/**************************************************************
 * 
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 * 
 *************************************************************/



#ifndef DBACCESS_DBAUNDOMANAGER_HXX
#define DBACCESS_DBAUNDOMANAGER_HXX

#include "dbaccessdllapi.h"

/** === begin UNO includes === **/
#include <com/sun/star/document/XUndoManager.hpp>
/** === end UNO includes === **/

#include <cppuhelper/implbase1.hxx>

#include <boost/scoped_ptr.hpp>

class SfxUndoManager;

//......................................................................................................................
namespace dbaui
{
//......................................................................................................................

	//==================================================================================================================
	//= UndoManager
	//==================================================================================================================
    struct UndoManager_Impl;
    typedef ::cppu::ImplHelper1< ::com::sun::star::document::XUndoManager > UndoManager_Base;
    class DBACCESS_DLLPUBLIC UndoManager : public UndoManager_Base
	{
    public:
        UndoManager( ::cppu::OWeakObject& i_parent, ::osl::Mutex& i_mutex );
        virtual ~UndoManager();

        SfxUndoManager& GetSfxUndoManager() const;

        // XInterface
        virtual void SAL_CALL acquire(  ) throw ();
        virtual void SAL_CALL release(  ) throw ();

        // XComponent equivalents
        void disposing();

        // XUndoManager
        virtual void SAL_CALL enterUndoContext( const ::rtl::OUString& i_title ) throw (::com::sun::star::uno::RuntimeException);
        virtual void SAL_CALL enterHiddenUndoContext(  ) throw (::com::sun::star::document::EmptyUndoStackException, ::com::sun::star::uno::RuntimeException);
        virtual void SAL_CALL leaveUndoContext(  ) throw (::com::sun::star::util::InvalidStateException, ::com::sun::star::uno::RuntimeException);
        virtual void SAL_CALL addUndoAction( const ::com::sun::star::uno::Reference< ::com::sun::star::document::XUndoAction >& i_action ) throw (::com::sun::star::lang::IllegalArgumentException, ::com::sun::star::uno::RuntimeException);
        virtual void SAL_CALL undo(  ) throw (::com::sun::star::document::EmptyUndoStackException, ::com::sun::star::document::UndoContextNotClosedException, ::com::sun::star::document::UndoFailedException, ::com::sun::star::uno::RuntimeException);
        virtual void SAL_CALL redo(  ) throw (::com::sun::star::document::EmptyUndoStackException, ::com::sun::star::document::UndoContextNotClosedException, ::com::sun::star::document::UndoFailedException, ::com::sun::star::uno::RuntimeException);
        virtual ::sal_Bool SAL_CALL isUndoPossible(  ) throw (::com::sun::star::uno::RuntimeException);
        virtual ::sal_Bool SAL_CALL isRedoPossible(  ) throw (::com::sun::star::uno::RuntimeException);
        virtual ::rtl::OUString SAL_CALL getCurrentUndoActionTitle(  ) throw (::com::sun::star::document::EmptyUndoStackException, ::com::sun::star::uno::RuntimeException);
        virtual ::rtl::OUString SAL_CALL getCurrentRedoActionTitle(  ) throw (::com::sun::star::document::EmptyUndoStackException, ::com::sun::star::uno::RuntimeException);
        virtual ::com::sun::star::uno::Sequence< ::rtl::OUString > SAL_CALL getAllUndoActionTitles(  ) throw (::com::sun::star::uno::RuntimeException);
        virtual ::com::sun::star::uno::Sequence< ::rtl::OUString > SAL_CALL getAllRedoActionTitles(  ) throw (::com::sun::star::uno::RuntimeException);
        virtual void SAL_CALL clear(  ) throw (::com::sun::star::document::UndoContextNotClosedException, ::com::sun::star::uno::RuntimeException);
        virtual void SAL_CALL clearRedo(  ) throw (::com::sun::star::document::UndoContextNotClosedException, ::com::sun::star::uno::RuntimeException);
        virtual void SAL_CALL reset(  ) throw (::com::sun::star::uno::RuntimeException);
        virtual void SAL_CALL addUndoManagerListener( const ::com::sun::star::uno::Reference< ::com::sun::star::document::XUndoManagerListener >& i_listener ) throw (::com::sun::star::uno::RuntimeException);
        virtual void SAL_CALL removeUndoManagerListener( const ::com::sun::star::uno::Reference< ::com::sun::star::document::XUndoManagerListener >& i_listener ) throw (::com::sun::star::uno::RuntimeException);

        // XLockable (base of XUndoManager)
        virtual void SAL_CALL lock(  ) throw (::com::sun::star::uno::RuntimeException);
        virtual void SAL_CALL unlock(  ) throw (::com::sun::star::util::NotLockedException, ::com::sun::star::uno::RuntimeException);
        virtual ::sal_Bool SAL_CALL isLocked(  ) throw (::com::sun::star::uno::RuntimeException);

        // XChild (base of XUndoManager)
        virtual ::com::sun::star::uno::Reference< ::com::sun::star::uno::XInterface > SAL_CALL getParent(  ) throw (::com::sun::star::uno::RuntimeException);
        virtual void SAL_CALL setParent( const ::com::sun::star::uno::Reference< ::com::sun::star::uno::XInterface >& Parent ) throw (::com::sun::star::lang::NoSupportException, ::com::sun::star::uno::RuntimeException);

    private:
        ::boost::scoped_ptr< UndoManager_Impl > m_pImpl;
	};

//......................................................................................................................
} // namespace dbaui
//......................................................................................................................

#endif // DBACCESS_DBAUNDOMANAGER_HXX
