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 * Licensed to the Apache Software Foundation (ASF) under one
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 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
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#ifndef LUIDL_PE_STRUC_HXX
#define LUIDL_PE_STRUC_HXX



// USED SERVICES
	// BASE CLASSES
#include <s2_luidl/parsenv2.hxx>
#include <s2_luidl/pestate.hxx>
	// COMPONENTS
#include <s2_luidl/semnode.hxx>
#include <ary/qualiname.hxx>
	// PARAMETERS



namespace csi
{
namespace prl
{
    class TNamespace;
}
}



namespace csi
{
namespace uidl
{


class Struct;
class StructElement;
class PE_StructElement;
class PE_Type;


class PE_Struct : public UnoIDL_PE
{
  public:
						PE_Struct();
	virtual void	 	EstablishContacts(
							UnoIDL_PE *			io_pParentPE,
							ary::Repository &	io_rRepository,
							TokenProcessing_Result &
												o_rResult );
						~PE_Struct();
	virtual void	  	ProcessToken(
							const Token &		i_rToken );

  private:
	struct S_Work
	{
							S_Work();

		void				InitData();
		void				Prepare_PE_QualifiedName();
		void				Prepare_PE_Element();
		void				Data_Set_Name(
								const char *		i_sName );
		void				Data_Set_TemplateParam(
								const char *		i_sTemplateParam );

		String              sData_Name;
		String              sData_TemplateParam;
		bool				bIsPreDeclaration;
        ary::idl::Ce_id	    nCurStruct;

		Dyn<PE_StructElement>
							pPE_Element;
		ary::idl::Ce_id	    nCurParsed_ElementRef;
		Dyn<PE_Type>		pPE_Type;
		ary::idl::Type_id	nCurParsed_Base;
	};

	struct S_Stati;
    class PE_StructState;
    friend struct S_Stati;
    friend class PE_StructState;


	class PE_StructState : public ParseEnvState
	{
	  public:

	  protected:
							PE_StructState(
								PE_Struct &			i_rStruct )
													: 	rStruct(i_rStruct) {}
		void				MoveState(
								ParseEnvState &	    i_rState ) const;
		void				SetResult(
								E_TokenDone			i_eDone,
								E_EnvStackAction	i_eWhat2DoWithEnvStack,
								UnoIDL_PE *			i_pParseEnv2Push = 0 ) const
													{ rStruct.SetResult(i_eDone, i_eWhat2DoWithEnvStack, i_pParseEnv2Push); }

		S_Stati &          	Stati() const           { return *rStruct.pStati; }
		S_Work &			Work() const			{ return rStruct.aWork; }
		PE_Struct &			PE() const				{ return rStruct; }

	  private:
		virtual UnoIDL_PE &	MyPE();
		// DATA
		PE_Struct &			rStruct;
	};

	class State_None : public PE_StructState
	{
		public:
							State_None(
								PE_Struct &			i_rStruct )
													: 	PE_StructState(i_rStruct) {}
	};
	class State_WaitForName : public PE_StructState
	{  	// -> Name
	  public:
							State_WaitForName(
								PE_Struct &			i_rStruct )
													: 	PE_StructState(i_rStruct) {}
		virtual void		Process_Identifier(
								const TokIdentifier &
													i_rToken );
	};
	class State_GotName : public PE_StructState
	{  	// -> : { ; <
	  public:
							State_GotName(
								PE_Struct &			i_rStruct )
													: 	PE_StructState(i_rStruct) {}
		virtual void		Process_Punctuation(
								const TokPunctuation &
													i_rToken );
	};
	class State_WaitForTemplateParam : public PE_StructState
	{  	// -> Template parameter identifier
	  public:
							State_WaitForTemplateParam(
								PE_Struct &			i_rStruct )
													: 	PE_StructState(i_rStruct) {}
		virtual void		Process_Identifier(
								const TokIdentifier &
													i_rToken );
	};
	class State_WaitForTemplateEnd : public PE_StructState
	{  	// -> >
	  public:
							State_WaitForTemplateEnd(
								PE_Struct &			i_rStruct )
													: 	PE_StructState(i_rStruct) {}
		virtual void		Process_Punctuation(
								const TokPunctuation &
													i_rToken );
	};
	class State_WaitForBase : public PE_StructState
	{   // -> Base
	  public:
							State_WaitForBase(
								PE_Struct &			i_rStruct )
													: 	PE_StructState(i_rStruct) {}
		virtual void		On_SubPE_Left();
	};
	class State_GotBase : public PE_StructState
	{   // -> {
	  public:
							State_GotBase(
								PE_Struct &			i_rStruct )
													: 	PE_StructState(i_rStruct) {}
		virtual void		Process_Punctuation(
								const TokPunctuation &
													i_rToken );
	};
	class State_WaitForElement : public PE_StructState
	{   // -> Typ }
	  public:
							State_WaitForElement(
								PE_Struct &			i_rStruct )
													: 	PE_StructState(i_rStruct) {}
		virtual void		Process_Identifier(
								const TokIdentifier &
													i_rToken );
		virtual void		Process_NameSeparator();
		virtual void		Process_BuiltInType(
								const TokBuiltInType &
													i_rToken );
		virtual void		Process_TypeModifier(
								const TokTypeModifier &
													i_rToken );
		virtual void		Process_Punctuation(
								const TokPunctuation &
													i_rToken );
	};
	class State_WaitForFinish : public PE_StructState
	{ // -> ;
	  public:
							State_WaitForFinish(
								PE_Struct &			i_rStruct )
													: 	PE_StructState(i_rStruct) {}
		virtual void		Process_Punctuation(
								const TokPunctuation &
													i_rToken );
	};

	struct S_Stati
	{
							S_Stati(
								PE_Struct &			io_rStruct );
		void				SetState(
								ParseEnvState &		i_rNextState )
													{ pCurStatus = &i_rNextState; }

		State_None			aNone;
		State_WaitForName	aWaitForName;
		State_GotName       aGotName;
		State_WaitForTemplateParam
		                    aWaitForTemplateParam;
		State_WaitForTemplateEnd
		                    aWaitForTemplateEnd;
		State_WaitForBase   aWaitForBase;
		State_GotBase       aGotBase;
		State_WaitForElement
							aWaitForElement;
		State_WaitForFinish aWaitForFinish;

		ParseEnvState *		pCurStatus;
	};

	virtual void		InitData();
	virtual void		TransferData();
	virtual void		ReceiveData();

    public:

	void        store_Struct();

	private:

	S_Stati &	       	Stati()					{ return *pStati; }
	S_Work &			Work()					{ return aWork; }

	// DATA
	S_Work				aWork;
	Dyn<S_Stati>		pStati;
};


inline void
PE_Struct::PE_StructState::MoveState(
								ParseEnvState &	    i_rState ) const
													{ rStruct.Stati().SetState(i_rState); }

}   // namespace uidl
}   // namespace csi


#endif

