/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _UNOTOOLS_FONTCVT_HXX #define _UNOTOOLS_FONTCVT_HXX #include #include // ------------------ // - FontToSubsFont - // ------------------ #define FONTTOSUBSFONT_IMPORT ((sal_uLong)0x00000001) #define FONTTOSUBSFONT_EXPORT ((sal_uLong)0x00000002) #define FONTTOSUBSFONT_ONLYOLDSOSYMBOLFONTS ((sal_uLong)0x00000004) typedef void* FontToSubsFontConverter; UNOTOOLS_DLLPUBLIC FontToSubsFontConverter CreateFontToSubsFontConverter( const String& rFontName, sal_uLong nFlags ); UNOTOOLS_DLLPUBLIC void DestroyFontToSubsFontConverter( FontToSubsFontConverter hConverter ); UNOTOOLS_DLLPUBLIC sal_Unicode ConvertFontToSubsFontChar( FontToSubsFontConverter hConverter, sal_Unicode c ); UNOTOOLS_DLLPUBLIC String GetFontToSubsFontName( FontToSubsFontConverter hConverter ); // --------------------------- // - StarSymbolToMSMultiFont - // --------------------------- class UNOTOOLS_DLLPUBLIC StarSymbolToMSMultiFont { public: //Returns the name of the best windows symbol font which this char can be //mapped to. Sets rChar to the correct position for that font. If no //match found, then no name is returned, and rChar is unchanged. If you //want to convert a string, you don't want to use this. virtual String ConvertChar(sal_Unicode &rChar) = 0; //Starts converting the string at position rIndex. It converts as much of //the string that can be converted to the same symbol font and returns the //name of that font. rIndex is modified to the last index that was //converted. Typically you call if continously until rIndex == //rString.Len() and handle each section as seperate 8bit strings using //seperate fonts. Will return an empty string for a continous section //that has no possible mapping. virtual String ConvertString(String &rString, xub_StrLen &rIndex) = 0; virtual ~StarSymbolToMSMultiFont() {} }; //with bPerfect set the converter will only try and convert symbols which have //perfect mappings to the windows symbols fonts. With it not set, it will //allow somewhat more dubious transformations that are nevertheless //recognizably similiar. Even in this mode there will be characters that fail. //The users of this might want to make a distinction between failed characters //which were inside and those outside the unicode private area. UNOTOOLS_DLLPUBLIC StarSymbolToMSMultiFont *CreateStarSymbolToMSMultiFont(bool bPerfectOnly=false); #endif // _UNOTOOLS_FONTCVT_HXX