/**************************************************************
 * 
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
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#ifndef _SV_SALFRAME_H
#define _SV_SALFRAME_H

#include "vcl/sysdata.hxx"

#include "aqua/salmenu.h"
#include "aqua/saldata.hxx"
#include "aqua/aquavcltypes.h"

#include "salframe.hxx"

#include <vector>
#include <utility>
#include <stdexcept>

#include <boost/shared_ptr.hpp>

class AquaSalGraphics;
class AquaSalFrame;
class AquaSalTimer;
class AquaSalInstance;
class AquaSalMenu;
class AquaBlinker;

typedef struct SalFrame::SalPointerState SalPointerState;

// ----------------
// - AquaSalFrame -
// ----------------

class AquaSalFrame : public SalFrame
{
public:
    NSWindow*                       mpWindow;               // Cocoa window
	NSView*                         mpView;				    // Cocoa view (actually a custom view, see below
    NSMenuItem*                     mpDockMenuEntry;        // entry in the dynamic dock menu
    NSRect                          maScreenRect;           // for mirroring purposes
	AquaSalGraphics*		        mpGraphics; 			// current frame graphics
	AquaSalFrame*			        mpParent;				// pointer to parent frame
 	SystemEnvData			        maSysData;				// system data
	int                             mnMinWidth;             // min. client width in pixels
	int                             mnMinHeight;            // min. client height in pixels
	int                             mnMaxWidth;             // max. client width in pixels
	int                             mnMaxHeight;            // max. client height in pixels
	NSRect                          maFullScreenRect;       // old window size when in FullScreen
	bool					        mbGraphics:1; 			// is Graphics used?
	bool                            mbFullScreen:1;         // is Window in FullScreen?
    bool                            mbShown:1;
    bool                            mbInitShow:1;
    bool                            mbPositioned:1;
    bool                            mbSized:1;
    bool                            mbPresentation:1;
    
    sal_uLong                           mnStyle;
    unsigned int                    mnStyleMask;            // our style mask from NSWindow creation
    
    sal_uLong                           mnLastEventTime;
    unsigned int                    mnLastModifierFlags;
    AquaSalMenu*                    mpMenu;
    
    SalExtStyle                     mnExtStyle;             // currently document frames are marked this way
    
    PointerStyle                    mePointerStyle;         // currently active pointer style
    
    NSTrackingRectTag               mnTrackingRectTag;      // used to get enter/leave messages

    CGMutablePathRef                mrClippingPath;         // used for "shaping"
    std::vector< CGRect >           maClippingRects;
    
    std::list<AquaBlinker*>         maBlinkers;
    
    Rectangle                       maInvalidRect;
    
    sal_uLong                           mnICOptions;
    
    boost::shared_ptr< Timer >      mpActivityTimer; // Timer to prevent system sleep during presentation
public:
    /** Constructor

        Creates a system window and connects this frame with it.

        @throws std::runtime_error in case window creation fails
    */
    AquaSalFrame( SalFrame* pParent, sal_uLong salFrameStyle );

    virtual ~AquaSalFrame();

    virtual SalGraphics*		GetGraphics();
    virtual void				ReleaseGraphics( SalGraphics* pGraphics );
    virtual sal_Bool				PostEvent( void* pData );
    virtual void				SetTitle( const XubString& rTitle );
    virtual void				SetIcon( sal_uInt16 nIcon );
    virtual void                SetRepresentedURL( const rtl::OUString& );
    virtual void                SetMenu( SalMenu* pSalMenu );
    virtual void                DrawMenuBar();
    virtual void				Show( sal_Bool bVisible, sal_Bool bNoActivate = sal_False );
    virtual void				Enable( sal_Bool bEnable );
    virtual void                SetMinClientSize( long nWidth, long nHeight );
    virtual void                SetMaxClientSize( long nWidth, long nHeight );
    virtual void				SetPosSize( long nX, long nY, long nWidth, long nHeight, sal_uInt16 nFlags );
    virtual void				GetClientSize( long& rWidth, long& rHeight );
    virtual void				GetWorkArea( Rectangle& rRect );
    virtual SalFrame*			GetParent() const;
    virtual void				SetWindowState( const SalFrameState* pState );
    virtual sal_Bool				GetWindowState( SalFrameState* pState );
    virtual void				ShowFullScreen( sal_Bool bFullScreen, sal_Int32 nDisplay );
    virtual void				StartPresentation( sal_Bool bStart );
    virtual void				SetAlwaysOnTop( sal_Bool bOnTop );
    virtual void				ToTop( sal_uInt16 nFlags );
    virtual void				SetPointer( PointerStyle ePointerStyle );
    virtual void				CaptureMouse( sal_Bool bMouse );
    virtual void				SetPointerPos( long nX, long nY );
    virtual void				Flush( void );
    virtual void				Flush( const Rectangle& );
    virtual void				Sync();
    virtual void				SetInputContext( SalInputContext* pContext );
    virtual void				EndExtTextInput( sal_uInt16 nFlags );
    virtual String				GetKeyName( sal_uInt16 nKeyCode );
    virtual String				GetSymbolKeyName( const XubString& rFontName, sal_uInt16 nKeyCode );
    virtual sal_Bool                MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, KeyCode& rKeyCode );
    virtual LanguageType		GetInputLanguage();
    virtual SalBitmap*			SnapShot();
    virtual void				UpdateSettings( AllSettings& rSettings );
    virtual void				Beep( SoundType eSoundType );
    virtual const SystemEnvData*	GetSystemData() const;
    virtual SalPointerState		GetPointerState();
    virtual void				SetParent( SalFrame* pNewParent );
    virtual bool				SetPluginParent( SystemParentData* pNewParent );
    virtual void                SetExtendedFrameStyle( SalExtStyle );
    virtual void                SetBackgroundBitmap( SalBitmap* );
    virtual void                SetScreenNumber(unsigned int);

    // shaped system windows
    // set clip region to none (-> rectangular windows, normal state)
    virtual void ResetClipRegion();
    // start setting the clipregion consisting of nRects rectangles
    virtual void BeginSetClipRegion( sal_uLong nRects );
    // add a rectangle to the clip region
    virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight );
    // done setting up the clipregion
    virtual void EndSetClipRegion();

    virtual void SetClientSize( long nWidth, long nHeight );

    void UpdateFrameGeometry();
    
    // trigger painting of the window
    void SendPaintEvent( const Rectangle* pRect = NULL );

    static bool isAlive( const AquaSalFrame* pFrame )
    { return GetSalData()->maFrameCheck.find( pFrame ) != GetSalData()->maFrameCheck.end(); }
    
    static AquaSalFrame* GetCaptureFrame() { return s_pCaptureFrame; }
    
    NSWindow* getWindow() const { return mpWindow; }
    NSView* getView() const { return mpView; }
    unsigned int getStyleMask() const { return mnStyleMask; }
    
    void getResolution( long& o_rDPIX, long& o_rDPIY );
    
    // actually the follwing methods do the same thing: flipping y coordinates
    // but having two of them makes clearer what the coordinate system
    // is supposed to be before and after
    void VCLToCocoa( NSRect& io_rRect, bool bRelativeToScreen = true );
    void CocoaToVCL( NSRect& io_rRect, bool bRelativeToScreen = true );

    void VCLToCocoa( NSPoint& io_rPoint, bool bRelativeToScreen = true );
    void CocoaToVCL( NSPoint& io_Point, bool bRelativeToScreen = true );
    
    NSCursor* getCurrentCursor() const;
    
    CGMutablePathRef getClipPath() const { return mrClippingPath; }
    
    // called by VCL_NSApplication to indicate screen settings have changed
    void screenParametersChanged();

 private: // methods
    /** do things on initial show (like centering on parent or on screen)
    */
    void initShow();
    
    void initWindowAndView();

 private: // data    
    static AquaSalFrame*                   s_pCaptureFrame;
    
    // make AquaSalFrame non copyable
    AquaSalFrame( const AquaSalFrame& );
    AquaSalFrame& operator=(const AquaSalFrame&);
};

#endif // _SV_SALFRAME_H
