/**************************************************************
 *
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
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 *************************************************************/



#ifndef _E3D_UNDO_HXX
#define _E3D_UNDO_HXX

#include <svx/svdundo.hxx>
class E3DObject;
#include <svx/scene3d.hxx>
#include "svx/svxdllapi.h"

class E3dView;

/************************************************************************\
|*
|* Basisklasse fuer alle 3D-Undo-Aktionen.
|*
\************************************************************************/
class E3dUndoAction : public SdrUndoAction
{

	protected :
		E3dObject *pMy3DObj;

	public:
		TYPEINFO();
		E3dUndoAction (SdrModel  *pModel,
					   E3dObject *p3DObj) :
			SdrUndoAction (*pModel),
			pMy3DObj (p3DObj)
			{
			}

		virtual ~E3dUndoAction ();

		virtual sal_Bool CanRepeat(SfxRepeatTarget&) const;
};

/************************************************************************\
|*
|* Undo fuer 3D-Rotation ueber die Rotationsmatrizen (ob das wohl klappt ?)
|*
\************************************************************************/
class E3dRotateUndoAction : public E3dUndoAction
{
		basegfx::B3DHomMatrix aMyOldRotation;
		basegfx::B3DHomMatrix aMyNewRotation;

	public:
		TYPEINFO();
		E3dRotateUndoAction (SdrModel       *pModel,
							 E3dObject      *p3DObj,
							 const basegfx::B3DHomMatrix &aOldRotation,
							 const basegfx::B3DHomMatrix &aNewRotation) :
			E3dUndoAction (pModel, p3DObj),
			aMyOldRotation (aOldRotation),
			aMyNewRotation (aNewRotation)
			{
			}

		virtual ~E3dRotateUndoAction ();

		virtual void Undo();
		virtual void Redo();

};

/************************************************************************\
|*
|* Undo fuer 3D-Attribute (Implementiert ueber Set3DAttributes())
|*
\************************************************************************/
class SVX_DLLPUBLIC E3dAttributesUndoAction : public SdrUndoAction
{
	using SdrUndoAction::Repeat;

	SdrObject*	pObject;
	E3dView*	pView;
	sal_Bool		bUseSubObjects;

	const SfxItemSet aNewSet;
	const SfxItemSet aOldSet;

 public:
		TYPEINFO();
		E3dAttributesUndoAction( SdrModel &rModel, E3dView*	pView,
			E3dObject* pInObject,
			const SfxItemSet& rNewSet,
			const SfxItemSet& rOldSet,
			sal_Bool bUseSubObj);

		virtual ~E3dAttributesUndoAction();

		virtual sal_Bool CanRepeat(SfxRepeatTarget& rView) const;
		virtual void Undo();
		virtual void Redo();
		virtual void Repeat();
};

#endif			// _E3D_CUBE3D_HXX
