xref: /AOO41X/main/drawinglayer/inc/drawinglayer/primitive3d/baseprimitive3d.hxx (revision 4f506f19cd544df9572ed8c88b6bdbc6c8f33210)
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21 
22 
23 
24 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_BASEPRIMITIVE3D_HXX
25 #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_BASEPRIMITIVE3D_HXX
26 
27 #include <drawinglayer/drawinglayerdllapi.h>
28 #include <cppuhelper/compbase1.hxx>
29 #include <boost/utility.hpp>
30 #include <com/sun/star/graphic/XPrimitive3D.hpp>
31 #include <comphelper/broadcasthelper.hxx>
32 #include <basegfx/range/b3drange.hxx>
33 
34 //////////////////////////////////////////////////////////////////////////////
35 /** defines for DeclPrimitrive3DIDBlock and ImplPrimitrive3DIDBlock
36     Added to be able to simply change identification stuff later, e.g. add
37     a identification string and/or ID to the interface and to the implementation
38     ATM used to delclare implement getPrimitive3DID()
39  */
40 
41 #define DeclPrimitrive3DIDBlock() \
42     virtual sal_uInt32 getPrimitive3DID() const;
43 
44 #define ImplPrimitrive3DIDBlock(TheClass, TheID) \
45     sal_uInt32 TheClass::getPrimitive3DID() const { return TheID; }
46 
47 //////////////////////////////////////////////////////////////////////////////
48 // predefines
49 
50 namespace drawinglayer { namespace geometry {
51     class ViewInformation3D;
52 }}
53 
54 namespace drawinglayer { namespace primitive3d {
55     /// typedefs for basePrimitive3DImplBase, Primitive3DSequence and Primitive3DReference
56     typedef cppu::WeakComponentImplHelper1< ::com::sun::star::graphic::XPrimitive3D > BasePrimitive3DImplBase;
57     typedef ::com::sun::star::uno::Reference< ::com::sun::star::graphic::XPrimitive3D > Primitive3DReference;
58     typedef ::com::sun::star::uno::Sequence< Primitive3DReference > Primitive3DSequence;
59 }}
60 
61 //////////////////////////////////////////////////////////////////////////////
62 // basePrimitive3D class
63 
64 namespace drawinglayer
65 {
66     namespace primitive3d
67     {
68         /** BasePrimitive3D class
69 
70             Baseclass for all C++ implementations of com::sun::star::graphic::XPrimitive2D
71 
72             The description/functionality is identical with the 2D case in baseprimitive2d.hxx,
73             please see there for detailed information.
74 
75             Current Basic 3D Primitives are:
76 
77             - PolygonHairlinePrimitive3D (for 3D hairlines)
78             - PolyPolygonMaterialPrimitive3D (for 3D filled plane polygons)
79 
80             That's all for 3D!
81          */
82         class DRAWINGLAYER_DLLPUBLIC BasePrimitive3D
83         :   private boost::noncopyable,
84             protected comphelper::OBaseMutex,
85             public BasePrimitive3DImplBase
86         {
87         private:
88         protected:
89         public:
90             // constructor/destructor
91             BasePrimitive3D();
92             virtual ~BasePrimitive3D();
93 
94             /** the ==operator is mainly needed to allow testing newly-created high level primitives against their last
95                 incarnation which buffers/holds the decompositionsThe default implementation
96                 uses getPrimitive3DID()-calls to test if it's the same ID at last. Overloaded implementation are then
97                 based on this implementation.
98              */
99             virtual bool operator==( const BasePrimitive3D& rPrimitive ) const;
operator !=(const BasePrimitive3D & rPrimitive) const100             bool operator!=( const BasePrimitive3D& rPrimitive ) const { return !operator==(rPrimitive); }
101 
102             /** This method is for places where using the C++ implementation directly is possible. The subprocessing
103                 and range merging is more efficient when working directly on basegfx::B3DRange. The default implementation
104                 will use getDecomposition results to create the range
105              */
106             virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const;
107 
108             /** provide unique ID for fast identifying of known primitive implementations in renderers. These use
109                 the the defines from primitivetypes3d.hxx to define unique IDs.
110              */
111             virtual sal_uInt32 getPrimitive3DID() const = 0;
112 
113             /// The default implementation returns an empty sequence
114             virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
115 
116             //
117             // Methods from XPrimitive3D
118             //
119 
120             /** The getDecomposition implementation for UNO API will use getDecomposition from this implementation. It
121                 will get the ViewInformation from the ViewParameters for that purpose
122              */
123             virtual Primitive3DSequence SAL_CALL getDecomposition( const ::com::sun::star::uno::Sequence< ::com::sun::star::beans::PropertyValue >& rViewParameters ) throw ( ::com::sun::star::uno::RuntimeException );
124 
125             /** the getRange default implemenation will use getDecomposition to create the range information from merging
126                 getRange results from the single local decomposition primitives.
127              */
128             virtual ::com::sun::star::geometry::RealRectangle3D SAL_CALL getRange( const ::com::sun::star::uno::Sequence< ::com::sun::star::beans::PropertyValue >& rViewParameters ) throw ( ::com::sun::star::uno::RuntimeException );
129         };
130     } // end of namespace primitive3d
131 } // end of namespace drawinglayer
132 
133 //////////////////////////////////////////////////////////////////////////////
134 // BufferedDecompositionPrimitive3D class
135 
136 namespace drawinglayer
137 {
138     namespace primitive3d
139     {
140         /** BufferedDecompositionPrimitive3D class
141 
142             Baseclass for all C++ implementations of com::sun::star::graphic::XPrimitive2D
143 
144             The description/functionality is identical with the 2D case in baseprimitive2d.hxx,
145             please see there for detailed information
146          */
147         class DRAWINGLAYER_DLLPUBLIC BufferedDecompositionPrimitive3D
148         :   public BasePrimitive3D
149         {
150         private:
151             /// a sequence used for buffering the last create3DDecomposition() result
152             Primitive3DSequence                             maBuffered3DDecomposition;
153 
154         protected:
155             /** access methods to maBuffered3DDecomposition. The usage of this methods may allow
156                 later thread-safe stuff to be added if needed. Only to be used by getDecomposition()
157                 implementations for buffering the last decomposition.
158              */
getBuffered3DDecomposition() const159             const Primitive3DSequence& getBuffered3DDecomposition() const { return maBuffered3DDecomposition; }
setBuffered3DDecomposition(const Primitive3DSequence & rNew)160             void setBuffered3DDecomposition(const Primitive3DSequence& rNew) { maBuffered3DDecomposition = rNew; }
161 
162             /** method which is to be used to implement the local decomposition of a 2D primitive. The default
163                 implementation will just return an empty decomposition
164              */
165             virtual Primitive3DSequence create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
166 
167         public:
168             // constructor
169             BufferedDecompositionPrimitive3D();
170 
171             /** The getDecomposition default implementation will on demand use create3DDecomposition() if
172                 maBuffered3DDecomposition is empty. It will set maBuffered3DDecomposition to this obtained decomposition
173                 to buffer it. If the decomposition is also ViewInformation-dependent, this method needs to be
174                 overloaded and the ViewInformation for the last decomposition needs to be remembered, too, and
175                 be used in the next call to decide if the buffered decomposition may be reused or not.
176              */
177             virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
178         };
179     } // end of namespace primitive3d
180 } // end of namespace drawinglayer
181 
182 //////////////////////////////////////////////////////////////////////////////
183 // tooling
184 
185 namespace drawinglayer
186 {
187     namespace primitive3d
188     {
189         /// get B3DRange from a given Primitive3DReference
190         basegfx::B3DRange DRAWINGLAYER_DLLPUBLIC getB3DRangeFromPrimitive3DReference(const Primitive3DReference& rCandidate, const geometry::ViewInformation3D& aViewInformation);
191 
192         /// get range3D from a given Primitive3DSequence
193         basegfx::B3DRange DRAWINGLAYER_DLLPUBLIC getB3DRangeFromPrimitive3DSequence(const Primitive3DSequence& rCandidate, const geometry::ViewInformation3D& aViewInformation);
194 
195         /** compare two Primitive2DReferences for equality, including trying to get implementations (BasePrimitive2D)
196             and using compare operator
197          */
198         bool DRAWINGLAYER_DLLPUBLIC arePrimitive3DReferencesEqual(const Primitive3DReference& rA, const Primitive3DReference& rB);
199 
200         /// compare two Primitive3DReferences for equality, uses arePrimitive3DReferencesEqual internally
201         bool DRAWINGLAYER_DLLPUBLIC arePrimitive3DSequencesEqual(const Primitive3DSequence& rA, const Primitive3DSequence& rB);
202 
203         /// concatenate sequence
204         void DRAWINGLAYER_DLLPUBLIC appendPrimitive3DSequenceToPrimitive3DSequence(Primitive3DSequence& rDest, const Primitive3DSequence& rSource);
205 
206         /// concatenate single Primitive3D
207         void DRAWINGLAYER_DLLPUBLIC appendPrimitive3DReferenceToPrimitive3DSequence(Primitive3DSequence& rDest, const Primitive3DReference& rSource);
208 
209     } // end of namespace primitive3d
210 } // end of namespace drawinglayer
211 
212 //////////////////////////////////////////////////////////////////////////////
213 
214 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_BASEPRIMITIVE3D_HXX
215 
216 //////////////////////////////////////////////////////////////////////////////
217 // eof
218