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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_FILLGRAPHICPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_FILLGRAPHICPRIMITIVE2D_HXX

#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <drawinglayer/attribute/fillgraphicattribute.hxx>

//////////////////////////////////////////////////////////////////////////////
// FillbitmapPrimitive2D class

namespace drawinglayer
{
	namespace primitive2d
	{
        /** FillGraphicPrimitive2D class

            This class defines a bitmap filling for a rectangular area. The
            Range is defined by the Transformation, the fill by the FillGraphicAttribute.
            There, the fill consists of a Bitmap (not transparent) defining the fill data
            and a Point/Vector pair defining the relative position/size [0.0 .. 1.0]
            inside the area where the bitmap is positioned. A flag defines then if this
            is tiled or not.

            Renderers should handle this primitive; it has a geometrically correct
            decomposition, but on pixel oututs the areas where the tiled pieces are
            aligned tend to show up (one overlapping or empty pixel)
         */
		class DRAWINGLAYER_DLLPUBLIC FillGraphicPrimitive2D : public BufferedDecompositionPrimitive2D
		{
		private:
            /// the geometric definition
			basegfx::B2DHomMatrix						maTransformation;

            /// the fill attributes
			attribute::FillGraphicAttribute				maFillGraphic;

		protected:
			/// local decomposition.
			virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;

		public:
            /// constructor
			FillGraphicPrimitive2D(
				const basegfx::B2DHomMatrix& rTransformation,
				const attribute::FillGraphicAttribute& rFillGraphic);

			/// data read access
			const basegfx::B2DHomMatrix& getTransformation() const { return maTransformation; }
			const attribute::FillGraphicAttribute& getFillGraphic() const { return maFillGraphic; }

			/// compare operator
			virtual bool operator==( const BasePrimitive2D& rPrimitive ) const;

			/// get range
			virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;

			/// provide unique ID
			DeclPrimitrive2DIDBlock()
		};
	} // end of namespace primitive2d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_FILLGRAPHICPRIMITIVE2D_HXX

//////////////////////////////////////////////////////////////////////////////
// eof
