
		Window* pWindow = (Window*)pOut;

		if(pWindow->IsInPaint())
		{
			if(!pWindow->GetPaintRegion().IsEmpty())
			{
				aOptimizedRepaintRegion.Intersect(pWindow->GetPaintRegion());

#ifdef DBG_UTIL
				// #i74769# test-paint repaint region
				static bool bDoPaintForVisualControl(false);
				if(bDoPaintForVisualControl)
				{
					RegionHandle aRegionHandle(aOptimizedRepaintRegion.BeginEnumRects());
					Rectangle aRegionRectangle;
					
					while(aOptimizedRepaintRegion.GetEnumRects(aRegionHandle, aRegionRectangle))
					{
						pWindow->SetLineColor(COL_LIGHTGREEN);
						pWindow->SetFillColor();
						pWindow->DrawRect(aRegionRectangle);
					}

					aOptimizedRepaintRegion.EndEnumRects(aRegionHandle);
				}
#endif
			}
		}
	}

	SdrPaintWindow* pPaintWindow = BeginCompleteRedraw(pOut);
	OSL_ENSURE(pPaintWindow, "SdrPaintView::CompleteRedraw: No OutDev (!)");

	DoCompleteRedraw(*pPaintWindow, aOptimizedRepaintRegion, pRedirector);
	EndCompleteRedraw(*pPaintWindow, true);

#ifdef SVX_REPAINT_TIMER_TEST
	}

	if(bDoTimerTest)
	{
		const sal_uInt32 nStopTime(Time::GetSystemTicks());
		const sal_uInt32 nNeededTime(nStopTime - nStartTime);
		const double fTimePerPaint((double)nNeededTime / (double)nRepeatCount);

		if(!bTimesInited)
		{
			for(a = 0L; a < REMEMBERED_TIMES_COUNT; a++)
			{
				fLastTimes[a] = fTimePerPaint;
			}

			bTimesInited = true;
		}
		else
		{
			for(a = 1L; a < REMEMBERED_TIMES_COUNT; a++)
			{
				fLastTimes[a - 1L] = fLastTimes[a];
			}

			fLastTimes[REMEMBERED_TIMES_COUNT - 1L] = fTimePerPaint;
		}

		double fAddedTimes(0.0);

		for(a = 0L; a < REMEMBERED_TIMES_COUNT; a++)
		{
			fAddedTimes += fLastTimes[a];
		}

		const double fAverageTimePerPaint(fAddedTimes / (double)REMEMBERED_TIMES_COUNT);

		fprintf(stderr, "-----------(start result)----------\n");
		fprintf(stderr, "StartTime : %u, StopTime: %u, NeededTime: %u, TimePerPaint: %f\n", nStartTime, nStopTime, nNeededTime, fTimePerPaint);
		fprintf(stderr, "Remembered times: ");

		for(a = 0L; a < REMEMBERED_TIMES_COUNT; a++)
		{
			fprintf(stderr, "%d: %f ", a, fLastTimes[a]);
		}

		fprintf(stderr, "\n");
		fprintf(stderr, "AverageTimePerPaint: %f\n", fAverageTimePerPaint);
		fprintf(stderr, "-----------(stop result)----------\n");
	}
#endif // SVX_REPAINT_TIMER_TEST
}

////////////////////////////////////////////////////////////////////////////////////////////////////
// #i72889#

SdrPaintWindow* SdrPaintView::BeginCompleteRedraw(OutputDevice* pOut)
{
	OSL_ENSURE(pOut, "SdrPaintView::BeginCompleteRedraw: No OutDev (!)");
	SdrPaintWindow* pPaintWindow = FindPaintWindow(*pOut);

	if(pPaintWindow)
	{
		// draw preprocessing, only for known devices
		// prepare PreRendering
		pPaintWindow->PreparePreRenderDevice();
	}
	else
	{
		// None of the known OutputDevices is the target of this paint, use
		// a temporary SdrPaintWindow for this Redraw.
		pPaintWindow = new SdrPaintWindow(*this, *pOut);
		pPaintWindow->setTemporaryTarget(true);
	}

	return pPaintWindow;
}

void SdrPaintView::DoCompleteRedraw(SdrPaintWindow& rPaintWindow, const Region& rReg, sdr::contact::ViewObjectContactRedirector* pRedirector)
{
	// redraw all PageViews with the target. This may expand the RedrawRegion
	// at the PaintWindow, plus taking care of FormLayer expansion
	if(mpPageView)
	{
		mpPageView->CompleteRedraw(rPaintWindow, rReg, pRedirector);
	}
}

void SdrPaintView::EndCompleteRedraw(SdrPaintWindow& rPaintWindow, bool bPaintFormLayer)
{
	if(rPaintWindow.getTemporaryTarget())
	{
		// get rid of temp target again
		delete (&rPaintWindow);
	}
	else
	{
		// draw postprocessing, only for known devices
		// it is necessary to always paint FormLayer
        if(bPaintFormLayer)
        {
		    ImpFormLayerDrawing(rPaintWindow);
        }

		// look for active TextEdit. As long as this cannot be painted to a VDev,
		// it cannot get part of buffering. In that case, output evtl. prerender
		// early and paint text edit to window.
		const bool bTextEditActive(IsTextEdit() && GetTextEditPageView());

		if(bTextEditActive)
		{
			// output PreRendering and destroy it so that it is not used for FormLayer
			// or overlay
			rPaintWindow.OutputPreRenderDevice(rPaintWindow.GetRedrawRegion());

			// draw old text edit stuff before overlay to have it as part of the background
			// ATM. This will be changed to have the text editing on the overlay, bit it
			// is not an easy thing to do, see BegTextEdit and the OutlinerView stuff used...
			if(bTextEditActive)
			{
				ImpTextEditDrawing(rPaintWindow);
			}

			// draw Overlay directly to window. This will save the contents of the window
			// in the RedrawRegion to the overlay background buffer, too.
			// This may lead to problems when reading from the screen is slow from the
			// graphics driver/graphiccard combination.
			rPaintWindow.DrawOverlay(rPaintWindow.GetRedrawRegion(), false);
		}
		else
		{
			// draw Overlay, also to PreRender device if exists
			rPaintWindow.DrawOverlay(rPaintWindow.GetRedrawRegion(), true);

			// output PreRendering
			rPaintWindow.OutputPreRenderDevice(rPaintWindow.GetRedrawRegion());
		}
	}
}

////////////////////////////////////////////////////////////////////////////////////////////////////

SdrPaintWindow* SdrPaintView::BeginDrawLayers(OutputDevice* pOut, const Region& rReg, bool bDisableIntersect)
{
	// #i74769# use BeginCompleteRedraw() as common base
	SdrPaintWindow* pPaintWindow = BeginCompleteRedraw(pOut);
	OSL_ENSURE(pPaintWindow, "SdrPaintView::BeginDrawLayers: No SdrPaintWindow (!)");

	if(mpPageView)
	{
		SdrPageWindow* pKnownTarget = mpPageView->FindPageWindow(*pPaintWindow);

		if(pKnownTarget)
		{
			// #i74769# check if pOut is a win and has a ClipRegion. If Yes, the Region
			// rReg may be made more granular (fine) with using it. Normally, rReg 
			// does come from Window::Paint() anyways and thus is based on a single 
			// rectangle which was derived from exactly that repaint region
			Region aOptimizedRepaintRegion(rReg);
			
			// #i76114# Intersecting the region with the Window's paint region is disabled
			// for print preview in Calc, because the intersection can be empty (if the paint
			// region is outside of the table area of the page), and then no clip region
			// would be set.
			if(pOut && OUTDEV_WINDOW == pOut->GetOutDevType() && !bDisableIntersect)
			{
				Window* pWindow = (Window*)pOut;

				if(pWindow->IsInPaint())
				{
					if(!pWindow->GetPaintRegion().IsEmpty())
					{
						aOptimizedRepaintRegion.Intersect(pWindow->GetPaintRegion());

#ifdef DBG_UTIL
						// #i74769# test-paint repaint region
						static bool bDoPaintForVisualControl(false);
						if(bDoPaintForVisualControl)
						{
							RegionHandle aRegionHandle(aOptimizedRepaintRegion.BeginEnumRects());
							Rectangle aRegionRectangle;
							
							while(aOptimizedRepaintRegion.GetEnumRects(aRegionHandle, aRegionRectangle))
							{
								pWindow->SetLineColor(COL_LIGHTGREEN);
								pWindow->SetFillColor();
								pWindow->DrawRect(aRegionRectangle);
							}

							aOptimizedRepaintRegion.EndEnumRects(aRegionHandle);
						}
#endif
					}
				}
			}

			// prepare redraw
			pKnownTarget->PrepareRedraw(aOptimizedRepaintRegion);

			// remember prepared SdrPageWindow
			mpPageView->setPreparedPageWindow(pKnownTarget);
		}
	}

	return pPaintWindow;
}

void SdrPaintView::EndDrawLayers(SdrPaintWindow& rPaintWindow, bool bPaintFormLayer)
{
	// #i74769# use EndCompleteRedraw() as common base
	EndCompleteRedraw(rPaintWindow, bPaintFormLayer);

	if(mpPageView)
	{
		// forget prepared SdrPageWindow
		mpPageView->setPreparedPageWindow(0);
	}
}

////////////////////////////////////////////////////////////////////////////////////////////////////

void SdrPaintView::ImpTextEditDrawing(SdrPaintWindow& rPaintWindow) const
{
	// draw old text edit stuff
	if(IsTextEdit())
	{
		SdrPageView* pPageView = GetTextEditPageView();

		if(pPageView)
		{
			// paint TextEdit directly to the destination OutDev
			const Region& rRedrawRegion = rPaintWindow.GetRedrawRegion();
			const Rectangle aCheckRect(rRedrawRegion.GetBoundRect());
			pPageView->PaintOutlinerView(&rPaintWindow.GetOutputDevice(), aCheckRect);
		}
	}
}

void SdrPaintView::ImpFormLayerDrawing(SdrPaintWindow& rPaintWindow) const
{
	if(mpPageView)
	{
		SdrPageWindow* pKnownTarget = mpPageView->FindPageWindow(rPaintWindow);

		if(pKnownTarget)
		{
			const SdrModel& rModel = *(GetModel());
			const SdrLayerAdmin& rLayerAdmin = rModel.GetLayerAdmin();
			const SdrLayerID nControlLayerId = rLayerAdmin.GetLayerID(rLayerAdmin.GetControlLayerName(), sal_False);

			// BUFFERED use GetTargetOutputDevice() now, it may be targeted to VDevs, too
			// need to set PreparedPageWindow to make DrawLayer use the correct ObjectContact
			mpPageView->setPreparedPageWindow(pKnownTarget);
			mpPageView->DrawLayer(nControlLayerId, &rPaintWindow.GetTargetOutputDevice());
			mpPageView->setPreparedPageWindow(0);
		}
	}
}

////////////////////////////////////////////////////////////////////////////////////////////////////

sal_Bool SdrPaintView::KeyInput(const KeyEvent& /*rKEvt*/, Window* /*pWin*/)
{
	return sal_False;
}

void SdrPaintView::GlueInvalidate() const
{
	const sal_uInt32 nWindowCount(PaintWindowCount());

	for(sal_uInt32 nWinNum(0L); nWinNum < nWindowCount; nWinNum++)
	{
		SdrPaintWindow* pPaintWindow = GetPaintWindow(nWinNum);

		if(pPaintWindow->OutputToWindow()) 
		{
			OutputDevice& rOutDev = pPaintWindow->GetOutputDevice();

			if(mpPageView)
			{
				const SdrObjList* pOL=mpPageView->GetObjList();
				sal_uIntPtr nObjAnz=pOL->GetObjCount();
				for (sal_uIntPtr nObjNum=0; nObjNum<nObjAnz; nObjNum++) {
					const SdrObject* pObj=pOL->GetObj(nObjNum);
					const SdrGluePointList* pGPL=pObj->GetGluePointList();
					if (pGPL!=NULL && pGPL->GetCount()!=0) {
						pGPL->Invalidate((Window&)rOutDev, pObj);
					}
				}
			}
		}
	}
}

void SdrPaintView::InvalidateAllWin()
{
	const sal_uInt32 nWindowCount(PaintWindowCount());

	for(sal_uInt32 a(0L); a < nWindowCount; a++)
	{
		SdrPaintWindow* pPaintWindow = GetPaintWindow(a);

		if(pPaintWindow->OutputToWindow()) 
		{
			InvalidateOneWin((Window&)pPaintWindow->GetOutputDevice());
		}
	}
}

void SdrPaintView::InvalidateAllWin(const Rectangle& rRect, sal_Bool bPlus1Pix)
{
	const sal_uInt32 nWindowCount(PaintWindowCount());

	for(sal_uInt32 a(0L); a < nWindowCount; a++)
	{
		SdrPaintWindow* pPaintWindow = GetPaintWindow(a);

		if(pPaintWindow->OutputToWindow()) 
		{
			OutputDevice& rOutDev = pPaintWindow->GetOutputDevice();
			Rectangle aRect(rRect);

			if(bPlus1Pix) 
			{
				Size aPixSiz(1,1);
				Size aSiz(rOutDev.PixelToLogic(aPixSiz));
				aRect.Left	()-=aSiz.Width();
				aRect.Top	()-=aSiz.Height();
				aRect.Right ()+=aSiz.Width();
				aRect.Bottom()+=aSiz.Height();
			}
			
			Point aOrg(rOutDev.GetMapMode().GetOrigin());
			aOrg.X()=-aOrg.X(); aOrg.Y()=-aOrg.Y();
			Rectangle aOutRect(aOrg, rOutDev.GetOutputSize());
			
			if (aRect.IsOver(aOutRect)) 
			{
				InvalidateOneWin((Window&)rOutDev, aRect);
			}
		}
	}
}

void SdrPaintView::InvalidateOneWin(Window& rWin)
{
	// #111096#
	// do not erase background, that causes flicker (!)
	rWin.Invalidate(INVALIDATE_NOERASE);
}

void SdrPaintView::InvalidateOneWin(Window& rWin, const Rectangle& rRect)
{
	// #111096#
	// do not erase background, that causes flicker (!)
	rWin.Invalidate(rRect, INVALIDATE_NOERASE);
}

void SdrPaintView::LeaveOneGroup()
{
	if(mpPageView)
	{
		mpPageView->LeaveOneGroup();
	}
}

void SdrPaintView::LeaveAllGroup()
{
	if(mpPageView)
	{
		mpPageView->LeaveAllGroup();
	}
}

bool SdrPaintView::IsGroupEntered() const
{
	if(mpPageView)
	{
		return (mpPageView->GetEnteredLevel() != 0);
	}

	return false;
}

void SdrPaintView::SetNotPersistDefaultAttr(const SfxItemSet& rAttr, sal_Bool /*bReplaceAll*/)
{
	// bReplaceAll hat hier keinerlei Wirkung
	sal_Bool bMeasure=ISA(SdrView) && ((SdrView*)this)->IsMeasureTool();
	const SfxPoolItem *pPoolItem=NULL;
	if (rAttr.GetItemState(SDRATTR_LAYERID,sal_True,&pPoolItem)==SFX_ITEM_SET) {
		SdrLayerID nLayerId=((const SdrLayerIdItem*)pPoolItem)->GetValue();
		const SdrLayer* pLayer=pMod->GetLayerAdmin().GetLayerPerID(nLayerId);
		if (pLayer!=NULL) {
			if (bMeasure) aMeasureLayer=pLayer->GetName();
			else aAktLayer=pLayer->GetName();
		}
	}
	if (rAttr.GetItemState(SDRATTR_LAYERNAME,sal_True,&pPoolItem)==SFX_ITEM_SET) {
		if (bMeasure) aMeasureLayer=((const SdrLayerNameItem*)pPoolItem)->GetValue();
		else aAktLayer=((const SdrLayerNameItem*)pPoolItem)->GetValue();
	}
}

void SdrPaintView::MergeNotPersistDefaultAttr(SfxItemSet& rAttr, sal_Bool /*bOnlyHardAttr*/) const
{
	// bOnlyHardAttr hat hier keinerlei Wirkung
	sal_Bool bMeasure=ISA(SdrView) && ((SdrView*)this)->IsMeasureTool();
	const XubString& aNam=bMeasure?aMeasureLayer:aAktLayer;
	rAttr.Put(SdrLayerNameItem(aNam));
	SdrLayerID nLayer=pMod->GetLayerAdmin().GetLayerID(aNam,sal_True);
	if (nLayer!=SDRLAYER_NOTFOUND) {
		rAttr.Put(SdrLayerIdItem(nLayer));
	}
}

void SdrPaintView::SetDefaultAttr(const SfxItemSet& rAttr, sal_Bool bReplaceAll)
{
#ifdef DBG_UTIL
	{
		sal_Bool bHasEEFeatureItems=sal_False;
		SfxItemIter aIter(rAttr);
		const SfxPoolItem* pItem=aIter.FirstItem();
		while (!bHasEEFeatureItems && pItem!=NULL) {
			if (!IsInvalidItem(pItem)) {
				sal_uInt16 nW=pItem->Which();
				if (nW>=EE_FEATURE_START && nW<=EE_FEATURE_END) bHasEEFeatureItems=sal_True;
			}
			pItem=aIter.NextItem();
		}

		if(bHasEEFeatureItems)
		{
			String aMessage;
			aMessage.AppendAscii("SdrPaintView::SetDefaultAttr(): Das setzen von EE_FEATURE-Items an der SdrView macht keinen Sinn! Es fuehrt nur zu Overhead und nicht mehr lesbaren Dokumenten.");
			InfoBox(NULL, aMessage).Execute();
		}
	}
#endif
	if (bReplaceAll) aDefaultAttr.Set(rAttr);
	else aDefaultAttr.Put(rAttr,sal_False); // FALSE= InvalidItems nicht als Default, sondern als "Loecher" betrachten
	SetNotPersistDefaultAttr(rAttr,bReplaceAll);
#ifdef DBG_UTIL
	if (pItemBrowser!=NULL) pItemBrowser->SetDirty();
#endif
}

void SdrPaintView::SetDefaultStyleSheet(SfxStyleSheet* pStyleSheet, sal_Bool bDontRemoveHardAttr)
{
	if (pDefaultStyleSheet)
        EndListening(*pDefaultStyleSheet);
    pDefaultStyleSheet=pStyleSheet;
    if (pDefaultStyleSheet)
        StartListening(*pDefaultStyleSheet);

	if (pStyleSheet!=NULL && !bDontRemoveHardAttr) {
		SfxWhichIter aIter(pStyleSheet->GetItemSet());
		sal_uInt16 nWhich=aIter.FirstWhich();
		while (nWhich!=0) {
			if (pStyleSheet->GetItemSet().GetItemState(nWhich,sal_True)==SFX_ITEM_SET) {
				aDefaultAttr.ClearItem(nWhich);
			}
			nWhich=aIter.NextWhich();
		}
	}
#ifdef DBG_UTIL
	if (pItemBrowser!=NULL) pItemBrowser->SetDirty();
#endif
}

/* new interface src537 */
sal_Bool SdrPaintView::GetAttributes(SfxItemSet& rTargetSet, sal_Bool bOnlyHardAttr) const
{
	if(bOnlyHardAttr || !pDefaultStyleSheet)
	{
		rTargetSet.Put(aDefaultAttr, sal_False);
	}
	else
	{
		// sonst DefStyleSheet dazumergen
		rTargetSet.Put(pDefaultStyleSheet->GetItemSet(), sal_False);
		rTargetSet.Put(aDefaultAttr, sal_False);
	}
	MergeNotPersistDefaultAttr(rTargetSet, bOnlyHardAttr);
	return sal_True;
}

sal_Bool SdrPaintView::SetAttributes(const SfxItemSet& rSet, sal_Bool bReplaceAll)
{
	SetDefaultAttr(rSet,bReplaceAll);
	return sal_True;
}

SfxStyleSheet* SdrPaintView::GetStyleSheet() const // SfxStyleSheet* SdrPaintView::GetStyleSheet(sal_Bool& rOk) const
{
	//rOk=sal_True;
	return GetDefaultStyleSheet();
}

sal_Bool SdrPaintView::SetStyleSheet(SfxStyleSheet* pStyleSheet, sal_Bool bDontRemoveHardAttr)
{
	SetDefaultStyleSheet(pStyleSheet,bDontRemoveHardAttr);
	return sal_True;
}

////////////////////////////////////////////////////////////////////////////////////////////////////

#ifdef DBG_UTIL
void SdrPaintView::ShowItemBrowser(sal_Bool bShow)
{
	if (bShow) {
		if (pItemBrowser==NULL) {
			pItemBrowser=new SdrItemBrowser(*(SdrView*)this);
			pItemBrowser->SetFloatingMode(sal_True);
		}
		pItemBrowser->Show();
		pItemBrowser->GrabFocus();
	} else {
		if (pItemBrowser!=NULL) {
			pItemBrowser->Hide();
			delete pItemBrowser;
			pItemBrowser=NULL;
		}
	}
}
#endif

void SdrPaintView::MakeVisible(const Rectangle& rRect, Window& rWin)
{
	MapMode aMap(rWin.GetMapMode());
	Size aActualSize(rWin.GetOutputSize());

	if( aActualSize.Height() > 0 && aActualSize.Width() > 0 )
	{
		Size aNewSize(rRect.GetSize());
		sal_Bool bNewScale=sal_False;
		sal_Bool bNeedMoreX=aNewSize.Width()>aActualSize.Width();
		sal_Bool bNeedMoreY=aNewSize.Height()>aActualSize.Height();
		if (bNeedMoreX || bNeedMoreY)
		{
			bNewScale=sal_True;
			// Neuen MapMode (Size+Org) setzen und dabei alles invalidieren
			Fraction aXFact(aNewSize.Width(),aActualSize.Width());
			Fraction aYFact(aNewSize.Height(),aActualSize.Height());
			if (aYFact>aXFact) aXFact=aYFact;
			aXFact*=aMap.GetScaleX();
			aXFact.ReduceInaccurate(10); // Um Ueberlaeufe und BigInt-Mapping zu vermeiden
			aMap.SetScaleX(aXFact);
			aMap.SetScaleY(aYFact);
			rWin.SetMapMode(aMap);
			aActualSize=rWin.GetOutputSize();
		}
		Point aOrg(aMap.GetOrigin());
		long dx=0,dy=0;
		long l=-aOrg.X();
		long r=-aOrg.X()+aActualSize.Width()-1;
		long o=-aOrg.Y();
		long u=-aOrg.Y()+aActualSize.Height()-1;
		if (l>rRect.Left()) dx=rRect.Left()-l;
		else if (r<rRect.Right()) dx=rRect.Right()-r;
		if (o>rRect.Top()) dy=rRect.Top()-o;
		else if (u<rRect.Bottom()) dy=rRect.Bottom()-u;
		aMap.SetOrigin(Point(aOrg.X()-dx,aOrg.Y()-dy));
		if (!bNewScale) {
			if (dx!=0 || dy!=0) {
				rWin.Scroll(-dx,-dy);
				rWin.SetMapMode(aMap);
				rWin.Update();
			}
		} else {
			rWin.SetMapMode(aMap);
			InvalidateOneWin(rWin);
		}
	}
}

void SdrPaintView::DoConnect(SdrOle2Obj* /*pOleObj*/)
{
}

void SdrPaintView::SetAnimationEnabled( sal_Bool bEnable ) 
{ 
	SetAnimationMode( bEnable ? SDR_ANIMATION_ANIMATE : SDR_ANIMATION_DISABLE ); 
}

void SdrPaintView::SetAnimationPause( bool bSet ) 
{ 
	if((bool)bAnimationPause != bSet)
	{
		bAnimationPause = bSet; 

		if(mpPageView)
		{
			for(sal_uInt32 b(0L); b < mpPageView->PageWindowCount(); b++)
			{
				const SdrPageWindow& rPageWindow = *(mpPageView->GetPageWindow(b));
				sdr::contact::ObjectContact& rObjectContact = rPageWindow.GetObjectContact();
				sdr::animation::primitiveAnimator& rAnimator = rObjectContact.getPrimitiveAnimator();

				if(rAnimator.IsPaused() != bSet)
				{
					rAnimator.SetPaused(bSet);
				}
			}
		}
	}
}

void SdrPaintView::SetAnimationMode( const SdrAnimationMode eMode ) 
{ 
	eAnimationMode = eMode; 
}

void SdrPaintView::VisAreaChanged(const OutputDevice* pOut)
{
	if(mpPageView)
	{
		if (pOut)
		{
			SdrPageWindow* pWindow = mpPageView->FindPageWindow(*((OutputDevice*)pOut));

			if(pWindow)
			{
				VisAreaChanged(*pWindow);
			}
		}
		else
		{
			for(sal_uInt32 a(0L); a < mpPageView->PageWindowCount(); a++)
			{
				VisAreaChanged(*mpPageView->GetPageWindow(a));
			}
		}
	}
}

void SdrPaintView::VisAreaChanged(const SdrPageWindow& /*rWindow*/)
{
    // notify SfxListener
    Broadcast(SvxViewHint(SvxViewHint::SVX_HINT_VIEWCHANGED));
}

const svtools::ColorConfig& SdrPaintView::getColorConfig() const
{
	return maColorConfig;
}

void SdrPaintView::onChangeColorConfig()
{
    SetGridColor( Color( maColorConfig.GetColorValue( svtools::DRAWGRID ).nColor ) );
}

void SdrPaintView::SetGridColor( Color aColor )
{
	maGridColor = aColor;
}

Color SdrPaintView::GetGridColor() const
{
	return maGridColor;
}

// #103834# Set background color for svx at SdrPageViews
void SdrPaintView::SetApplicationBackgroundColor(Color aBackgroundColor)
{
	if(mpPageView)
	{
		mpPageView->SetApplicationBackgroundColor(aBackgroundColor);
	}
}

// #103911# Set document color for svx at SdrPageViews
void SdrPaintView::SetApplicationDocumentColor(Color aDocumentColor)
{
	if(mpPageView)
	{
		mpPageView->SetApplicationDocumentColor(aDocumentColor);
	}
}

// #114898#
bool SdrPaintView::IsBufferedOutputAllowed() const 
{ 
	return (mbBufferedOutputAllowed && maDrawinglayerOpt.IsPaintBuffer());
}

// #114898#
void SdrPaintView::SetBufferedOutputAllowed(bool bNew)
{
	if(bNew != (bool)mbBufferedOutputAllowed)
	{
		mbBufferedOutputAllowed = bNew;
	}
}

bool SdrPaintView::IsBufferedOverlayAllowed() const 
{ 
	return (mbBufferedOverlayAllowed && maDrawinglayerOpt.IsOverlayBuffer());
}

void SdrPaintView::SetBufferedOverlayAllowed(bool bNew)
{
	if(bNew != (bool)mbBufferedOverlayAllowed)
	{
		mbBufferedOverlayAllowed = bNew;
	}
}

sal_Bool SdrPaintView::IsPagePaintingAllowed() const 
{ 
	return mbPagePaintingAllowed; 
}

void SdrPaintView::SetPagePaintingAllowed(bool bNew)
{
	if(bNew != (bool)mbPagePaintingAllowed)
	{
		mbPagePaintingAllowed = bNew;
	}
}

// #i38135# Sets the timer for Object animations and restarts.
void SdrPaintView::SetAnimationTimer(sal_uInt32 nTime)
{
	if(mpPageView)
	{
		// first, reset all timers at all windows to 0L
		for(sal_uInt32 a(0L); a < mpPageView->PageWindowCount(); a++)
		{
			const SdrPageWindow& rPageWindow = *mpPageView->GetPageWindow(a);
			sdr::contact::ObjectContact& rObjectContact = rPageWindow.GetObjectContact();
			sdr::animation::primitiveAnimator& rAnimator = rObjectContact.getPrimitiveAnimator();
			rAnimator.SetTime(nTime);
		}
	}
}

// eof
