xref: /AOO41X/main/svx/source/sdr/primitive2d/sdrattributecreator.cxx (revision e7d686686afb4d382768f76e473eb6fb3d4e57e3)
1 /**************************************************************
2  *
3  * Licensed to the Apache Software Foundation (ASF) under one
4  * or more contributor license agreements.  See the NOTICE file
5  * distributed with this work for additional information
6  * regarding copyright ownership.  The ASF licenses this file
7  * to you under the Apache License, Version 2.0 (the
8  * "License"); you may not use this file except in compliance
9  * with the License.  You may obtain a copy of the License at
10  *
11  *   http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing,
14  * software distributed under the License is distributed on an
15  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16  * KIND, either express or implied.  See the License for the
17  * specific language governing permissions and limitations
18  * under the License.
19  *
20  *************************************************************/
21 
22 
23 
24 #include "precompiled_svx.hxx"
25 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
26 #include <svl/itemset.hxx>
27 #include <svx/xdef.hxx>
28 #include <basegfx/polygon/b2dpolygon.hxx>
29 #include <svx/xlineit0.hxx>
30 #include <svx/xfillit0.hxx>
31 #include <svx/xlntrit.hxx>
32 #include <svx/xlnwtit.hxx>
33 #include <svx/xlinjoit.hxx>
34 #include <svx/xlncapit.hxx>
35 #include <svx/xlnclit.hxx>
36 #include <svx/xlnstwit.hxx>
37 #include <svx/xlnedwit.hxx>
38 #include <svx/xlnstit.hxx>
39 #include <svx/xlnstcit.hxx>
40 #include <svx/xlnedit.hxx>
41 #include <svx/xlnedcit.hxx>
42 #include <svx/xdash.hxx>
43 #include <svx/xlndsit.hxx>
44 #include <svx/xfltrit.hxx>
45 #include <svx/xflftrit.hxx>
46 #include <svx/xflclit.hxx>
47 #include <svx/xgrscit.hxx>
48 #include <svx/xflhtit.hxx>
49 #include <svx/xflbckit.hxx>
50 #include <svx/sdshitm.hxx>
51 #include <svx/sdsxyitm.hxx>
52 #include <svx/sdshcitm.hxx>
53 #include <svx/sdshtitm.hxx>
54 #include <drawinglayer/attribute/sdrfillgraphicattribute.hxx>
55 #include <basegfx/polygon/b2dlinegeometry.hxx>
56 #include <svx/svdotext.hxx>
57 #include <drawinglayer/attribute/fillgraphicattribute.hxx>
58 #include <svx/sdr/attribute/sdrtextattribute.hxx>
59 #include <svx/xbtmpit.hxx>
60 #include <svl/itempool.hxx>
61 #include <vcl/svapp.hxx>
62 #include <basegfx/range/b2drange.hxx>
63 #include <svx/svx3ditems.hxx>
64 #include <com/sun/star/drawing/ProjectionMode.hpp>
65 #include <com/sun/star/drawing/ShadeMode.hpp>
66 #include <drawinglayer/attribute/sdrallattribute3d.hxx>
67 #include <svx/rectenum.hxx>
68 #include <svx/sdtfchim.hxx>
69 #include <svx/svdoutl.hxx>
70 #include <svx/svdmodel.hxx>
71 #include <editeng/editstat.hxx>
72 #include <drawinglayer/attribute/fillhatchattribute.hxx>
73 #include <drawinglayer/attribute/fillgradientattribute.hxx>
74 #include <svx/sdr/attribute/sdrshadowtextattribute.hxx>
75 #include <svx/sdr/attribute/sdrlineshadowtextattribute.hxx>
76 #include <svx/sdr/attribute/sdrformtextattribute.hxx>
77 #include <svx/sdr/attribute/sdrlinefillshadowtextattribute.hxx>
78 #include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
79 #include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
80 #include <drawinglayer/attribute/sdrlightattribute3d.hxx>
81 #include <svx/sdr/attribute/sdrfilltextattribute.hxx>
82 #include <com/sun/star/drawing/LineCap.hpp>
83 
84 //////////////////////////////////////////////////////////////////////////////
85 
86 namespace drawinglayer
87 {
88     namespace
89     {
XGradientStyleToGradientStyle(XGradientStyle eStyle)90         attribute::GradientStyle XGradientStyleToGradientStyle(XGradientStyle eStyle)
91         {
92             switch(eStyle)
93             {
94                 case XGRAD_LINEAR :
95                 {
96                     return attribute::GRADIENTSTYLE_LINEAR;
97                 }
98                 case XGRAD_AXIAL :
99                 {
100                     return attribute::GRADIENTSTYLE_AXIAL;
101                 }
102                 case XGRAD_RADIAL :
103                 {
104                     return attribute::GRADIENTSTYLE_RADIAL;
105                 }
106                 case XGRAD_ELLIPTICAL :
107                 {
108                     return attribute::GRADIENTSTYLE_ELLIPTICAL;
109                 }
110                 case XGRAD_SQUARE :
111                 {
112                     return attribute::GRADIENTSTYLE_SQUARE;
113                 }
114                 default :
115                 {
116                     return attribute::GRADIENTSTYLE_RECT; // XGRAD_RECT
117                 }
118             }
119         }
120 
XHatchStyleToHatchStyle(XHatchStyle eStyle)121         attribute::HatchStyle XHatchStyleToHatchStyle(XHatchStyle eStyle)
122         {
123             switch(eStyle)
124             {
125                 case XHATCH_SINGLE :
126                 {
127                     return attribute::HATCHSTYLE_SINGLE;
128                 }
129                 case XHATCH_DOUBLE :
130                 {
131                     return attribute::HATCHSTYLE_DOUBLE;
132                 }
133                 default :
134                 {
135                     return attribute::HATCHSTYLE_TRIPLE; // XHATCH_TRIPLE
136                 }
137             }
138         }
139 
LineJointToB2DLineJoin(com::sun::star::drawing::LineJoint eLineJoint)140         basegfx::B2DLineJoin LineJointToB2DLineJoin(com::sun::star::drawing::LineJoint eLineJoint)
141         {
142             switch(eLineJoint)
143             {
144                 case com::sun::star::drawing::LineJoint_MIDDLE :
145                 {
146                     return basegfx::B2DLINEJOIN_MIDDLE;
147                 }
148                 case com::sun::star::drawing::LineJoint_BEVEL :
149                 {
150                     return basegfx::B2DLINEJOIN_BEVEL;
151                 }
152                 case com::sun::star::drawing::LineJoint_MITER :
153                 {
154                     return basegfx::B2DLINEJOIN_MITER;
155                 }
156                 case com::sun::star::drawing::LineJoint_ROUND :
157                 {
158                     return basegfx::B2DLINEJOIN_ROUND;
159                 }
160                 default : // com::sun::star::drawing::LineJoint_NONE
161                 {
162                     return basegfx::B2DLINEJOIN_NONE;
163                 }
164             }
165         }
166 
RectPointToB2DVector(RECT_POINT eRectPoint)167         basegfx::B2DVector RectPointToB2DVector(RECT_POINT eRectPoint)
168         {
169             basegfx::B2DVector aRetval(0.0, 0.0);
170 
171             // position changes X
172             switch(eRectPoint)
173             {
174                 case RP_LT: case RP_LM: case RP_LB:
175                 {
176                     aRetval.setX(-1.0);
177                     break;
178                 }
179 
180                 case RP_RT: case RP_RM: case RP_RB:
181                 {
182                     aRetval.setX(1.0);
183                     break;
184                 }
185 
186                 default :
187                 {
188                     break;
189                 }
190             }
191 
192             // position changes Y
193             switch(eRectPoint)
194             {
195                 case RP_LT: case RP_MT: case RP_RT:
196                 {
197                     aRetval.setY(-1.0);
198                     break;
199                 }
200 
201                 case RP_LB: case RP_MB: case RP_RB:
202                 {
203                     aRetval.setY(1.0);
204                     break;
205                 }
206 
207                 default :
208                 {
209                     break;
210                 }
211             }
212 
213             return aRetval;
214         }
215     } // end of anonymous namespace
216 } // end of namespace drawinglayer
217 
218 //////////////////////////////////////////////////////////////////////////////
219 
220 namespace drawinglayer
221 {
222     namespace primitive2d
223     {
createNewSdrLineAttribute(const SfxItemSet & rSet)224         attribute::SdrLineAttribute createNewSdrLineAttribute(const SfxItemSet& rSet)
225         {
226             const XLineStyle eStyle(((XLineStyleItem&)(rSet.Get(XATTR_LINESTYLE))).GetValue());
227 
228             if(XLINE_NONE != eStyle)
229             {
230                 sal_uInt16 nTransparence(((const XLineTransparenceItem&)(rSet.Get(XATTR_LINETRANSPARENCE))).GetValue());
231 
232                 if(nTransparence > 100)
233                 {
234                     nTransparence = 100;
235                 }
236 
237                 if(100 != nTransparence)
238                 {
239                     const sal_uInt32 nWidth(((const XLineWidthItem&)(rSet.Get(XATTR_LINEWIDTH))).GetValue());
240                     const Color aColor(((const XLineColorItem&)(rSet.Get(XATTR_LINECOLOR))).GetColorValue());
241                     const com::sun::star::drawing::LineJoint eJoint(((const XLineJointItem&)(rSet.Get(XATTR_LINEJOINT))).GetValue());
242                     const com::sun::star::drawing::LineCap eCap(((const XLineCapItem&)(rSet.Get(XATTR_LINECAP))).GetValue());
243                     ::std::vector< double > aDotDashArray;
244                     double fFullDotDashLen(0.0);
245 
246                     if(XLINE_DASH == eStyle)
247                     {
248                         const XDash& rDash = ((const XLineDashItem&)(rSet.Get(XATTR_LINEDASH))).GetDashValue();
249 
250                         if(rDash.GetDots() || rDash.GetDashes())
251                         {
252                             fFullDotDashLen = rDash.CreateDotDashArray(aDotDashArray, (double)nWidth);
253                         }
254                     }
255 
256                     return attribute::SdrLineAttribute(
257                         LineJointToB2DLineJoin(eJoint),
258                         (double)nWidth,
259                         (double)nTransparence * 0.01,
260                         aColor.getBColor(),
261                         eCap,
262                         aDotDashArray,
263                         fFullDotDashLen);
264                 }
265             }
266 
267             return attribute::SdrLineAttribute();
268         }
269 
createNewSdrLineStartEndAttribute(const SfxItemSet & rSet,double fWidth)270         attribute::SdrLineStartEndAttribute createNewSdrLineStartEndAttribute(
271             const SfxItemSet& rSet,
272             double fWidth)
273         {
274             const sal_Int32 nTempStartWidth(((const XLineStartWidthItem&)(rSet.Get(XATTR_LINESTARTWIDTH))).GetValue());
275             const sal_Int32 nTempEndWidth(((const XLineEndWidthItem&)(rSet.Get(XATTR_LINEENDWIDTH))).GetValue());
276             basegfx::B2DPolyPolygon aStartPolyPolygon;
277             basegfx::B2DPolyPolygon aEndPolyPolygon;
278             double fStartWidth(0.0);
279             double fEndWidth(0.0);
280             bool bStartActive(false);
281             bool bEndActive(false);
282             bool bStartCentered(true);
283             bool bEndCentered(true);
284 
285             if(nTempStartWidth)
286             {
287                 if(nTempStartWidth < 0L)
288                 {
289                     fStartWidth = ((double)(-nTempStartWidth) * fWidth) * 0.01;
290                 }
291                 else
292                 {
293                     fStartWidth = (double)nTempStartWidth;
294                 }
295 
296                 if(0.0 != fStartWidth)
297                 {
298                     aStartPolyPolygon = basegfx::B2DPolyPolygon(((const XLineStartItem&)(rSet.Get(XATTR_LINESTART))).GetLineStartValue());
299 
300                     if(aStartPolyPolygon.count() && aStartPolyPolygon.getB2DPolygon(0L).count())
301                     {
302                         bStartActive = true;
303                         bStartCentered = ((const XLineStartCenterItem&)(rSet.Get(XATTR_LINESTARTCENTER))).GetValue();
304                     }
305                 }
306             }
307 
308             if(nTempEndWidth)
309             {
310                 if(nTempEndWidth < 0L)
311                 {
312                     fEndWidth = ((double)(-nTempEndWidth) * fWidth) * 0.01;
313                 }
314                 else
315                 {
316                     fEndWidth = (double)nTempEndWidth;
317                 }
318 
319                 if(0.0 != fEndWidth)
320                 {
321                     aEndPolyPolygon = basegfx::B2DPolyPolygon(((const XLineEndItem&)(rSet.Get(XATTR_LINEEND))).GetLineEndValue());
322 
323                     if(aEndPolyPolygon.count() && aEndPolyPolygon.getB2DPolygon(0L).count())
324                     {
325                         bEndActive = true;
326                         bEndCentered = ((const XLineEndCenterItem&)(rSet.Get(XATTR_LINEENDCENTER))).GetValue();
327                     }
328                 }
329             }
330 
331             if(bStartActive || bEndActive)
332             {
333                 return attribute::SdrLineStartEndAttribute(
334                     aStartPolyPolygon, aEndPolyPolygon, fStartWidth, fEndWidth,
335                     bStartActive, bEndActive, bStartCentered, bEndCentered);
336             }
337 
338             return attribute::SdrLineStartEndAttribute();
339         }
340 
createNewSdrShadowAttribute(const SfxItemSet & rSet)341         attribute::SdrShadowAttribute createNewSdrShadowAttribute(const SfxItemSet& rSet)
342         {
343             const bool bShadow(((SdrShadowItem&)rSet.Get(SDRATTR_SHADOW)).GetValue());
344 
345             if(bShadow)
346             {
347                 sal_uInt16 nTransparence(((SdrShadowTransparenceItem&)(rSet.Get(SDRATTR_SHADOWTRANSPARENCE))).GetValue());
348 
349                 if(nTransparence > 100)
350                 {
351                     nTransparence = 100;
352                 }
353 
354                 if(nTransparence)
355                 {
356                     sal_uInt16 nFillTransparence(((const XFillTransparenceItem&)(rSet.Get(XATTR_FILLTRANSPARENCE))).GetValue());
357 
358                     if(nFillTransparence > 100)
359                     {
360                         nFillTransparence = 100;
361                     }
362 
363                     if(nTransparence == nFillTransparence)
364                     {
365                         // shadow does not really have an own transparence, but the application
366                         // sets the shadow transparence equal to the object transparence for
367                         // convenience. This is not useful for primitive creation, so take
368                         // this as no shadow transparence
369                         nTransparence = 0;
370                     }
371                 }
372 
373                 if(100 != nTransparence)
374                 {
375                     const basegfx::B2DVector aOffset(
376                         (double)((SdrShadowXDistItem&)(rSet.Get(SDRATTR_SHADOWXDIST))).GetValue(),
377                         (double)((SdrShadowYDistItem&)(rSet.Get(SDRATTR_SHADOWYDIST))).GetValue());
378                     const Color aColor(((SdrShadowColorItem&)(rSet.Get(SDRATTR_SHADOWCOLOR))).GetColorValue());
379 
380                     return attribute::SdrShadowAttribute(aOffset, (double)nTransparence * 0.01, aColor.getBColor());
381                 }
382             }
383 
384             return attribute::SdrShadowAttribute();
385         }
386 
createNewSdrFillAttribute(const SfxItemSet & rSet)387         attribute::SdrFillAttribute createNewSdrFillAttribute(const SfxItemSet& rSet)
388         {
389             const XFillStyle eStyle(((XFillStyleItem&)(rSet.Get(XATTR_FILLSTYLE))).GetValue());
390 
391             if(XFILL_NONE != eStyle)
392             {
393                 sal_uInt16 nTransparence(((const XFillTransparenceItem&)(rSet.Get(XATTR_FILLTRANSPARENCE))).GetValue());
394 
395                 if(nTransparence > 100)
396                 {
397                     nTransparence = 100;
398                 }
399 
400                 if(100 != nTransparence)
401                 {
402                     // need to check XFillFloatTransparence, object fill may still be completely transparent
403                     const SfxPoolItem* pGradientItem;
404 
405                     if(SFX_ITEM_SET == rSet.GetItemState(XATTR_FILLFLOATTRANSPARENCE, sal_True, &pGradientItem)
406                         && ((XFillFloatTransparenceItem*)pGradientItem)->IsEnabled())
407                     {
408                         const XGradient& rGradient = ((XFillFloatTransparenceItem*)pGradientItem)->GetGradientValue();
409                         const sal_uInt8 nStartLuminance(rGradient.GetStartColor().GetLuminance());
410                         const sal_uInt8 nEndLuminance(rGradient.GetEndColor().GetLuminance());
411                         const bool bCompletelyTransparent(0xff == nStartLuminance && 0xff == nEndLuminance);
412 
413                         if(bCompletelyTransparent)
414                         {
415                             nTransparence = 100;
416                         }
417                     }
418                 }
419 
420                 if(100 != nTransparence)
421                 {
422                     const Color aColor(((const XFillColorItem&)(rSet.Get(XATTR_FILLCOLOR))).GetColorValue());
423                     attribute::FillGradientAttribute aGradient;
424                     attribute::FillHatchAttribute aHatch;
425                     attribute::SdrFillGraphicAttribute aFillGraphic;
426 
427                     switch(eStyle)
428                     {
429                         case XFILL_NONE : // for warnings
430                         case XFILL_SOLID :
431                         {
432                             // nothing to do, color is defined
433                             break;
434                         }
435                         case XFILL_GRADIENT :
436                         {
437                             XGradient aXGradient(((XFillGradientItem&)(rSet.Get(XATTR_FILLGRADIENT))).GetGradientValue());
438 
439                             const Color aStartColor(aXGradient.GetStartColor());
440                             const sal_uInt16 nStartIntens(aXGradient.GetStartIntens());
441                             basegfx::BColor aStart(aStartColor.getBColor());
442 
443                             if(nStartIntens != 100)
444                             {
445                                 const basegfx::BColor aBlack;
446                                 aStart = interpolate(aBlack, aStart, (double)nStartIntens * 0.01);
447                             }
448 
449                             const Color aEndColor(aXGradient.GetEndColor());
450                             const sal_uInt16 nEndIntens(aXGradient.GetEndIntens());
451                             basegfx::BColor aEnd(aEndColor.getBColor());
452 
453                             if(nEndIntens != 100)
454                             {
455                                 const basegfx::BColor aBlack;
456                                 aEnd = interpolate(aBlack, aEnd, (double)nEndIntens * 0.01);
457                             }
458 
459                             aGradient = attribute::FillGradientAttribute(
460                                 XGradientStyleToGradientStyle(aXGradient.GetGradientStyle()),
461                                 (double)aXGradient.GetBorder() * 0.01,
462                                 (double)aXGradient.GetXOffset() * 0.01,
463                                 (double)aXGradient.GetYOffset() * 0.01,
464                                 (double)aXGradient.GetAngle() * F_PI1800,
465                                 aStart,
466                                 aEnd,
467                                 ((const XGradientStepCountItem&)rSet.Get(XATTR_GRADIENTSTEPCOUNT)).GetValue());
468 
469                             break;
470                         }
471                         case XFILL_HATCH :
472                         {
473                             const XHatch& rHatch(((XFillHatchItem&)(rSet.Get(XATTR_FILLHATCH))).GetHatchValue());
474                             const Color aColorB(rHatch.GetColor());
475 
476                             aHatch = attribute::FillHatchAttribute(
477                                 XHatchStyleToHatchStyle(rHatch.GetHatchStyle()),
478                                 (double)rHatch.GetDistance(),
479                                 (double)rHatch.GetAngle() * F_PI1800,
480                                 aColorB.getBColor(),
481                                 3, // same default as VCL, a minimum of three discrete units (pixels) offset
482                                 ((const XFillBackgroundItem&)(rSet.Get(XATTR_FILLBACKGROUND))).GetValue());
483 
484                             break;
485                         }
486                         case XFILL_BITMAP :
487                         {
488                             aFillGraphic = createNewSdrFillGraphicAttribute(rSet);
489                             break;
490                         }
491                     }
492 
493                     return attribute::SdrFillAttribute(
494                         (double)nTransparence * 0.01,
495                         aColor.getBColor(),
496                         aGradient,
497                         aHatch,
498                         aFillGraphic);
499                 }
500             }
501 
502             return attribute::SdrFillAttribute();
503         }
504 
505         // #i101508# Support handing over given text-to-border distances
createNewSdrTextAttribute(const SfxItemSet & rSet,const SdrText & rText,const sal_Int32 * pLeft,const sal_Int32 * pUpper,const sal_Int32 * pRight,const sal_Int32 * pLower)506         attribute::SdrTextAttribute createNewSdrTextAttribute(
507             const SfxItemSet& rSet,
508             const SdrText& rText,
509             const sal_Int32* pLeft,
510             const sal_Int32* pUpper,
511             const sal_Int32* pRight,
512             const sal_Int32* pLower)
513         {
514             const SdrTextObj& rTextObj = rText.GetObject();
515 
516             if(rText.GetOutlinerParaObject() && rText.GetModel())
517             {
518                 // added TextEdit text suppression
519                 bool bInEditMode(false);
520 
521                 if(rText.GetObject().getTextCount() > 1)
522                 {
523                     bInEditMode = rTextObj.IsInEditMode() && rText.GetObject().getActiveText() == &rText;
524                 }
525                 else
526                 {
527                     bInEditMode = rTextObj.IsInEditMode();
528                 }
529 
530                 OutlinerParaObject aOutlinerParaObject(*rText.GetOutlinerParaObject());
531 
532                 if(bInEditMode)
533                 {
534                     OutlinerParaObject* pTempObj = rTextObj.GetEditOutlinerParaObject();
535 
536                     if(pTempObj)
537                     {
538                         aOutlinerParaObject = *pTempObj;
539                         delete pTempObj;
540                     }
541                     else
542                     {
543                         // #i100537#
544                         // GetEditOutlinerParaObject() returning no object does not mean that
545                         // text edit mode is not active. Do not reset the flag here
546                         // bInEditMode = false;
547                     }
548                 }
549 
550                 const SdrFitToSizeType eFit(rTextObj.GetFitToSize());
551                 const SdrTextAniKind eAniKind(rTextObj.GetTextAniKind());
552 
553                 // #i107346#
554                 const SdrOutliner& rDrawTextOutliner = rText.GetModel()->GetDrawOutliner(&rTextObj);
555                 const bool bWrongSpell(rDrawTextOutliner.GetControlWord() & EE_CNTRL_ONLINESPELLING);
556 
557                 return attribute::SdrTextAttribute(
558                     rText,
559                     aOutlinerParaObject,
560                     ((const XFormTextStyleItem&)rSet.Get(XATTR_FORMTXTSTYLE)).GetValue(),
561                     pLeft ? *pLeft : rTextObj.GetTextLeftDistance(),
562                     pUpper ? *pUpper : rTextObj.GetTextUpperDistance(),
563                     pRight ? *pRight : rTextObj.GetTextRightDistance(),
564                     pLower ? *pLower : rTextObj.GetTextLowerDistance(),
565                     rTextObj.GetTextHorizontalAdjust(rSet),
566                     rTextObj.GetTextVerticalAdjust(rSet),
567                     ((const SdrTextContourFrameItem&)rSet.Get(SDRATTR_TEXT_CONTOURFRAME)).GetValue(),
568                     (SDRTEXTFIT_PROPORTIONAL == eFit || SDRTEXTFIT_ALLLINES == eFit),
569                     ((const XFormTextHideFormItem&)rSet.Get(XATTR_FORMTXTHIDEFORM)).GetValue(),
570                     SDRTEXTANI_BLINK == eAniKind,
571                     SDRTEXTANI_SCROLL == eAniKind || SDRTEXTANI_ALTERNATE == eAniKind || SDRTEXTANI_SLIDE == eAniKind,
572                     bInEditMode,
573                     ((const SdrTextFixedCellHeightItem&)rSet.Get(SDRATTR_TEXT_USEFIXEDCELLHEIGHT)).GetValue(),
574                     bWrongSpell);
575             }
576 
577             return attribute::SdrTextAttribute();
578         }
579 
createNewTransparenceGradientAttribute(const SfxItemSet & rSet)580         attribute::FillGradientAttribute createNewTransparenceGradientAttribute(const SfxItemSet& rSet)
581         {
582             const SfxPoolItem* pGradientItem;
583 
584             if(SFX_ITEM_SET == rSet.GetItemState(XATTR_FILLFLOATTRANSPARENCE, sal_True, &pGradientItem)
585                 && ((XFillFloatTransparenceItem*)pGradientItem)->IsEnabled())
586             {
587                 // test if float transparence is completely transparent
588                 const XGradient& rGradient = ((XFillFloatTransparenceItem*)pGradientItem)->GetGradientValue();
589                 const sal_uInt8 nStartLuminance(rGradient.GetStartColor().GetLuminance());
590                 const sal_uInt8 nEndLuminance(rGradient.GetEndColor().GetLuminance());
591                 const bool bCompletelyTransparent(0xff == nStartLuminance && 0xff == nEndLuminance);
592                 const bool bNotTransparent(0x00 == nStartLuminance && 0x00 == nEndLuminance);
593 
594                 // create nothing when completely transparent: This case is already checked for the
595                 // normal fill attributes, XFILL_NONE will be used.
596                 // create nothing when not transparent: use normal fill, no need t create a FillGradientAttribute.
597                 // Both cases are optimizations, always creating FillGradientAttribute will work, too
598                 if(!bNotTransparent && !bCompletelyTransparent)
599                 {
600                     const double fStartLum(nStartLuminance / 255.0);
601                     const double fEndLum(nEndLuminance / 255.0);
602 
603                     return attribute::FillGradientAttribute(
604                         XGradientStyleToGradientStyle(rGradient.GetGradientStyle()),
605                         (double)rGradient.GetBorder() * 0.01,
606                         (double)rGradient.GetXOffset() * 0.01,
607                         (double)rGradient.GetYOffset() * 0.01,
608                         (double)rGradient.GetAngle() * F_PI1800,
609                         basegfx::BColor(fStartLum, fStartLum, fStartLum),
610                         basegfx::BColor(fEndLum, fEndLum, fEndLum),
611                         0);
612                 }
613             }
614 
615             return attribute::FillGradientAttribute();
616         }
617 
createNewSdrFillGraphicAttribute(const SfxItemSet & rSet)618         attribute::SdrFillGraphicAttribute createNewSdrFillGraphicAttribute(const SfxItemSet& rSet)
619         {
620             Graphic aGraphic(((const XFillBitmapItem&)(rSet.Get(XATTR_FILLBITMAP))).GetGraphicObject().GetGraphic());
621 
622             if(!(GRAPHIC_BITMAP == aGraphic.GetType() || GRAPHIC_GDIMETAFILE == aGraphic.GetType()))
623             {
624                 // no content if not bitmap or metafile
625                 OSL_ENSURE(false, "No fill graphic in SfxItemSet (!)");
626                 return attribute::SdrFillGraphicAttribute();
627             }
628 
629             Size aPrefSize(aGraphic.GetPrefSize());
630 
631             if(!aPrefSize.Width() || !aPrefSize.Height())
632             {
633                 // if there is no logical size, create a size from pixel size and set MapMode accordingly
634                 if(GRAPHIC_BITMAP == aGraphic.GetType())
635                 {
636                     aGraphic.SetPrefSize(aGraphic.GetBitmapEx().GetSizePixel());
637                     aGraphic.SetPrefMapMode(MAP_PIXEL);
638                 }
639             }
640 
641             if(!aPrefSize.Width() || !aPrefSize.Height())
642             {
643                 // no content if no size
644                 OSL_ENSURE(false, "Graphic has no size in SfxItemSet (!)");
645                 return attribute::SdrFillGraphicAttribute();
646             }
647 
648             // convert size and MapMode to destination logical size and MapMode
649             const MapUnit aDestinationMapUnit((MapUnit)rSet.GetPool()->GetMetric(0));
650             basegfx::B2DVector aGraphicLogicSize(aGraphic.GetPrefSize().Width(), aGraphic.GetPrefSize().Height());
651 
652             if(aGraphic.GetPrefMapMode() != aDestinationMapUnit)
653             {
654                 // #i100360# for MAP_PIXEL, LogicToLogic will not work properly,
655                 // so fallback to Application::GetDefaultDevice()
656                 Size aNewSize(0, 0);
657 
658                 if(MAP_PIXEL == aGraphic.GetPrefMapMode().GetMapUnit())
659                 {
660                     aNewSize = Application::GetDefaultDevice()->PixelToLogic(
661                         aGraphic.GetPrefSize(),
662                         aDestinationMapUnit);
663                 }
664                 else
665                 {
666                     aNewSize = OutputDevice::LogicToLogic(
667                         aGraphic.GetPrefSize(),
668                         aGraphic.GetPrefMapMode(),
669                         aDestinationMapUnit);
670                 }
671 
672                 // #124002# do not set new size using SetPrefSize at the graphic, this will lead to problems.
673                 // Instead, adapt the GraphicLogicSize which will be used for further decompositions
674                 aGraphicLogicSize = basegfx::B2DVector(aNewSize.Width(), aNewSize.Height());
675             }
676 
677             // get size
678             const basegfx::B2DVector aSize(
679                 (double)((const SfxMetricItem&)(rSet.Get(XATTR_FILLBMP_SIZEX))).GetValue(),
680                 (double)((const SfxMetricItem&)(rSet.Get(XATTR_FILLBMP_SIZEY))).GetValue());
681             const basegfx::B2DVector aOffset(
682                 (double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_TILEOFFSETX))).GetValue(),
683                 (double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_TILEOFFSETY))).GetValue());
684             const basegfx::B2DVector aOffsetPosition(
685                 (double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_POSOFFSETX))).GetValue(),
686                 (double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_POSOFFSETY))).GetValue());
687 
688             return attribute::SdrFillGraphicAttribute(
689                 aGraphic,
690                 aGraphicLogicSize,
691                 aSize,
692                 aOffset,
693                 aOffsetPosition,
694                 RectPointToB2DVector((RECT_POINT)((const SfxEnumItem&)(rSet.Get(XATTR_FILLBMP_POS))).GetValue()),
695                 ((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_TILE))).GetValue(),
696                 ((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_STRETCH))).GetValue(),
697                 ((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_SIZELOG))).GetValue());
698         }
699 
createNewSdrShadowTextAttribute(const SfxItemSet & rSet,const SdrText * pText,bool bSuppressText)700         attribute::SdrShadowTextAttribute createNewSdrShadowTextAttribute(
701             const SfxItemSet& rSet,
702             const SdrText* pText,
703             bool bSuppressText)
704         {
705             attribute::SdrTextAttribute aText;
706 
707             // #i98072# added option to suppress text
708             // look for text first
709             if(!bSuppressText && pText)
710             {
711                 aText = createNewSdrTextAttribute(rSet, *pText);
712             }
713 
714             // try shadow
715             const attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet));
716 
717             return attribute::SdrShadowTextAttribute(aShadow, aText);
718         }
719 
createNewSdrLineShadowTextAttribute(const SfxItemSet & rSet,const SdrText * pText)720         attribute::SdrLineShadowTextAttribute createNewSdrLineShadowTextAttribute(
721             const SfxItemSet& rSet,
722             const SdrText* pText)
723         {
724             attribute::SdrLineAttribute aLine;
725             attribute::SdrLineStartEndAttribute aLineStartEnd;
726             attribute::SdrTextAttribute aText;
727             bool bFontworkHideContour(false);
728 
729             // look for text first
730             if(pText)
731             {
732                 aText = createNewSdrTextAttribute(rSet, *pText);
733 
734                 // when object has text and text is fontwork and hide contour is set for fontwork, force
735                 // line and fill style to empty
736                 if(!aText.isDefault()
737                     && !aText.getSdrFormTextAttribute().isDefault()
738                     && aText.isHideContour())
739                 {
740                     bFontworkHideContour = true;
741                 }
742             }
743 
744             // try line style
745             if(!bFontworkHideContour)
746             {
747                 aLine = createNewSdrLineAttribute(rSet);
748 
749                 if(!aLine.isDefault())
750                 {
751                     // try LineStartEnd
752                     aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
753                 }
754             }
755 
756             if(!aLine.isDefault() || !aText.isDefault())
757             {
758                 // try shadow
759                 const attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet));
760 
761                 return attribute::SdrLineShadowTextAttribute(aLine, aLineStartEnd, aShadow, aText);
762             }
763 
764             return attribute::SdrLineShadowTextAttribute();
765         }
766 
createNewSdrLineFillShadowTextAttribute(const SfxItemSet & rSet,const SdrText * pText,bool bHasContent)767         attribute::SdrLineFillShadowTextAttribute createNewSdrLineFillShadowTextAttribute(
768             const SfxItemSet& rSet,
769             const SdrText* pText,
770             bool bHasContent)
771         {
772             attribute::SdrLineAttribute aLine;
773             attribute::SdrFillAttribute aFill;
774             attribute::SdrLineStartEndAttribute aLineStartEnd;
775             attribute::SdrShadowAttribute aShadow;
776             attribute::FillGradientAttribute aFillFloatTransGradient;
777             attribute::SdrTextAttribute aText;
778             bool bFontworkHideContour(false);
779 
780             // look for text first
781             if(pText)
782             {
783                 aText = createNewSdrTextAttribute(rSet, *pText);
784 
785                 // when object has text and text is fontwork and hide contour is set for fontwork, force
786                 // line and fill style to empty
787                 if(!aText.getSdrFormTextAttribute().isDefault() && aText.isHideContour())
788                 {
789                     bFontworkHideContour = true;
790                 }
791             }
792 
793             if(!bFontworkHideContour)
794             {
795                 // try line style
796                 aLine = createNewSdrLineAttribute(rSet);
797 
798                 if(!aLine.isDefault())
799                 {
800                     // try LineStartEnd
801                     aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
802                 }
803 
804                 // try fill style
805                 aFill = createNewSdrFillAttribute(rSet);
806 
807                 if(!aFill.isDefault())
808                 {
809                     // try fillfloattransparence
810                     aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
811                 }
812             }
813 
814             // bHasContent is used from OLE and graphic objects. Normally a possible shadow
815             // depends on line, fill or text to be set, but for these objects it is possible
816             // to have none of these, but still content which needs to have a shadow (if set),
817             // so shadow needs to be tried
818             if(bHasContent || !aLine.isDefault() || !aFill.isDefault() || !aText.isDefault())
819             {
820                 // try shadow
821                 aShadow = createNewSdrShadowAttribute(rSet);
822 
823                 return attribute::SdrLineFillShadowTextAttribute(
824                     aLine, aFill, aLineStartEnd, aShadow, aFillFloatTransGradient, aText);
825             }
826 
827             return attribute::SdrLineFillShadowTextAttribute();
828         }
829 
createNewSdrLineFillShadowAttribute(const SfxItemSet & rSet,bool bSuppressFill)830         attribute::SdrLineFillShadowAttribute3D createNewSdrLineFillShadowAttribute(const SfxItemSet& rSet, bool bSuppressFill)
831         {
832             attribute::SdrFillAttribute aFill;
833             attribute::SdrLineStartEndAttribute aLineStartEnd;
834             attribute::SdrShadowAttribute aShadow;
835             attribute::FillGradientAttribute aFillFloatTransGradient;
836 
837             // try line style
838             const attribute::SdrLineAttribute aLine(createNewSdrLineAttribute(rSet));
839 
840             if(!aLine.isDefault())
841             {
842                 // try LineStartEnd
843                 aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
844             }
845 
846             // try fill style
847             if(!bSuppressFill)
848             {
849                 aFill = createNewSdrFillAttribute(rSet);
850 
851                 if(!aFill.isDefault())
852                 {
853                     // try fillfloattransparence
854                     aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
855                 }
856             }
857 
858             if(!aLine.isDefault() || !aFill.isDefault())
859             {
860                 // try shadow
861                 aShadow = createNewSdrShadowAttribute(rSet);
862 
863                 return attribute::SdrLineFillShadowAttribute3D(
864                     aLine, aFill, aLineStartEnd, aShadow, aFillFloatTransGradient);
865             }
866 
867             return attribute::SdrLineFillShadowAttribute3D();
868         }
869 
createNewSdrSceneAttribute(const SfxItemSet & rSet)870         attribute::SdrSceneAttribute createNewSdrSceneAttribute(const SfxItemSet& rSet)
871         {
872             // get perspective
873             ::com::sun::star::drawing::ProjectionMode aProjectionMode(::com::sun::star::drawing::ProjectionMode_PARALLEL);
874             const sal_uInt16 nProjectionValue(((const Svx3DPerspectiveItem&)rSet.Get(SDRATTR_3DSCENE_PERSPECTIVE)).GetValue());
875 
876             if(1L == nProjectionValue)
877             {
878                 aProjectionMode = ::com::sun::star::drawing::ProjectionMode_PERSPECTIVE;
879             }
880 
881             // get distance
882             const double fDistance(((const Svx3DDistanceItem&)rSet.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue());
883 
884             // get shadow slant
885             const double fShadowSlant(F_PI180 * ((const Svx3DShadowSlantItem&)rSet.Get(SDRATTR_3DSCENE_SHADOW_SLANT)).GetValue());
886 
887             // get shade mode
888             ::com::sun::star::drawing::ShadeMode aShadeMode(::com::sun::star::drawing::ShadeMode_FLAT);
889             const sal_uInt16 nShadeValue(((const Svx3DShadeModeItem&)rSet.Get(SDRATTR_3DSCENE_SHADE_MODE)).GetValue());
890 
891             if(1L == nShadeValue)
892             {
893                 aShadeMode = ::com::sun::star::drawing::ShadeMode_PHONG;
894             }
895             else if(2L == nShadeValue)
896             {
897                 aShadeMode = ::com::sun::star::drawing::ShadeMode_SMOOTH;
898             }
899             else if(3L == nShadeValue)
900             {
901                 aShadeMode = ::com::sun::star::drawing::ShadeMode_DRAFT;
902             }
903 
904             // get two sided lighting
905             const bool bTwoSidedLighting(((const Svx3DTwoSidedLightingItem&)rSet.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue());
906 
907             return attribute::SdrSceneAttribute(fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSidedLighting);
908         }
909 
createNewSdrLightingAttribute(const SfxItemSet & rSet)910         attribute::SdrLightingAttribute createNewSdrLightingAttribute(const SfxItemSet& rSet)
911         {
912             // extract lights from given SfxItemSet (from scene)
913             ::std::vector< attribute::Sdr3DLightAttribute > aLightVector;
914 
915             if(((const Svx3DLightOnOff1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue())
916             {
917                 const basegfx::BColor aColor(((const Svx3DLightcolor1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetValue().getBColor());
918                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).GetValue());
919                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, true));
920             }
921 
922             if(((const Svx3DLightOnOff2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue())
923             {
924                 const basegfx::BColor aColor(((const Svx3DLightcolor2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetValue().getBColor());
925                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).GetValue());
926                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
927             }
928 
929             if(((const Svx3DLightOnOff3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue())
930             {
931                 const basegfx::BColor aColor(((const Svx3DLightcolor3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetValue().getBColor());
932                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).GetValue());
933                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
934             }
935 
936             if(((const Svx3DLightOnOff4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue())
937             {
938                 const basegfx::BColor aColor(((const Svx3DLightcolor4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4)).GetValue().getBColor());
939                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).GetValue());
940                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
941             }
942 
943             if(((const Svx3DLightOnOff5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue())
944             {
945                 const basegfx::BColor aColor(((const Svx3DLightcolor5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5)).GetValue().getBColor());
946                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).GetValue());
947                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
948             }
949 
950             if(((const Svx3DLightOnOff6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue())
951             {
952                 const basegfx::BColor aColor(((const Svx3DLightcolor6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetValue().getBColor());
953                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6)).GetValue());
954                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
955             }
956 
957             if(((const Svx3DLightOnOff7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue())
958             {
959                 const basegfx::BColor aColor(((const Svx3DLightcolor7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7)).GetValue().getBColor());
960                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).GetValue());
961                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
962             }
963 
964             if(((const Svx3DLightOnOff8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue())
965             {
966                 const basegfx::BColor aColor(((const Svx3DLightcolor8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetValue().getBColor());
967                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).GetValue());
968                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
969             }
970 
971             // get ambient color
972             const Color aAmbientValue(((const Svx3DAmbientcolorItem&)rSet.Get(SDRATTR_3DSCENE_AMBIENTCOLOR)).GetValue());
973             const basegfx::BColor aAmbientLight(aAmbientValue.getBColor());
974 
975             return attribute::SdrLightingAttribute(aAmbientLight, aLightVector);
976         }
977 
calculateRelativeCornerRadius(sal_Int32 nRadius,const basegfx::B2DRange & rObjectRange,double & rfCornerRadiusX,double & rfCornerRadiusY)978         void calculateRelativeCornerRadius(sal_Int32 nRadius, const basegfx::B2DRange& rObjectRange, double& rfCornerRadiusX, double& rfCornerRadiusY)
979         {
980             rfCornerRadiusX = rfCornerRadiusY = (double)nRadius;
981 
982             if(0.0 != rfCornerRadiusX)
983             {
984                 const double fHalfObjectWidth(rObjectRange.getWidth() * 0.5);
985 
986                 if(0.0 != fHalfObjectWidth)
987                 {
988                     if(rfCornerRadiusX < 0.0)
989                     {
990                         rfCornerRadiusX = 0.0;
991                     }
992 
993                     if(rfCornerRadiusX > fHalfObjectWidth)
994                     {
995                         rfCornerRadiusX = fHalfObjectWidth;
996                     }
997 
998                     rfCornerRadiusX /= fHalfObjectWidth;
999                 }
1000                 else
1001                 {
1002                     rfCornerRadiusX = 0.0;
1003                 }
1004             }
1005 
1006             if(0.0 != rfCornerRadiusY)
1007             {
1008                 const double fHalfObjectHeight(rObjectRange.getHeight() * 0.5);
1009 
1010                 if(0.0 != fHalfObjectHeight)
1011                 {
1012                     if(rfCornerRadiusY < 0.0)
1013                     {
1014                         rfCornerRadiusY = 0.0;
1015                     }
1016 
1017                     if(rfCornerRadiusY > fHalfObjectHeight)
1018                     {
1019                         rfCornerRadiusY = fHalfObjectHeight;
1020                     }
1021 
1022                     rfCornerRadiusY /= fHalfObjectHeight;
1023                 }
1024                 else
1025                 {
1026                     rfCornerRadiusY = 0.0;
1027                 }
1028             }
1029         }
1030 
1031         // #i101508# Support handing over given text-to-border distances
createNewSdrFillTextAttribute(const SfxItemSet & rSet,const SdrText * pText,const sal_Int32 * pLeft,const sal_Int32 * pUpper,const sal_Int32 * pRight,const sal_Int32 * pLower)1032         attribute::SdrFillTextAttribute createNewSdrFillTextAttribute(
1033             const SfxItemSet& rSet,
1034             const SdrText* pText,
1035             const sal_Int32* pLeft,
1036             const sal_Int32* pUpper,
1037             const sal_Int32* pRight,
1038             const sal_Int32* pLower)
1039         {
1040             attribute::SdrFillAttribute aFill;
1041             attribute::FillGradientAttribute aFillFloatTransGradient;
1042             attribute::SdrTextAttribute aText;
1043             bool bFontworkHideContour(false);
1044 
1045             // look for text first
1046             if(pText)
1047             {
1048                 aText = createNewSdrTextAttribute(rSet, *pText, pLeft, pUpper, pRight, pLower);
1049 
1050                 // when object has text and text is fontwork and hide contour is set for fontwork, force
1051                 // fill style to empty
1052                 if(!aText.getSdrFormTextAttribute().isDefault() && aText.isHideContour())
1053                 {
1054                     bFontworkHideContour = true;
1055                 }
1056             }
1057 
1058             if(!bFontworkHideContour)
1059             {
1060                 // try fill style
1061                 aFill = createNewSdrFillAttribute(rSet);
1062 
1063                 if(!aFill.isDefault())
1064                 {
1065                     // try fillfloattransparence
1066                     aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
1067                 }
1068             }
1069 
1070             if(!aFill.isDefault() || !aText.isDefault())
1071             {
1072                 return attribute::SdrFillTextAttribute(aFill, aFillFloatTransGradient, aText);
1073             }
1074 
1075             return attribute::SdrFillTextAttribute();
1076         }
1077 
1078     } // end of namespace primitive2d
1079 } // end of namespace drawinglayer
1080 
1081 //////////////////////////////////////////////////////////////////////////////
1082 // eof
1083