Lines Matching refs:B3DVector

309 …erations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0…  in makeOutsideCubeFaceToLeft()
313 …erations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0… in makeOutsideCubeFaceToLeft()
326 …erations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0… in makeInsideCubeFaceToLeft()
330 …erations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0… in makeInsideCubeFaceToLeft()
342 …erations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(1,0,0),basegfx::B3DVector(0,-… in makeFallLeaving()
359 …erations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0… in makeTurnAround()
362 OverallOperations.push_back(new STranslate(basegfx::B3DVector(0, 0, -1.5),true, 0, 0.5)); in makeTurnAround()
363 OverallOperations.push_back(new STranslate(basegfx::B3DVector(0, 0, 1.5), true, 0.5, 1)); in makeTurnAround()
364 …rations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0, 1, 0),basegfx::B3DVector(0,… in makeTurnAround()
376 Slide.Operations.push_back(new STranslate(basegfx::B3DVector(0, 0, 0.0001), false, -1.0, 0.0)); in makeTurnDown()
377 …Slide.Operations.push_back(new SRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(-1, 1, 0),… in makeTurnDown()
378 …Slide.Operations.push_back(new SRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(-1, 1, 0),… in makeTurnDown()
393 … Slide.Operations.push_back (new STranslate (basegfx::B3DVector (0, 0, 0.000001), false, -1, 0)); in makeIris()
394 … Slide.Operations.push_back (new STranslate (basegfx::B3DVector (0, 0, -0.000002), false, 0.5, 1)); in makeIris()
434 …irisPart.Operations.push_back (new SRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(rx, ry… in makeIris()
435 …irisPart.Operations.push_back (new SRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(rx, ry… in makeIris()
437 … irisPart.Operations.push_back (new STranslate (basegfx::B3DVector(rx, ry, 0), false, -1, 0)); in makeIris()
438 …irisPart.Operations.push_back (new SRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(0, 0, … in makeIris()
439 … irisPart.Operations.push_back (new STranslate (basegfx::B3DVector(-1, 0, 0), false, -1, 0)); in makeIris()
441 irisPart.Operations.push_back(new STranslate(basegfx::B3DVector(0, 0, 1), false, -2, 0.0)); in makeIris()
442 …irisPart.Operations.push_back (new SRotate (basegfx::B3DVector(1, .5, 0), basegfx::B3DVector(1, 0,… in makeIris()
484 …erations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0… in makeRochade()
489 Slide.Operations.push_back(new STranslate(basegfx::B3DVector(0, 0, -h), false, -1, 0)); in makeRochade()
490 …erations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0… in makeRochade()
491 …erations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0… in makeRochade()
507 inline basegfx::B3DVector clamp(const basegfx::B3DVector& v) in clamp()
509 return basegfx::B3DVector(min(max(v.getX(),-1.0),1.0), in clamp()
520 inline basegfx::B3DVector randNormVectorInXYPlane() in randNormVectorInXYPlane()
522 basegfx::B3DVector toReturn(randFromNeg1to1(),randFromNeg1to1(),0.0); in randNormVectorInXYPlane()
566 basegfx::B3DVector axis(randNormVectorInXYPlane()); in makeRevolvingCircles()
567 …EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Rad… in makeRevolvingCircles()
568 …LeavingSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radi… in makeRevolvingCircles()
569 …EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.… in makeRevolvingCircles()
597 basegfx::B3DVector axis(randNormVectorInXYPlane()); in makeRevolvingCircles()
598 …EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Rad… in makeRevolvingCircles()
599 …LeavingSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radi… in makeRevolvingCircles()
600 …EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.… in makeRevolvingCircles()
629 basegfx::B3DVector axis(randNormVectorInXYPlane()); in makeRevolvingCircles()
630 …EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, (La… in makeRevolvingCircles()
631 …LeavingSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, (Las… in makeRevolvingCircles()
632 …EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.… in makeRevolvingCircles()
653 …Tile.Operations.push_back( new SRotate( basegfx::B3DVector( 0 , 1 , 0 ) , ( Tile.getVertices()[1] … in makeHelix()
659 …Tile.Operations.push_back( new SRotate( basegfx::B3DVector( 0 , 1 , 0 ) , ( Tile.getVertices()[1] … in makeHelix()
687 …Tile.Operations.push_back( new SRotate( basegfx::B3DVector( 1 , 1 , 0 ) , ( Tile.getVertices()[1] … in makeNByMTileFlip()
689 …Tile.Operations.push_back( new SRotate( basegfx::B3DVector( 1 , 1 , 0 ) , ( Tile.getVertices()[1] … in makeNByMTileFlip()
701 SRotate::SRotate(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle, bool… in SRotate()
708 SScale::SScale(const basegfx::B3DVector& Scale,const basegfx::B3DVector& Origin, bool bInter, doubl… in SScale()
715 …DepthByWidth::RotateAndScaleDepthByWidth(const basegfx::B3DVector& Axis,const basegfx::B3DVector& … in RotateAndScaleDepthByWidth()
722 …pthByHeight::RotateAndScaleDepthByHeight(const basegfx::B3DVector& Axis,const basegfx::B3DVector& … in RotateAndScaleDepthByHeight()
730 STranslate::STranslate(const basegfx::B3DVector& Vector, bool bInter, double T0, double T1):vector(… in STranslate()
886 vector<basegfx::B3DVector> Verts; in pushTriangle()
891 …Verts.push_back(basegfx::B3DVector( 2*SlideLocation0.getX() - 1, -2*SlideLocation0.getY() + 1 , 0.… in pushTriangle()
892 …Verts.push_back(basegfx::B3DVector( 2*SlideLocation1.getX() - 1, -2*SlideLocation1.getY() + 1 , 0.… in pushTriangle()
893 …Verts.push_back(basegfx::B3DVector( 2*SlideLocation2.getX() - 1, -2*SlideLocation2.getY() + 1 , 0.… in pushTriangle()
896 basegfx::B3DVector Normal( basegfx::cross( Verts[0] - Verts[1] , Verts[1] - Verts[2] ) ); in pushTriangle()
909 …Verts.push_back(basegfx::B3DVector( 2*SlideLocation0.getX() - 1, -2*SlideLocation0.getY() + 1 , 0.… in pushTriangle()
910 …Verts.push_back(basegfx::B3DVector( 2*SlideLocation2.getX() - 1, -2*SlideLocation2.getY() + 1 , 0.… in pushTriangle()
911 …Verts.push_back(basegfx::B3DVector( 2*SlideLocation1.getX() - 1, -2*SlideLocation1.getY() + 1 , 0.… in pushTriangle()
922 …Normals.push_back(basegfx::B3DVector(0,0,1));//all normals always face the screen when untransform… in pushTriangle()
923 …Normals.push_back(basegfx::B3DVector(0,0,1));//all normals always face the screen when untransform… in pushTriangle()
924 …Normals.push_back(basegfx::B3DVector(0,0,1));//all normals always face the screen when untransform… in pushTriangle()
962 …Slide2.Operations.push_back (new STranslate (basegfx::B3DVector (0, 0, 0.00000001), false, -1, 0)); in prepareDiamond()
978 …ations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0, 1, 0), basegfx::B3DVector(n … in makeVenetianBlinds()
982 …tions.push_back(new RotateAndScaleDepthByHeight(basegfx::B3DVector(1, 0, 0), basegfx::B3DVector(0,… in makeVenetianBlinds()
987 …Slide.Operations.push_back(new SRotate(basegfx::B3DVector(0, 1, 0), basegfx::B3DVector(2*n - 1, 0,… in makeVenetianBlinds()
988 …Slide.Operations.push_back(new SRotate(basegfx::B3DVector(0, 1, 0), basegfx::B3DVector(n + ln - 1,… in makeVenetianBlinds()
990 …Slide.Operations.push_back(new SRotate(basegfx::B3DVector(1, 0, 0), basegfx::B3DVector(0, 1 - 2*n,… in makeVenetianBlinds()
991 …Slide.Operations.push_back(new SRotate(basegfx::B3DVector(1, 0, 0), basegfx::B3DVector(0, 1 - n - … in makeVenetianBlinds()
1296 …Slide.Operations.push_back(new SRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0,0,0),3000,tr… in makeNewsflash()
1297 …Slide.Operations.push_back(new SScale(basegfx::B3DVector(0.01,0.01,0.01),basegfx::B3DVector(0,0,0)… in makeNewsflash()
1298 Slide.Operations.push_back(new STranslate(basegfx::B3DVector(-10000, 0, 0),false, 0.5, 2)); in makeNewsflash()
1302 …Slide.Operations.push_back(new SRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0,0,0),-3000,t… in makeNewsflash()
1303 Slide.Operations.push_back(new STranslate(basegfx::B3DVector(-100, 0, 0),false, -1, 1)); in makeNewsflash()
1304 Slide.Operations.push_back(new STranslate(basegfx::B3DVector(100, 0, 0),false, 0.5, 1)); in makeNewsflash()
1305 …Slide.Operations.push_back(new SScale(basegfx::B3DVector(0.01,0.01,0.01),basegfx::B3DVector(0,0,0)… in makeNewsflash()
1306 …Slide.Operations.push_back(new SScale(basegfx::B3DVector(100,100,100),basegfx::B3DVector(0,0,0),tr… in makeNewsflash()
1309 …OverallOperations.push_back(new SRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0.2,0.2,0),10… in makeNewsflash()