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#ifndef __com_sun_star_script_XEngine_idl__ 
#define __com_sun_star_script_XEngine_idl__ 
 
#ifndef __com_sun_star_uno_XInterface_idl__ 
#include <com/sun/star/uno/XInterface.idl> 
#endif 
 
#ifndef __com_sun_star_script_XLibraryAccess_idl__ 
#include <com/sun/star/script/XLibraryAccess.idl> 
#endif 
 
#ifndef __com_sun_star_script_XEngineListener_idl__ 
#include <com/sun/star/script/XEngineListener.idl> 
#endif 
 
 
//============================================================================= 
 
module com {  module sun {  module star {  module script {  
 
//============================================================================= 
/** makes it possible to control a scripting engine.
	@deprecated
 */
published interface XEngine: com::sun::star::uno::XInterface
{ 
	//------------------------------------------------------------------------- 
	/** sets an interface to an object as a scripting root. 
		
		<p>If the root object implements the XInvocation interface, 
		then the engine uses this interface to set/get properties and
		call methods.
		</p>
	 */
	void setRoot( [in] com::sun::star::uno::XInterface xRoot ); 
 
	//------------------------------------------------------------------------- 
	/** gets an interface to the object which is the scripting root.
	 */
	com::sun::star::uno::XInterface getRoot(); 
 
	//------------------------------------------------------------------------- 
	/** sets an access object to get external functions.
	 */
	void setLibraryAccess( [in] com::sun::star::script::XLibraryAccess Library ); 
 
	//------------------------------------------------------------------------- 
	/** compiles a script module in the scope of the root object.
	 */
	boolean compile( [in] string ModuleName, 
			 [in] string Script, 
			 [in] boolean CreateDebugInfo ); 
 
	//------------------------------------------------------------------------- 
	/** runs a script specified by a string.
		
		<p>The arguments given in <var>aArgs</var> can be ignored by
		the engine.  The Script is executed synchronously.</p>
	 */
	any run( [in] string aScript, 
			 [in] com::sun::star::uno::XInterface xThis, 
			 [in] sequence<any> aArgs ); 
 
	//------------------------------------------------------------------------- 
	/** runs the script specified by a string and makes callbacks. 
		
		<p>The arguments given in <var>aArgs</var> can be ignored by
		the engine.  The script is executed asynchronously.
		
		</p>
	 */
	void runAsync( [in] string acript, 
			 [in] com::sun::star::uno::XInterface xThis, 
			 [in] sequence<any> args, 
			 [in] com::sun::star::script::XEngineListener xCallback ); 
 
	//------------------------------------------------------------------------- 
	/** terminates the execution of the running script. 
		
		<p>The waiting queue is cleared too.</p>
	 */
	void cancel(); 
 
	//------------------------------------------------------------------------- 
	/** adds an engine listener.

       <p>It is suggested to allow multiple registration of the same listener,
	    thus for each time a listener is added, it has to be removed.
	 */
	void addEngineListener( [in] com::sun::star::script::XEngineListener Listener ); 
 
	//------------------------------------------------------------------------- 
	/** removes an engine listener.

       <p>It is suggested to allow multiple registration of the same listener,
	    thus for each time a listener is added, it has to be removed.
	 */
	void removeEngineListener( [in] com::sun::star::script::XEngineListener Listener ); 
 
}; 
 
//============================================================================= 
 
}; }; }; };  

#endif 
