Lines Matching refs:B3DVector
131 … ::basegfx::B3DVector aPos3D(aPosition3D.PositionX, aPosition3D.PositionY, aPosition3D.PositionZ); in ImpExport3DShape()
137 …::basegfx::B3DVector aDir3D(aDirection3D.DirectionX, aDirection3D.DirectionY, aDirection3D.Directi… in ImpExport3DShape()
143 … if(aPos3D != ::basegfx::B3DVector(-2500.0, -2500.0, -2500.0)) // write only when not default in ImpExport3DShape()
151 … if(aDir3D != ::basegfx::B3DVector(2500.0, 2500.0, 2500.0)) // write only when not default in ImpExport3DShape()
171 … ::basegfx::B3DVector aPos3D(aPosition3D.PositionX, aPosition3D.PositionY, aPosition3D.PositionZ); in ImpExport3DShape()
177 …::basegfx::B3DVector aDir3D(aDirection3D.DirectionX, aDirection3D.DirectionY, aDirection3D.Directi… in ImpExport3DShape()
180 if(aPos3D != ::basegfx::B3DVector(0.0, 0.0, 0.0)) // write only when not default in ImpExport3DShape()
188 … if(aDir3D != ::basegfx::B3DVector(5000.0, 5000.0, 5000.0)) // write only when not default in ImpExport3DShape()
285 ::basegfx::B3DVector aVRP(aCamGeo.vrp.PositionX, aCamGeo.vrp.PositionY, aCamGeo.vrp.PositionZ); in export3DSceneAttributes()
286 if(aVRP != ::basegfx::B3DVector(0.0, 0.0, 1.0)) // write only when not default in export3DSceneAttributes()
293 … ::basegfx::B3DVector aVPN(aCamGeo.vpn.DirectionX, aCamGeo.vpn.DirectionY, aCamGeo.vpn.DirectionZ); in export3DSceneAttributes()
294 if(aVPN != ::basegfx::B3DVector(0.0, 0.0, 1.0)) // write only when not default in export3DSceneAttributes()
301 … ::basegfx::B3DVector aVUP(aCamGeo.vup.DirectionX, aCamGeo.vup.DirectionY, aCamGeo.vup.DirectionZ); in export3DSceneAttributes()
302 if(aVUP != ::basegfx::B3DVector(0.0, 1.0, 0.0)) // write only when not default in export3DSceneAttributes()
397 ::basegfx::B3DVector aLightDirection; in export3DLamps()
417 …aLightDirection = ::basegfx::B3DVector(xLightDir.DirectionX, xLightDir.DirectionY, xLightDir.Direc… in export3DLamps()