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 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
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 * with the License.  You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
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 * Unless required by applicable law or agreed to in writing,
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 * KIND, either express or implied.  See the License for the
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_basegfx.hxx"

#include <basegfx/raster/rasterconvert3d.hxx>
#include <basegfx/polygon/b3dpolygon.hxx>
#include <basegfx/polygon/b3dpolypolygon.hxx>
#include <basegfx/point/b3dpoint.hxx>

// implementations of the 3D raster converter

namespace basegfx
{
	void RasterConverter3D::addArea(const B3DPolygon& rFill, const B3DHomMatrix* pViewToEye)
	{
		const sal_uInt32 nPointCount(rFill.count());

		for(sal_uInt32 a(0); a < nPointCount; a++)
		{
			addEdge(rFill, a, (a + 1) % nPointCount, pViewToEye);
		}
	}

	void RasterConverter3D::addArea(const B3DPolyPolygon& rFill, const B3DHomMatrix* pViewToEye)
	{
		const sal_uInt32 nPolyCount(rFill.count());

		for(sal_uInt32 a(0); a < nPolyCount; a++)
		{
			addArea(rFill.getB3DPolygon(a), pViewToEye);
		}
	}

	RasterConverter3D::RasterConverter3D()
	:	InterpolatorProvider3D(),
		maLineEntries()
	{}

	RasterConverter3D::~RasterConverter3D()
	{}

	void RasterConverter3D::rasterconvertB3DArea(sal_Int32 nStartLine, sal_Int32 nStopLine)
	{
		if(maLineEntries.size())
		{
			OSL_ENSURE(nStopLine >= nStartLine, "nStopLine is bigger than nStartLine (!)");

			// sort global entries by Y, X once. After this, the vector
			// is seen as frozen. Pointers to it's entries will be used in the following code.
			::std::sort(maLineEntries.begin(), maLineEntries.end());

			// local parameters
			::std::vector< RasterConversionLineEntry3D >::iterator aCurrentEntry(maLineEntries.begin());
			::std::vector< RasterConversionLineEntry3D* > aCurrentLine;
			::std::vector< RasterConversionLineEntry3D* > aNextLine;
			::std::vector< RasterConversionLineEntry3D* >::iterator aRasterConversionLineEntry3D;
			sal_uInt32 nPairCount(0);

			// get scanlines first LineNumber as start
			sal_Int32 nLineNumber(::std::max(aCurrentEntry->getY(), nStartLine));

			while((aCurrentLine.size() || aCurrentEntry != maLineEntries.end()) && (nLineNumber < nStopLine))
			{
				// add all entries which start at current line to current scanline
				while(aCurrentEntry != maLineEntries.end())
				{
					const sal_Int32 nCurrentLineNumber(aCurrentEntry->getY());

					if(nCurrentLineNumber > nLineNumber)
					{
						// line is below current one, done (since array is sorted)
						break;
					}
					else
					{
						// less or equal. Line is above or at current one. Advance it exactly to
						// current line
						const sal_uInt32 nStep(nLineNumber - nCurrentLineNumber);

						if(!nStep || aCurrentEntry->decrementRasterConversionLineEntry3D(nStep))
						{
							// add when exactly on current line or when increment to it did not
							// completely consume it
							if(nStep)
							{
								aCurrentEntry->incrementRasterConversionLineEntry3D(nStep, *this);
							}

							aCurrentLine.push_back(&(*(aCurrentEntry)));
						}
					}

					aCurrentEntry++;
				}

				// sort current scanline using comparator. Only X is used there
				// since all entries are already in one processed line. This needs to be done
				// every time since not only new spans may have been added or old removed,
				// but incrementing may also have changed the order
				::std::sort(aCurrentLine.begin(), aCurrentLine.end(), lineComparator());

				// process current scanline
				aRasterConversionLineEntry3D = aCurrentLine.begin();
				aNextLine.clear();
				nPairCount = 0;

				while(aRasterConversionLineEntry3D != aCurrentLine.end())
				{
					RasterConversionLineEntry3D& rPrevScanRasterConversionLineEntry3D(**aRasterConversionLineEntry3D++);

					// look for 2nd span
					if(aRasterConversionLineEntry3D != aCurrentLine.end())
					{
						// work on span from rPrevScanRasterConversionLineEntry3D to aRasterConversionLineEntry3D, fLineNumber is valid
						processLineSpan(rPrevScanRasterConversionLineEntry3D, **aRasterConversionLineEntry3D, nLineNumber, nPairCount++);
					}

					// increment to next line
					if(rPrevScanRasterConversionLineEntry3D.decrementRasterConversionLineEntry3D(1))
					{
						rPrevScanRasterConversionLineEntry3D.incrementRasterConversionLineEntry3D(1, *this);
						aNextLine.push_back(&rPrevScanRasterConversionLineEntry3D);
					}
				}

				// copy back next scanline if count has changed
				if(aNextLine.size() != aCurrentLine.size())
				{
					aCurrentLine = aNextLine;
				}

				// increment fLineNumber
				nLineNumber++;
			}
		}
	}

	void RasterConverter3D::addEdge(const B3DPolygon& rFill, sal_uInt32 a, sal_uInt32 b, const B3DHomMatrix* pViewToEye)
	{
		B3DPoint aStart(rFill.getB3DPoint(a));
		B3DPoint aEnd(rFill.getB3DPoint(b));
		sal_Int32 nYStart(fround(aStart.getY()));
		sal_Int32 nYEnd(fround(aEnd.getY()));

		if(nYStart != nYEnd)
		{
			if(nYStart > nYEnd)
			{
				::std::swap(aStart, aEnd);
				::std::swap(nYStart, nYEnd);
				::std::swap(a, b);
			}

			const sal_uInt32 nYDelta(nYEnd - nYStart);
			const double fInvYDelta(1.0 / nYDelta);
			maLineEntries.push_back(RasterConversionLineEntry3D(
				aStart.getX(), (aEnd.getX() - aStart.getX()) * fInvYDelta,
				aStart.getZ(), (aEnd.getZ() - aStart.getZ()) * fInvYDelta,
				nYStart, nYDelta));

			// if extra interpolation data is used, add it to the last created entry
			RasterConversionLineEntry3D& rEntry = maLineEntries[maLineEntries.size() - 1];

			if(rFill.areBColorsUsed())
			{
				rEntry.setColorIndex(addColorInterpolator(rFill.getBColor(a), rFill.getBColor(b), fInvYDelta));
			}

			if(rFill.areNormalsUsed())
			{
				rEntry.setNormalIndex(addNormalInterpolator(rFill.getNormal(a), rFill.getNormal(b), fInvYDelta));
			}

			if(rFill.areTextureCoordinatesUsed())
			{
				if(pViewToEye)
				{
					const double fEyeA(((*pViewToEye) * aStart).getZ());
					const double fEyeB(((*pViewToEye) * aEnd).getZ());

					rEntry.setInverseTextureIndex(addInverseTextureInterpolator(
						rFill.getTextureCoordinate(a),
						rFill.getTextureCoordinate(b),
						fEyeA, fEyeB, fInvYDelta));
				}
				else
				{
					rEntry.setTextureIndex(addTextureInterpolator(
						rFill.getTextureCoordinate(a),
						rFill.getTextureCoordinate(b),
						fInvYDelta));
				}
			}
		}
	}

	void RasterConverter3D::rasterconvertB3DEdge(const B3DPolygon& rLine, sal_uInt32 nA, sal_uInt32 nB, sal_Int32 nStartLine, sal_Int32 nStopLine, sal_uInt16 nLineWidth)
	{
		B3DPoint aStart(rLine.getB3DPoint(nA));
		B3DPoint aEnd(rLine.getB3DPoint(nB));
		const double fZBufferLineAdd(0x00ff);
		static bool bForceToPolygon(false);

		if(nLineWidth > 1 || bForceToPolygon)
		{
			// this is not a hairline anymore, in most cases since it's an oversampled
			// hairline to get e.g. AA for Z-Buffering. Create fill geometry.
			if(!aStart.equal(aEnd))
			{
				reset();
				maLineEntries.clear();

				B2DVector aVector(aEnd.getX() - aStart.getX(), aEnd.getY() - aStart.getY());
				aVector.normalize();
				const B2DVector aPerpend(getPerpendicular(aVector) * ((static_cast<double>(nLineWidth) + 0.5) * 0.5));
				const double fZStartWithAdd(aStart.getZ() + fZBufferLineAdd);
				const double fZEndWithAdd(aEnd.getZ() + fZBufferLineAdd);

				B3DPolygon aPolygon;
				aPolygon.append(B3DPoint(aStart.getX() + aPerpend.getX(), aStart.getY() + aPerpend.getY(), fZStartWithAdd));
				aPolygon.append(B3DPoint(aEnd.getX() + aPerpend.getX(), aEnd.getY() + aPerpend.getY(), fZEndWithAdd));
				aPolygon.append(B3DPoint(aEnd.getX() - aPerpend.getX(), aEnd.getY() - aPerpend.getY(), fZEndWithAdd));
				aPolygon.append(B3DPoint(aStart.getX() - aPerpend.getX(), aStart.getY() - aPerpend.getY(), fZStartWithAdd));
				aPolygon.setClosed(true);

				addArea(aPolygon, 0);
			}
		}
		else
		{
			// it's a hairline. Use direct RasterConversionLineEntry creation to
			// rasterconvert lines as similar to areas as possible to avoid Z-Fighting
			sal_Int32 nYStart(fround(aStart.getY()));
			sal_Int32 nYEnd(fround(aEnd.getY()));

			if(nYStart == nYEnd)
			{
				// horizontal line, check X
				const sal_Int32 nXStart(static_cast<sal_Int32>(aStart.getX()));
				const sal_Int32 nXEnd(static_cast<sal_Int32>(aEnd.getX()));

				if(nXStart != nXEnd)
				{
					reset();
					maLineEntries.clear();

					// horizontal line, create vertical entries. These will be sorted by
					// X anyways, so no need to distinguish the case here
					maLineEntries.push_back(RasterConversionLineEntry3D(
						aStart.getX(), 0.0,
						aStart.getZ() + fZBufferLineAdd, 0.0,
						nYStart, 1));
					maLineEntries.push_back(RasterConversionLineEntry3D(
						aEnd.getX(), 0.0,
						aEnd.getZ() + fZBufferLineAdd, 0.0,
						nYStart, 1));
				}
			}
			else
			{
				reset();
				maLineEntries.clear();

				if(nYStart > nYEnd)
				{
					::std::swap(aStart, aEnd);
					::std::swap(nYStart, nYEnd);
				}

				const sal_uInt32 nYDelta(static_cast<sal_uInt32>(nYEnd - nYStart));
				const double fInvYDelta(1.0 / nYDelta);

				// non-horizontal line, create two parallel entries. These will be sorted by
				// X anyways, so no need to distinguish the case here
				maLineEntries.push_back(RasterConversionLineEntry3D(
					aStart.getX(), (aEnd.getX() - aStart.getX()) * fInvYDelta,
					aStart.getZ() + fZBufferLineAdd, (aEnd.getZ() - aStart.getZ()) * fInvYDelta,
					nYStart, nYDelta));

				RasterConversionLineEntry3D& rEntry = maLineEntries[maLineEntries.size() - 1];

				// need to choose a X-Distance for the 2nd edge which guarantees all pixels
				// of the line to be set. This is exactly the X-Increment for one Y-Step.
				// Same is true for Z, so in both cases, add one increment to them. To also
				// guarantee one pixel per line, add a minimum of one for X.
				const double fDistanceX(fabs(rEntry.getX().getInc()) >= 1.0 ? rEntry.getX().getInc() : 1.0);

				maLineEntries.push_back(RasterConversionLineEntry3D(
					rEntry.getX().getVal() + fDistanceX, rEntry.getX().getInc(),
					rEntry.getZ().getVal() + rEntry.getZ().getInc(), rEntry.getZ().getInc(),
					nYStart, nYDelta));
			}
		}

		if(maLineEntries.size())
		{
			rasterconvertB3DArea(nStartLine, nStopLine);
		}
	}

	void RasterConverter3D::rasterconvertB3DPolyPolygon(const B3DPolyPolygon& rFill, const B3DHomMatrix* pViewToEye, sal_Int32 nStartLine, sal_Int32 nStopLine)
	{
		reset();
		maLineEntries.clear();
		addArea(rFill, pViewToEye);
		rasterconvertB3DArea(nStartLine, nStopLine);
	}

	void RasterConverter3D::rasterconvertB3DPolygon(const B3DPolygon& rLine, sal_Int32 nStartLine, sal_Int32 nStopLine, sal_uInt16 nLineWidth)
	{
		const sal_uInt32 nPointCount(rLine.count());

		if(nPointCount)
		{
			const sal_uInt32 nEdgeCount(rLine.isClosed() ? nPointCount : nPointCount - 1);

			for(sal_uInt32 a(0); a < nEdgeCount; a++)
			{
				rasterconvertB3DEdge(rLine, a, (a + 1) % nPointCount, nStartLine, nStopLine, nLineWidth);
			}
		}
	}
} // end of namespace basegfx

/* vim: set noet sw=4 ts=4: */
