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#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLPIXELPROCESSOR2D_HXX
#define INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLPIXELPROCESSOR2D_HXX

#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/processor2d/vclprocessor2d.hxx>
#include <vcl/outdev.hxx>

//////////////////////////////////////////////////////////////////////////////
// predefines

namespace drawinglayer { namespace primitive2d {
    class PolyPolygonColorPrimitive2D;
    class PolygonHairlinePrimitive2D;
    class PolygonStrokePrimitive2D;
}}

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
	namespace processor2d
	{
        /** VclPixelProcessor2D class

            This processor derived from VclProcessor2D is the base class for rendering
            all feeded primitives to a VCL Window. It is the currently used renderer
            for all VCL editing output from the DrawingLayer.
         */
		class VclPixelProcessor2D : public VclProcessor2D
		{
        private:
		protected:
			/*  the local processor for BasePrinitive2D-Implementation based primitives,
			    called from the common process()-implementation
             */
			virtual void processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate);

            // some helpers to try direct paints (shortcuts)
            bool tryDrawPolyPolygonColorPrimitive2DDirect(const drawinglayer::primitive2d::PolyPolygonColorPrimitive2D& rSource, double fTransparency);
            bool tryDrawPolygonHairlinePrimitive2DDirect(const drawinglayer::primitive2d::PolygonHairlinePrimitive2D& rSource, double fTransparency);
            bool tryDrawPolygonStrokePrimitive2DDirect(const drawinglayer::primitive2d::PolygonStrokePrimitive2D& rSource, double fTransparency);

        public:
			/// constructor/destructor
			VclPixelProcessor2D(
				const geometry::ViewInformation2D& rViewInformation,
				OutputDevice& rOutDev);
			virtual ~VclPixelProcessor2D();
		};
	} // end of namespace processor2d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

#endif // INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLPIXELPROCESSOR2D_HXX

// eof
