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 * 
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
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 *************************************************************/



// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_basegfx.hxx"

#include <rtl/instance.hxx>
#include <basegfx/matrix/b3dhommatrix.hxx>
#include <hommatrixtemplate.hxx>
#include <basegfx/vector/b3dvector.hxx>

namespace basegfx
{
    class Impl3DHomMatrix : public ::basegfx::internal::ImplHomMatrixTemplate< 4 >
    {
    };
    
    namespace { struct IdentityMatrix : public rtl::Static< B3DHomMatrix::ImplType, 
                                                            IdentityMatrix > {}; }

	B3DHomMatrix::B3DHomMatrix() :
        mpImpl( IdentityMatrix::get() ) // use common identity matrix
	{
	}

	B3DHomMatrix::B3DHomMatrix(const B3DHomMatrix& rMat) :
        mpImpl(rMat.mpImpl)
	{
	}

	B3DHomMatrix::~B3DHomMatrix()
	{
	}

	B3DHomMatrix& B3DHomMatrix::operator=(const B3DHomMatrix& rMat)
	{
        mpImpl = rMat.mpImpl;
		return *this;
	}

    void B3DHomMatrix::makeUnique()
    {
        mpImpl.make_unique();
    }

	double B3DHomMatrix::get(sal_uInt16 nRow, sal_uInt16 nColumn) const
	{
		return mpImpl->get(nRow, nColumn);
	}

	void B3DHomMatrix::set(sal_uInt16 nRow, sal_uInt16 nColumn, double fValue)
	{
		mpImpl->set(nRow, nColumn, fValue);
	}

	bool B3DHomMatrix::isLastLineDefault() const
	{
		return mpImpl->isLastLineDefault();
	}

	bool B3DHomMatrix::isIdentity() const
	{
		if(mpImpl.same_object(IdentityMatrix::get()))
			return true;

		return mpImpl->isIdentity();
	}

	void B3DHomMatrix::identity()
	{
        mpImpl = IdentityMatrix::get();
	}

	bool B3DHomMatrix::isInvertible() const
	{
		return mpImpl->isInvertible();
	}

	bool B3DHomMatrix::invert()
	{
		Impl3DHomMatrix aWork(*mpImpl);
		sal_uInt16* pIndex = new sal_uInt16[mpImpl->getEdgeLength()];
		sal_Int16 nParity;

		if(aWork.ludcmp(pIndex, nParity))
		{
			mpImpl->doInvert(aWork, pIndex);
			delete[] pIndex;

			return true;
		}

		delete[] pIndex;
		return false;
	}

	bool B3DHomMatrix::isNormalized() const
	{
		return mpImpl->isNormalized();
	}

	void B3DHomMatrix::normalize()
	{
		if(!const_cast<const B3DHomMatrix*>(this)->mpImpl->isNormalized())
			mpImpl->doNormalize();
	}

	double B3DHomMatrix::determinant() const
	{
		return mpImpl->doDeterminant();
	}

	double B3DHomMatrix::trace() const
	{
		return mpImpl->doTrace();
	}

	void B3DHomMatrix::transpose()
	{
		mpImpl->doTranspose();
	}

	B3DHomMatrix& B3DHomMatrix::operator+=(const B3DHomMatrix& rMat)
	{
		mpImpl->doAddMatrix(*rMat.mpImpl);
		return *this;
	}

	B3DHomMatrix& B3DHomMatrix::operator-=(const B3DHomMatrix& rMat)
	{
		mpImpl->doSubMatrix(*rMat.mpImpl);
		return *this;
	}

	B3DHomMatrix& B3DHomMatrix::operator*=(double fValue)
	{
		const double fOne(1.0);

		if(!fTools::equal(fOne, fValue))
			mpImpl->doMulMatrix(fValue);

		return *this;
	}

	B3DHomMatrix& B3DHomMatrix::operator/=(double fValue)
	{
		const double fOne(1.0);

		if(!fTools::equal(fOne, fValue))
			mpImpl->doMulMatrix(1.0 / fValue);

		return *this;
	}

	B3DHomMatrix& B3DHomMatrix::operator*=(const B3DHomMatrix& rMat)
	{
		if(!rMat.isIdentity())
			mpImpl->doMulMatrix(*rMat.mpImpl);

		return *this;
	}

	bool B3DHomMatrix::operator==(const B3DHomMatrix& rMat) const
	{
		if(mpImpl.same_object(rMat.mpImpl))
			return true;

		return mpImpl->isEqual(*rMat.mpImpl);
	}

	bool B3DHomMatrix::operator!=(const B3DHomMatrix& rMat) const
	{
        return !(*this == rMat);
	}

	void B3DHomMatrix::rotate(double fAngleX,double fAngleY,double fAngleZ)
	{
		if(!fTools::equalZero(fAngleX) || !fTools::equalZero(fAngleY) || !fTools::equalZero(fAngleZ))
		{
			if(!fTools::equalZero(fAngleX))
			{
				Impl3DHomMatrix aRotMatX;
				double fSin(sin(fAngleX));
				double fCos(cos(fAngleX));

				aRotMatX.set(1, 1, fCos);
				aRotMatX.set(2, 2, fCos);
				aRotMatX.set(2, 1, fSin);
				aRotMatX.set(1, 2, -fSin);

				mpImpl->doMulMatrix(aRotMatX);
			}

			if(!fTools::equalZero(fAngleY))
			{
				Impl3DHomMatrix aRotMatY;
				double fSin(sin(fAngleY));
				double fCos(cos(fAngleY));

				aRotMatY.set(0, 0, fCos);
				aRotMatY.set(2, 2, fCos);
				aRotMatY.set(0, 2, fSin);
				aRotMatY.set(2, 0, -fSin);

				mpImpl->doMulMatrix(aRotMatY);
			}
			
			if(!fTools::equalZero(fAngleZ))
			{
				Impl3DHomMatrix aRotMatZ;
				double fSin(sin(fAngleZ));
				double fCos(cos(fAngleZ));

				aRotMatZ.set(0, 0, fCos);
				aRotMatZ.set(1, 1, fCos);
				aRotMatZ.set(1, 0, fSin);
				aRotMatZ.set(0, 1, -fSin);

				mpImpl->doMulMatrix(aRotMatZ);
			}
		}
	}

	void B3DHomMatrix::translate(double fX, double fY, double fZ)
	{
		if(!fTools::equalZero(fX) || !fTools::equalZero(fY) || !fTools::equalZero(fZ))
		{
			Impl3DHomMatrix aTransMat;
			
			aTransMat.set(0, 3, fX);
			aTransMat.set(1, 3, fY);
			aTransMat.set(2, 3, fZ);

			mpImpl->doMulMatrix(aTransMat);
		}
	}

	void B3DHomMatrix::scale(double fX, double fY, double fZ)
	{
		const double fOne(1.0);

		if(!fTools::equal(fOne, fX) || !fTools::equal(fOne, fY) ||!fTools::equal(fOne, fZ))
		{
			Impl3DHomMatrix aScaleMat;
			
			aScaleMat.set(0, 0, fX);
			aScaleMat.set(1, 1, fY);
			aScaleMat.set(2, 2, fZ);

			mpImpl->doMulMatrix(aScaleMat);
		}
	}

	void B3DHomMatrix::shearXY(double fSx, double fSy)
	{
		// #i76239# do not test againt 1.0, but against 0.0. We are talking about a value not on the diagonal (!)
		if(!fTools::equalZero(fSx) || !fTools::equalZero(fSy))
		{
			Impl3DHomMatrix aShearXYMat;
			
			aShearXYMat.set(0, 2, fSx);
			aShearXYMat.set(1, 2, fSy);

			mpImpl->doMulMatrix(aShearXYMat);
		}
	}

	void B3DHomMatrix::shearYZ(double fSy, double fSz)
	{
		// #i76239# do not test againt 1.0, but against 0.0. We are talking about a value not on the diagonal (!)
		if(!fTools::equalZero(fSy) || !fTools::equalZero(fSz))
		{
			Impl3DHomMatrix aShearYZMat;
			
			aShearYZMat.set(1, 0, fSy);
			aShearYZMat.set(2, 0, fSz);

			mpImpl->doMulMatrix(aShearYZMat);
		}
	}

	void B3DHomMatrix::shearXZ(double fSx, double fSz)
	{
		// #i76239# do not test againt 1.0, but against 0.0. We are talking about a value not on the diagonal (!)
		if(!fTools::equalZero(fSx) || !fTools::equalZero(fSz))
		{
			Impl3DHomMatrix aShearXZMat;
			
			aShearXZMat.set(0, 1, fSx);
			aShearXZMat.set(2, 1, fSz);

			mpImpl->doMulMatrix(aShearXZMat);
		}
	}

	void B3DHomMatrix::frustum(double fLeft, double fRight, double fBottom, double fTop, double fNear, double fFar)
	{
		const double fZero(0.0);
		const double fOne(1.0);

		if(!fTools::more(fNear, fZero))
		{
			fNear = 0.001;
		}

		if(!fTools::more(fFar, fZero))
		{
			fFar = fOne;
		}

		if(fTools::equal(fNear, fFar))
		{
			fFar = fNear + fOne;
		}

		if(fTools::equal(fLeft, fRight))
		{
			fLeft -= fOne;
			fRight += fOne;
		}

		if(fTools::equal(fTop, fBottom))
		{
			fBottom -= fOne;
			fTop += fOne;
		}

		Impl3DHomMatrix aFrustumMat;
		
		aFrustumMat.set(0, 0, 2.0 * fNear / (fRight - fLeft));
		aFrustumMat.set(1, 1, 2.0 * fNear / (fTop - fBottom));
		aFrustumMat.set(0, 2, (fRight + fLeft) / (fRight - fLeft));
		aFrustumMat.set(1, 2, (fTop + fBottom) / (fTop - fBottom));
		aFrustumMat.set(2, 2, -fOne * ((fFar + fNear) / (fFar - fNear)));
		aFrustumMat.set(3, 2, -fOne);
		aFrustumMat.set(2, 3, -fOne * ((2.0 * fFar * fNear) / (fFar - fNear)));
		aFrustumMat.set(3, 3, fZero);

		mpImpl->doMulMatrix(aFrustumMat);
	}
	
	void B3DHomMatrix::ortho(double fLeft, double fRight, double fBottom, double fTop, double fNear, double fFar)
	{
		if(fTools::equal(fNear, fFar))
		{
			fFar = fNear + 1.0;
		}

		if(fTools::equal(fLeft, fRight))
		{
			fLeft -= 1.0;
			fRight += 1.0;
		}

		if(fTools::equal(fTop, fBottom))
		{
			fBottom -= 1.0;
			fTop += 1.0;
		}

		Impl3DHomMatrix aOrthoMat;
		
		aOrthoMat.set(0, 0, 2.0 / (fRight - fLeft));
		aOrthoMat.set(1, 1, 2.0 / (fTop - fBottom));
		aOrthoMat.set(2, 2, -1.0 * (2.0 / (fFar - fNear)));
		aOrthoMat.set(0, 3, -1.0 * ((fRight + fLeft) / (fRight - fLeft)));
		aOrthoMat.set(1, 3, -1.0 * ((fTop + fBottom) / (fTop - fBottom)));
		aOrthoMat.set(2, 3, -1.0 * ((fFar + fNear) / (fFar - fNear)));
		
		mpImpl->doMulMatrix(aOrthoMat);
	}

	void B3DHomMatrix::orientation(B3DPoint aVRP, B3DVector aVPN, B3DVector aVUV)
	{
		Impl3DHomMatrix aOrientationMat;

		// translate -VRP
		aOrientationMat.set(0, 3, -aVRP.getX());
		aOrientationMat.set(1, 3, -aVRP.getY());
		aOrientationMat.set(2, 3, -aVRP.getZ());

		// build rotation
		aVUV.normalize();
		aVPN.normalize();

		// build x-axis as peroendicular fron aVUV and aVPN
		B3DVector aRx(aVUV.getPerpendicular(aVPN));
		aRx.normalize();

		// y-axis perpendicular to that
		B3DVector aRy(aVPN.getPerpendicular(aRx));
		aRy.normalize();

		// the calculated normals are the line vectors of the rotation matrix,
		// set them to create rotation
		aOrientationMat.set(0, 0, aRx.getX());
		aOrientationMat.set(0, 1, aRx.getY());
		aOrientationMat.set(0, 2, aRx.getZ());
		aOrientationMat.set(1, 0, aRy.getX());
		aOrientationMat.set(1, 1, aRy.getY());
		aOrientationMat.set(1, 2, aRy.getZ());
		aOrientationMat.set(2, 0, aVPN.getX());
		aOrientationMat.set(2, 1, aVPN.getY());
		aOrientationMat.set(2, 2, aVPN.getZ());

		mpImpl->doMulMatrix(aOrientationMat);
	}

	bool B3DHomMatrix::decompose(B3DTuple& rScale, B3DTuple& rTranslate, B3DTuple& rRotate, B3DTuple& rShear) const
	{
		// when perspective is used, decompose is not made here
		if(!mpImpl->isLastLineDefault())
			return false;

		// If determinant is zero, decomposition is not possible
		if(0.0 == determinant())
			return false;

		// isolate translation
		rTranslate.setX(mpImpl->get(0, 3));
		rTranslate.setY(mpImpl->get(1, 3));
		rTranslate.setZ(mpImpl->get(2, 3));

		// correct translate values
		rTranslate.correctValues();

		// get scale and shear
		B3DVector aCol0(mpImpl->get(0, 0), mpImpl->get(1, 0), mpImpl->get(2, 0));
		B3DVector aCol1(mpImpl->get(0, 1), mpImpl->get(1, 1), mpImpl->get(2, 1));
		B3DVector aCol2(mpImpl->get(0, 2), mpImpl->get(1, 2), mpImpl->get(2, 2));
		B3DVector aTemp;

		// get ScaleX
		rScale.setX(aCol0.getLength());
		aCol0.normalize();

		// get ShearXY
		rShear.setX(aCol0.scalar(aCol1));

		if(fTools::equalZero(rShear.getX()))
		{
			rShear.setX(0.0);
		}
		else
		{
			aTemp.setX(aCol1.getX() - rShear.getX() * aCol0.getX());
			aTemp.setY(aCol1.getY() - rShear.getX() * aCol0.getY());
			aTemp.setZ(aCol1.getZ() - rShear.getX() * aCol0.getZ());
			aCol1 = aTemp;
		}

		// get ScaleY
		rScale.setY(aCol1.getLength());
		aCol1.normalize();

		const double fShearX(rShear.getX());

		if(!fTools::equalZero(fShearX))
		{
			rShear.setX(rShear.getX() / rScale.getY());
		}

		// get ShearXZ
		rShear.setY(aCol0.scalar(aCol2));

		if(fTools::equalZero(rShear.getY()))
		{
			rShear.setY(0.0);
		}
		else
		{
			aTemp.setX(aCol2.getX() - rShear.getY() * aCol0.getX());
			aTemp.setY(aCol2.getY() - rShear.getY() * aCol0.getY());
			aTemp.setZ(aCol2.getZ() - rShear.getY() * aCol0.getZ());
			aCol2 = aTemp;
		}

		// get ShearYZ
		rShear.setZ(aCol1.scalar(aCol2));
		
		if(fTools::equalZero(rShear.getZ()))
		{
			rShear.setZ(0.0);
		}
		else
		{
			aTemp.setX(aCol2.getX() - rShear.getZ() * aCol1.getX());
			aTemp.setY(aCol2.getY() - rShear.getZ() * aCol1.getY());
			aTemp.setZ(aCol2.getZ() - rShear.getZ() * aCol1.getZ());
			aCol2 = aTemp;
		}

		// get ScaleZ
		rScale.setZ(aCol2.getLength());
		aCol2.normalize();

		const double fShearY(rShear.getY());

		if(!fTools::equalZero(fShearY))
		{
			rShear.setY(rShear.getY() / rScale.getZ());
		}

		const double fShearZ(rShear.getZ());

		if(!fTools::equalZero(fShearZ))
		{
			rShear.setZ(rShear.getZ() / rScale.getZ());
		}

		// correct shear values
		rShear.correctValues();

		// Coordinate system flip?
		if(0.0 > aCol0.scalar(aCol1.getPerpendicular(aCol2)))
		{
			rScale = -rScale;
			aCol0 = -aCol0;
			aCol1 = -aCol1;
			aCol2 = -aCol2;
		}

		// correct scale values
		rScale.correctValues(1.0);

		// Get rotations
        {
            double fy=0;
            double cy=0;
            
            if( ::basegfx::fTools::equal( aCol0.getZ(), 1.0 )
                || aCol0.getZ() > 1.0 )
            {
                fy = -F_PI/2.0;
                cy = 0.0;
            }
            else if( ::basegfx::fTools::equal( aCol0.getZ(), -1.0 )
                || aCol0.getZ() < -1.0 )
            {
                fy = F_PI/2.0;
                cy = 0.0;
            }
            else
            {
                fy = asin( -aCol0.getZ() );
                cy = cos(fy);
            }

            rRotate.setY(fy);
            if( ::basegfx::fTools::equalZero( cy ) )
            {
                if( aCol0.getZ() > 0.0 )
                    rRotate.setX(atan2(-1.0*aCol1.getX(), aCol1.getY()));
                else
                    rRotate.setX(atan2(aCol1.getX(), aCol1.getY()));
                rRotate.setZ(0.0);
            }
            else
            {
                rRotate.setX(atan2(aCol1.getZ(), aCol2.getZ()));
                rRotate.setZ(atan2(aCol0.getY(), aCol0.getX()));
            }

            // corrcet rotate values
            rRotate.correctValues();
        }

		return true;
	}
} // end of namespace basegfx

// eof
