Lines Matching refs:nQuarter
60 const sal_Int32 nQuarter((getBitmapEx().GetSizePixel().Width() - 3) >> 2); in getTopLeft() local
63 Rectangle(Point(0, 0), Size((nQuarter * 2) + 1, (nQuarter * 2) + 1))); in getTopLeft()
73 const sal_Int32 nQuarter((getBitmapEx().GetSizePixel().Width() - 3) >> 2); in getTop() local
76 Rectangle(Point((nQuarter * 2) + 1, 0), Size(1, nQuarter))); in getTop()
86 const sal_Int32 nQuarter((getBitmapEx().GetSizePixel().Width() - 3) >> 2); in getTopRight() local
89 … Rectangle(Point((nQuarter * 2) + 2, 0), Size((nQuarter * 2) + 1, (nQuarter * 2) + 1))); in getTopRight()
99 const sal_Int32 nQuarter((getBitmapEx().GetSizePixel().Width() - 3) >> 2); in getRight() local
102 Rectangle(Point((nQuarter * 3) + 3, (nQuarter * 2) + 1), Size(nQuarter, 1))); in getRight()
112 const sal_Int32 nQuarter((getBitmapEx().GetSizePixel().Width() - 3) >> 2); in getBottomRight() local
115 …Rectangle(Point((nQuarter * 2) + 2, (nQuarter * 2) + 2), Size((nQuarter * 2) + 1, (nQuarter * 2) +… in getBottomRight()
125 const sal_Int32 nQuarter((getBitmapEx().GetSizePixel().Width() - 3) >> 2); in getBottom() local
128 Rectangle(Point((nQuarter * 2) + 1, (nQuarter * 3) + 3), Size(1, nQuarter))); in getBottom()
138 const sal_Int32 nQuarter((getBitmapEx().GetSizePixel().Width() - 3) >> 2); in getBottomLeft() local
141 … Rectangle(Point(0, (nQuarter * 2) + 2), Size((nQuarter * 2) + 1, (nQuarter * 2) + 1))); in getBottomLeft()
151 const sal_Int32 nQuarter((getBitmapEx().GetSizePixel().Width() - 3) >> 2); in getLeft() local
154 Rectangle(Point(0, (nQuarter * 2) + 1), Size(nQuarter, 1))); in getLeft()
175 … const sal_Int32 nQuarter((getDiscreteShadow().getBitmapEx().GetSizePixel().Width() - 3) >> 2); in create2DDecomposition() local
179 const double fBorderX(fSingleX * nQuarter); in create2DDecomposition()
180 const double fBorderY(fSingleY * nQuarter); in create2DDecomposition()
315 … const sal_Int32 nQuarter((getDiscreteShadow().getBitmapEx().GetSizePixel().Width() - 3) >> 2); in getB2DRange() local
316 const double fGrowX((1.0 / aScale.getX()) * nQuarter); in getB2DRange()
317 const double fGrowY((1.0 / aScale.getY()) * nQuarter); in getB2DRange()