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#ifndef __com_sun_star_script_ScriptEvent_idl__
#define __com_sun_star_script_ScriptEvent_idl__

#ifndef __com_sun_star_script_AllEventObject_idl__
#include <com/sun/star/script/AllEventObject.idl>
#endif


//=============================================================================

 module com {  module sun {  module star {  module script {

//=============================================================================
/** script event that gets delivered whenever a script event takes place.
	<p>For that to happen, a "ScriptEventDescriptor" must be registered at
	and attached to an object by an <type>XEventAttacherManager</type>.</p>
 */
published struct ScriptEvent: com::sun::star::script::AllEventObject
{
	//-------------------------------------------------------------------------
	/** type of the script language as string; for example, "Basic" or "StarScript".
	 */
	string ScriptType;

	//-------------------------------------------------------------------------
	/** script code as string.

		<p>The code has to correspond with the language
		defined by ScriptType.</p>
	 */
	string ScriptCode;

};

//=============================================================================

}; }; }; };

#endif
