/**************************************************************
 *
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
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 *************************************************************/

#ifndef DBACCESS_CONTROLLERFRAME_HXX
#define DBACCESS_CONTROLLERFRAME_HXX

/** === begin UNO includes === **/
#include <com/sun/star/frame/XFrame.hpp>
#include <com/sun/star/frame/FrameAction.hpp>
/** === end UNO includes === **/

#include <memory>

//........................................................................
namespace dbaui
{
//........................................................................

	class IController;

	//====================================================================
	//= ControllerFrame
	//====================================================================
	struct ControllerFrame_Data;
	/** helper class to ancapsulate the frame which a controller is plugged into,
		doing some common actions on it.
	*/
	class ControllerFrame
	{
	public:
		ControllerFrame( IController& _rController );
		~ControllerFrame();

		// attaches a new frame
		const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >&
				attachFrame(
					const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& _rxFrame
				);

		// retrieves the current frame
		const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >&
				getFrame() const;

		/** determines whether the frame is currently active
		*/
		bool isActive() const;

		/** notifies the instance that a certain frame action happened with our frame
		*/
		void frameAction( ::com::sun::star::frame::FrameAction _eAction );

	private:
		::std::auto_ptr< ControllerFrame_Data > m_pData;
	};

//........................................................................
} // namespace dbaui
//........................................................................

#endif // DBACCESS_CONTROLLERFRAME_HXX

/* vim: set noet sw=4 ts=4: */
