xref: /AOO41X/main/svx/source/customshapes/EnhancedCustomShape3d.cxx (revision 298d36787efdaf44ef5c95b58e441beba9fb89a2)
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11  *   http://www.apache.org/licenses/LICENSE-2.0
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svx.hxx"
26 #include "EnhancedCustomShape3d.hxx"
27 #include <svx/svdetc.hxx>
28 #include <svx/svdmodel.hxx>
29 #include <tools/poly.hxx>
30 #include <svx/svditer.hxx>
31 #include <svx/svdobj.hxx>
32 #include <svx/svdoashp.hxx>
33 #include <svl/poolitem.hxx>
34 #include <svl/itemset.hxx>
35 #include <svx/xfillit0.hxx>
36 #include <svx/xsflclit.hxx>
37 #include <svx/xit.hxx>
38 #include <svx/xbtmpit.hxx>
39 #include <svx/xflclit.hxx>
40 #include <svx/svdopath.hxx>
41 #include <svx/svdogrp.hxx>
42 #include <svx/svdpage.hxx>
43 #include <svx/polysc3d.hxx>
44 #include <svx/svddef.hxx>
45 #include <svx/svx3ditems.hxx>
46 #include <svx/extrud3d.hxx>
47 #include <svx/xflbmtit.hxx>
48 #include <vcl/svapp.hxx>
49 #include <svx/xlnclit.hxx>
50 #include <svx/sdasitm.hxx>
51 #include <com/sun/star/awt/Point.hpp>
52 #include <com/sun/star/drawing/Position3D.hpp>
53 #include <com/sun/star/drawing/Direction3D.hpp>
54 #include <com/sun/star/drawing/ShadeMode.hpp>
55 #include <svx/sdr/properties/properties.hxx>
56 #include <com/sun/star/drawing/EnhancedCustomShapeParameterPair.hpp>
57 #include <basegfx/polygon/b2dpolypolygontools.hxx>
58 #include <basegfx/range/b2drange.hxx>
59 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
60 #include <drawinglayer/attribute/sdrlineattribute.hxx>
61 #include <drawinglayer/attribute/sdrlinestartendattribute.hxx>
62 #include <svx/xlnwtit.hxx>
63 #include <svx/xlntrit.hxx>
64 #include <svx/xfltrit.hxx>
65 
66 #define ITEMVALUE(ItemSet,Id,Cast)  ((const Cast&)(ItemSet).Get(Id)).GetValue()
67 using namespace com::sun::star;
68 using namespace com::sun::star::uno;
69 
70 const rtl::OUString sExtrusion( RTL_CONSTASCII_USTRINGPARAM ( "Extrusion" ) );
71 
GetOrigin(SdrCustomShapeGeometryItem & rItem,double & rOriginX,double & rOriginY)72 void GetOrigin( SdrCustomShapeGeometryItem& rItem, double& rOriginX, double& rOriginY )
73 {
74     ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aOriginParaPair;
75     const rtl::OUString sOrigin( RTL_CONSTASCII_USTRINGPARAM ( "Origin" ) );
76     Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sOrigin );
77     if ( ! ( pAny && ( *pAny >>= aOriginParaPair ) && ( aOriginParaPair.First.Value >>= rOriginX ) && ( aOriginParaPair.Second.Value >>= rOriginY ) ) )
78     {
79         rOriginX = 0.50;
80         rOriginY =-0.50;
81     }
82 }
83 
GetRotateAngle(SdrCustomShapeGeometryItem & rItem,double & rAngleX,double & rAngleY)84 void GetRotateAngle( SdrCustomShapeGeometryItem& rItem, double& rAngleX, double& rAngleY )
85 {
86     ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aRotateAngleParaPair;
87     const rtl::OUString sRotateAngle( RTL_CONSTASCII_USTRINGPARAM ( "RotateAngle" ) );
88     Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sRotateAngle );
89     if ( ! ( pAny && ( *pAny >>= aRotateAngleParaPair ) && ( aRotateAngleParaPair.First.Value >>= rAngleX ) && ( aRotateAngleParaPair.Second.Value >>= rAngleY ) ) )
90     {
91         rAngleX = 0.0;
92         rAngleY = 0.0;
93     }
94     rAngleX *= F_PI180;
95     rAngleY *= F_PI180;
96 }
97 
GetSkew(SdrCustomShapeGeometryItem & rItem,double & rSkewAmount,double & rSkewAngle)98 void GetSkew( SdrCustomShapeGeometryItem& rItem, double& rSkewAmount, double& rSkewAngle )
99 {
100     ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aSkewParaPair;
101     const rtl::OUString sSkew( RTL_CONSTASCII_USTRINGPARAM ( "Skew" ) );
102     Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sSkew );
103     if ( ! ( pAny && ( *pAny >>= aSkewParaPair ) && ( aSkewParaPair.First.Value >>= rSkewAmount ) && ( aSkewParaPair.Second.Value >>= rSkewAngle ) ) )
104     {
105         rSkewAmount = 50;
106         rSkewAngle = -135;
107     }
108     rSkewAngle *= F_PI180;
109 }
110 
GetExtrusionDepth(SdrCustomShapeGeometryItem & rItem,const double * pMap,double & rBackwardDepth,double & rForwardDepth)111 void GetExtrusionDepth( SdrCustomShapeGeometryItem& rItem, const double* pMap, double& rBackwardDepth, double& rForwardDepth )
112 {
113     ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aDepthParaPair;
114     double fDepth = 0, fFraction = 0;
115     const rtl::OUString sDepth( RTL_CONSTASCII_USTRINGPARAM ( "Depth" ) );
116     Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sDepth );
117     if ( pAny && ( *pAny >>= aDepthParaPair ) && ( aDepthParaPair.First.Value >>= fDepth ) && ( aDepthParaPair.Second.Value >>= fFraction ) )
118     {
119         rForwardDepth = fDepth * fFraction;
120         rBackwardDepth = fDepth - rForwardDepth;
121     }
122     else
123     {
124         rBackwardDepth = 1270;
125         rForwardDepth = 0;
126     }
127     if ( pMap )
128     {
129         double fMap = *pMap;
130         rBackwardDepth *= fMap;
131         rForwardDepth *= fMap;
132     }
133 }
134 
GetDouble(SdrCustomShapeGeometryItem & rItem,const rtl::OUString & rPropertyName,double fDefault,const double * pMap)135 double GetDouble( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, double fDefault, const double* pMap )
136 {
137     double fRetValue = fDefault;
138     Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
139     if ( pAny )
140         *pAny >>= fRetValue;
141     if ( pMap )
142         fRetValue *= *pMap;
143     return fRetValue;
144 }
145 
GetShadeMode(SdrCustomShapeGeometryItem & rItem,const drawing::ShadeMode eDefault)146 drawing::ShadeMode GetShadeMode( SdrCustomShapeGeometryItem& rItem, const drawing::ShadeMode eDefault )
147 {
148     drawing::ShadeMode eRet( eDefault );
149     const rtl::OUString sShadeMode( RTL_CONSTASCII_USTRINGPARAM ( "ShadeMode" ) );
150     Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sShadeMode );
151     if ( pAny )
152         *pAny >>= eRet;
153     return eRet;
154 }
155 
GetInt32(SdrCustomShapeGeometryItem & rItem,const rtl::OUString & rPropertyName,const sal_Int32 nDefault)156 sal_Int32 GetInt32( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const sal_Int32 nDefault )
157 {
158     sal_Int32 nRetValue = nDefault;
159     Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
160     if ( pAny )
161         *pAny >>= nRetValue;
162     return nRetValue;
163 }
164 
GetBool(SdrCustomShapeGeometryItem & rItem,const rtl::OUString & rPropertyName,const sal_Bool bDefault)165 sal_Bool GetBool( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const sal_Bool bDefault )
166 {
167     sal_Bool bRetValue = bDefault;
168     const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
169     if ( pAny )
170         *pAny >>= bRetValue;
171     return bRetValue;
172 }
173 
GetPoint(SdrCustomShapeGeometryItem & rItem,const rtl::OUString & rPropertyName,const awt::Point & rDefault)174 awt::Point GetPoint( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const awt::Point& rDefault )
175 {
176     awt::Point aRetValue( rDefault );
177     const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
178     if ( pAny )
179         *pAny >>= aRetValue;
180     return aRetValue;
181 }
182 
GetPosition3D(SdrCustomShapeGeometryItem & rItem,const rtl::OUString & rPropertyName,const drawing::Position3D & rDefault,const double * pMap)183 drawing::Position3D GetPosition3D( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName,
184                                     const drawing::Position3D& rDefault, const double* pMap )
185 {
186     drawing::Position3D aRetValue( rDefault );
187     const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
188     if ( pAny )
189         *pAny >>= aRetValue;
190     if ( pMap )
191     {
192         aRetValue.PositionX *= *pMap;
193         aRetValue.PositionY *= *pMap;
194         aRetValue.PositionZ *= *pMap;
195     }
196     return aRetValue;
197 }
198 
GetDirection3D(SdrCustomShapeGeometryItem & rItem,const rtl::OUString & rPropertyName,const drawing::Direction3D & rDefault)199 drawing::Direction3D GetDirection3D( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const drawing::Direction3D& rDefault )
200 {
201     drawing::Direction3D aRetValue( rDefault );
202     const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
203     if ( pAny )
204         *pAny >>= aRetValue;
205     return aRetValue;
206 }
207 
Transformation2D(const SdrObject * pCustomShape,const Rectangle &,const double * pM)208 EnhancedCustomShape3d::Transformation2D::Transformation2D( const SdrObject* pCustomShape, const Rectangle& /*rBoundRect*/, const double *pM )
209 :   aCenter( pCustomShape->GetSnapRect().Center() )
210 ,   eProjectionMode( drawing::ProjectionMode_PARALLEL )
211 ,   pMap( pM )
212 {
213     SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
214     const rtl::OUString sProjectionMode( RTL_CONSTASCII_USTRINGPARAM ( "ProjectionMode" ) );
215     Any* pAny = rGeometryItem.GetPropertyValueByName( sExtrusion, sProjectionMode );
216     if ( pAny )
217         *pAny >>= eProjectionMode;
218 
219     if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
220         GetSkew( rGeometryItem, fSkew, fSkewAngle );
221     else
222     {
223         fZScreen = 0.0;
224         GetOrigin( rGeometryItem, fOriginX, fOriginY );
225         fOriginX = fOriginX * pCustomShape->GetLogicRect().GetWidth();
226         fOriginY = fOriginY * pCustomShape->GetLogicRect().GetHeight();
227 
228         const rtl::OUString sViewPoint( RTL_CONSTASCII_USTRINGPARAM ( "ViewPoint" ) );
229         drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
230         drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) );
231         fViewPoint.setX(aViewPoint.PositionX);
232         fViewPoint.setY(aViewPoint.PositionY);
233         fViewPoint.setZ(-aViewPoint.PositionZ);
234     }
235 }
236 
ApplySkewSettings(const basegfx::B3DPolygon & rPoly3D) const237 basegfx::B3DPolygon EnhancedCustomShape3d::Transformation2D::ApplySkewSettings( const basegfx::B3DPolygon& rPoly3D ) const
238 {
239     basegfx::B3DPolygon aRetval;
240 
241     sal_uInt32 j;
242     for ( j = 0L; j < rPoly3D.count(); j++ )
243     {
244         const basegfx::B3DPoint aPoint(rPoly3D.getB3DPoint(j));
245         double fDepth(-( aPoint.getZ() * fSkew ) / 100.0);
246         aRetval.append(basegfx::B3DPoint(
247             aPoint.getX() + (fDepth * cos( fSkewAngle )),
248             aPoint.getY() - (fDepth * sin( fSkewAngle )),
249             aPoint.getZ()));
250     }
251 
252     return aRetval;
253 }
254 
Transform2D(const basegfx::B3DPoint & rPoint3D) const255 Point EnhancedCustomShape3d::Transformation2D::Transform2D( const basegfx::B3DPoint& rPoint3D ) const
256 {
257     Point aPoint2D;
258     if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
259     {
260         aPoint2D.X() = (sal_Int32)rPoint3D.getX();
261         aPoint2D.Y() = (sal_Int32)rPoint3D.getY();
262     }
263     else
264     {
265         double fX = rPoint3D.getX() - fOriginX;
266         double fY = rPoint3D.getY() - fOriginY;
267         double f = ( fZScreen - fViewPoint.getZ() ) / ( rPoint3D.getZ() - fViewPoint.getZ() );
268         aPoint2D.X() = (sal_Int32)(( fX - fViewPoint.getX() ) * f + fViewPoint.getX() + fOriginX );
269         aPoint2D.Y() = (sal_Int32)(( fY - fViewPoint.getY() ) * f + fViewPoint.getY() + fOriginY );
270     }
271     aPoint2D.Move( aCenter.X(), aCenter.Y() );
272     return aPoint2D;
273 }
274 
IsParallel() const275 sal_Bool EnhancedCustomShape3d::Transformation2D::IsParallel() const
276 {
277     return eProjectionMode == com::sun::star::drawing::ProjectionMode_PARALLEL;
278 }
279 
Create3DObject(const SdrObject * pShape2d,const SdrObject * pCustomShape)280 SdrObject* EnhancedCustomShape3d::Create3DObject( const SdrObject* pShape2d, const SdrObject* pCustomShape )
281 {
282     SdrObject*  pRet = NULL;
283     SdrModel*   pModel = pCustomShape->GetModel();
284     SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
285 
286     double      fMap, *pMap = NULL;
287     if ( pModel )
288     {
289         fMap = 1.0;
290         Fraction aFraction( pModel->GetScaleFraction() );
291         if ( ( aFraction.GetNumerator() ) != 1 || ( aFraction.GetDenominator() != 1 ) )
292         {
293             fMap *= aFraction.GetNumerator();
294             fMap /= aFraction.GetDenominator();
295             pMap = &fMap;
296         }
297         if ( pModel->GetScaleUnit() != MAP_100TH_MM )
298         {
299             DBG_ASSERT( pModel->GetScaleUnit() == MAP_TWIP, "EnhancedCustomShape3d::Current MapMode is Unsupported" );
300             fMap *= 1440.0 / 2540.0;
301             pMap = &fMap;
302         }
303     }
304     if ( GetBool( rGeometryItem, sExtrusion, sal_False ) )
305     {
306         sal_Bool bIsMirroredX = ((SdrObjCustomShape*)pCustomShape)->IsMirroredX();
307         sal_Bool bIsMirroredY = ((SdrObjCustomShape*)pCustomShape)->IsMirroredY();
308         Rectangle aSnapRect( pCustomShape->GetLogicRect() );
309         long nObjectRotation = pCustomShape->GetRotateAngle();
310         if ( nObjectRotation )
311         {
312             double a = ( 36000 - nObjectRotation ) * nPi180;
313             long dx = aSnapRect.Right() - aSnapRect.Left();
314             long dy = aSnapRect.Bottom()- aSnapRect.Top();
315             Point aP( aSnapRect.TopLeft() );
316             RotatePoint( aP, pCustomShape->GetSnapRect().Center(), sin( a ), cos( a ) );
317             aSnapRect.Left() = aP.X();
318             aSnapRect.Top() = aP.Y();
319             aSnapRect.Right() = aSnapRect.Left() + dx;
320             aSnapRect.Bottom() = aSnapRect.Top() + dy;
321         }
322         Point aCenter( aSnapRect.Center() );
323 
324         SfxItemSet aSet( pCustomShape->GetMergedItemSet() );
325 
326         //SJ: vertical writing is not required, by removing this item no outliner is created
327         aSet.ClearItem( SDRATTR_TEXTDIRECTION );
328 
329         // #i105323# For 3D AutoShapes, the shadow attribute has to be applied to each
330         // created visualisation helper model shape individually. The shadow itself
331         // will then be rendered from the 3D renderer correctly for the whole 3D scene
332         // (and thus behind all objects of which the visualisation may be built). So,
333         // dio NOT remove it from the ItemSet here.
334         // aSet.ClearItem(SDRATTR_SHADOW);
335 
336         std::vector< E3dCompoundObject* > aPlaceholderObjectList;
337 
338         double fExtrusionBackward, fExtrusionForward;
339         GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
340         double fDepth = fExtrusionBackward + fExtrusionForward;
341         if ( fDepth < 1.0 )
342             fDepth = 1.0;
343 
344         drawing::ProjectionMode eProjectionMode( drawing::ProjectionMode_PARALLEL );
345         const rtl::OUString sProjectionMode( RTL_CONSTASCII_USTRINGPARAM ( "ProjectionMode" ) );
346         Any* pAny = rGeometryItem.GetPropertyValueByName( sExtrusion, sProjectionMode );
347         if ( pAny )
348             *pAny >>= eProjectionMode;
349         ProjectionType eProjectionType( eProjectionMode == drawing::ProjectionMode_PARALLEL ? PR_PARALLEL : PR_PERSPECTIVE );
350 
351         // pShape2d Umwandeln in Szene mit 3D Objekt
352         E3dDefaultAttributes a3DDefaultAttr;
353         a3DDefaultAttr.SetDefaultLatheCharacterMode( sal_True );
354         a3DDefaultAttr.SetDefaultExtrudeCharacterMode( sal_True );
355 
356         E3dScene* pScene = new E3dPolyScene( a3DDefaultAttr );
357 
358         sal_Bool bSceneHasObjects ( sal_False );
359         sal_Bool bUseTwoFillStyles( sal_False );
360 
361         drawing::ShadeMode eShadeMode( GetShadeMode( rGeometryItem, drawing::ShadeMode_FLAT ) );
362         const rtl::OUString sExtrusionColor( RTL_CONSTASCII_USTRINGPARAM ( "Color" ) );
363         sal_Bool bUseExtrusionColor = GetBool( rGeometryItem, sExtrusionColor, sal_False );
364 
365         XFillStyle eFillStyle( ITEMVALUE( aSet, XATTR_FILLSTYLE, XFillStyleItem ) );
366         pScene->GetProperties().SetObjectItem( Svx3DShadeModeItem( 0 ) );
367         aSet.Put( Svx3DPercentDiagonalItem( 0 ) );
368         aSet.Put( Svx3DTextureModeItem( 1 ) );
369         aSet.Put( Svx3DNormalsKindItem( 1 ) );
370 
371         if ( eShadeMode == drawing::ShadeMode_DRAFT )
372         {
373             aSet.Put( XLineStyleItem( XLINE_SOLID ) );
374             aSet.Put( XFillStyleItem ( XFILL_NONE ) );
375             aSet.Put( Svx3DDoubleSidedItem( sal_True ) );
376         }
377         else
378         {
379             aSet.Put( XLineStyleItem( XLINE_NONE ) );
380             if ( eFillStyle == XFILL_NONE )
381                 aSet.Put( XFillStyleItem( XFILL_SOLID ) );
382             else if ( ( eFillStyle == XFILL_BITMAP ) || ( eFillStyle == XFILL_GRADIENT ) || bUseExtrusionColor )
383                 bUseTwoFillStyles = sal_True;
384 
385             // #116336#
386             // If shapes are mirrored once (mirroring two times correct geometry again)
387             // double-sided at the object and two-sided-lighting at the scene need to be set.
388             //
389             // #122777# Also use double sided for two fill styles since there several 3d objects get
390             // created with a depth of 0; one of them is the backside which needs double-sided to
391             // get visible
392             if(bUseTwoFillStyles || (bIsMirroredX && !bIsMirroredY) || (!bIsMirroredX && bIsMirroredY))
393             {
394                 aSet.Put( Svx3DDoubleSidedItem( sal_True ) );
395                 pScene->GetProperties().SetObjectItem( Svx3DTwoSidedLightingItem( sal_True ) );
396             }
397         }
398 
399         Rectangle aBoundRect2d;
400         SdrObjListIter aIter( *pShape2d, IM_DEEPNOGROUPS );
401         const bool bMultipleSubObjects(aIter.Count() > 1);
402 
403         while( aIter.IsMore() )
404         {
405             const SdrObject* pNext = aIter.Next();
406             sal_Bool bIsPlaceholderObject = (((XFillStyleItem&)pNext->GetMergedItem( XATTR_FILLSTYLE )).GetValue() == XFILL_NONE )
407                                         && (((XLineStyleItem&)pNext->GetMergedItem( XATTR_LINESTYLE )).GetValue() == XLINE_NONE );
408             basegfx::B2DPolyPolygon aPolyPoly;
409             SfxItemSet aLocalSet(aSet);
410             XFillStyle aLocalFillStyle(eFillStyle);
411 
412             if ( pNext->ISA( SdrPathObj ) )
413             {
414                 const SfxItemSet& rSet = pNext->GetMergedItemSet();
415                 bool bNeedToConvertToContour(false);
416 
417                 // do conversion only for single line objects; for all others a fill and a
418                 // line object get created. When we have fill, we want no line. That line has
419                 // always been there, but since it was never converted to contour, it kept
420                 // invisible (all this 'hidden' logic should be migrated to primitives).
421                 if(!bMultipleSubObjects)
422                 {
423                     const XFillStyle eStyle(((XFillStyleItem&)(rSet.Get(XATTR_FILLSTYLE))).GetValue());
424 
425                     if(XFILL_NONE == eStyle)
426                     {
427                         const drawinglayer::attribute::SdrLineAttribute aLine(
428                             drawinglayer::primitive2d::createNewSdrLineAttribute(rSet));
429 
430                         bNeedToConvertToContour = (0.0 < aLine.getWidth() || 0.0 != aLine.getFullDotDashLen());
431 
432                         if(!bNeedToConvertToContour && !aLine.isDefault())
433                         {
434                             const drawinglayer::attribute::SdrLineStartEndAttribute aLineStartEnd(
435                                 drawinglayer::primitive2d::createNewSdrLineStartEndAttribute(rSet, aLine.getWidth()));
436 
437                             if((aLineStartEnd.getStartWidth() && aLineStartEnd.isStartActive())
438                                 || (aLineStartEnd.getEndWidth() && aLineStartEnd.isEndActive()))
439                             {
440                                 bNeedToConvertToContour = true;
441                             }
442                         }
443                     }
444                 }
445 
446                 if(bNeedToConvertToContour)
447                 {
448                     SdrObject* pNewObj = pNext->ConvertToContourObj(const_cast< SdrObject* >(pNext));
449                     SdrPathObj* pNewPathObj = dynamic_cast< SdrPathObj* >(pNewObj);
450 
451                     if(pNewPathObj)
452                     {
453                         aPolyPoly = pNewPathObj->GetPathPoly();
454 
455                         if(aPolyPoly.isClosed())
456                         {
457                             // correct item properties from line to fill style
458                             if(eShadeMode == drawing::ShadeMode_DRAFT)
459                             {
460                                 // for draft, create wireframe with fixed line width
461                                 aLocalSet.Put(XLineStyleItem(XLINE_SOLID));
462                                 aLocalSet.Put(XLineWidthItem(40));
463                                 aLocalFillStyle = XFILL_NONE;
464                             }
465                             else
466                             {
467                                 // switch from line to fill, copy line attr to fill attr (color, transparence)
468                                 aLocalSet.Put(XLineWidthItem(0));
469                                 aLocalSet.Put(XLineStyleItem(XLINE_NONE));
470                                 aLocalSet.Put(XFillColorItem(XubString(), ((const XLineColorItem&)(aLocalSet.Get(XATTR_LINECOLOR))).GetColorValue()));
471                                 aLocalSet.Put(XFillStyleItem(XFILL_SOLID));
472                                 aLocalSet.Put(XFillTransparenceItem(((const XLineTransparenceItem&)(aLocalSet.Get(XATTR_LINETRANSPARENCE))).GetValue()));
473                                 aLocalFillStyle = XFILL_SOLID;
474                             }
475                         }
476                         else
477                         {
478                             // correct item properties to hairlines
479                             aLocalSet.Put(XLineWidthItem(0));
480                             aLocalSet.Put(XLineStyleItem(XLINE_SOLID));
481                         }
482                     }
483 
484                     SdrObject::Free(pNewObj);
485                 }
486                 else
487                 {
488                     aPolyPoly = ((SdrPathObj*)pNext)->GetPathPoly();
489                 }
490             }
491             else
492             {
493                 SdrObject* pNewObj = pNext->ConvertToPolyObj( sal_False, sal_False );
494                 SdrPathObj* pPath = PTR_CAST( SdrPathObj, pNewObj );
495                 if ( pPath )
496                     aPolyPoly = pPath->GetPathPoly();
497                 SdrObject::Free( pNewObj );
498             }
499 
500             if( aPolyPoly.count() )
501             {
502                 if(aPolyPoly.areControlPointsUsed())
503                 {
504                     aPolyPoly = basegfx::tools::adaptiveSubdivideByAngle(aPolyPoly);
505                 }
506 
507                 const basegfx::B2DRange aTempRange(basegfx::tools::getRange(aPolyPoly));
508                 const Rectangle aBoundRect(basegfx::fround(aTempRange.getMinX()), basegfx::fround(aTempRange.getMinY()), basegfx::fround(aTempRange.getMaxX()), basegfx::fround(aTempRange.getMaxY()));
509                 aBoundRect2d.Union( aBoundRect );
510 
511                 // #122777# depth 0 is okay for planes when using double-sided
512                 E3dCompoundObject* p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, bUseTwoFillStyles ? 0 : fDepth );
513 
514                 p3DObj->NbcSetLayer( pShape2d->GetLayer() );
515                 p3DObj->SetMergedItemSet( aLocalSet );
516                 if ( bIsPlaceholderObject )
517                     aPlaceholderObjectList.push_back( p3DObj );
518                 else if ( bUseTwoFillStyles )
519                 {
520                     BitmapEx aFillBmp;
521                     sal_Bool bFillBmpTile = ((XFillBmpTileItem&)p3DObj->GetMergedItem( XATTR_FILLBMP_TILE )).GetValue();
522                     if ( bFillBmpTile )
523                     {
524                         const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem(XATTR_FILLBITMAP);
525                         aFillBmp = rBmpItm.GetGraphicObject().GetGraphic().GetBitmapEx();
526 
527                         // #122777# old adaption of FillStyle bitmap size to 5-times the original size; this is not needed
528                         // anymore and was used in old times to male the fill look better when converting to 3D. Removed
529                         // from regular 3D objects for some time, also needs to be removed from CustomShapes
530                         //
531                         //Size aLogicalSize = aFillBmp.GetPrefSize();
532                         //if ( aFillBmp.GetPrefMapMode() == MAP_PIXEL )
533                         //  aLogicalSize = Application::GetDefaultDevice()->PixelToLogic( aLogicalSize, MAP_100TH_MM );
534                         //else
535                         //  aLogicalSize = OutputDevice::LogicToLogic( aLogicalSize, aFillBmp.GetPrefMapMode(), MAP_100TH_MM );
536                         //aLogicalSize.Width()  *= 5;           ;//             :-(     nice scaling, look at engine3d/obj3d.cxx
537                         //aLogicalSize.Height() *= 5;
538                         //aFillBmp.SetPrefSize( aLogicalSize );
539                         //aFillBmp.SetPrefMapMode( MAP_100TH_MM );
540                         //p3DObj->SetMergedItem(XFillBitmapItem(String(), Graphic(aFillBmp)));
541                     }
542                     else
543                     {
544                         if ( aSnapRect != aBoundRect )
545                         {
546                             const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem(XATTR_FILLBITMAP);
547                             aFillBmp = rBmpItm.GetGraphicObject().GetGraphic().GetBitmapEx();
548                             Size aBmpSize( aFillBmp.GetSizePixel() );
549                             double fXScale = (double)aBoundRect.GetWidth() / (double)aSnapRect.GetWidth();
550                             double fYScale = (double)aBoundRect.GetHeight() / (double)aSnapRect.GetHeight();
551 
552                             Point aPt( (sal_Int32)( (double)( aBoundRect.Left() - aSnapRect.Left() )* (double)aBmpSize.Width() / (double)aSnapRect.GetWidth() ),
553                                                 (sal_Int32)( (double)( aBoundRect.Top() - aSnapRect.Top() ) * (double)aBmpSize.Height() / (double)aSnapRect.GetHeight() ) );
554                             Size aSize( (sal_Int32)( aBmpSize.Width() * fXScale ),
555                                                     (sal_Int32)( aBmpSize.Height() * fYScale ) );
556                             Rectangle aCropRect( aPt, aSize );
557                             aFillBmp.Crop( aCropRect );
558                             p3DObj->SetMergedItem(XFillBitmapItem(String(), Graphic(aFillBmp)));
559                         }
560                     }
561                     pScene->Insert3DObj( p3DObj );
562                     p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, fDepth );
563                     p3DObj->NbcSetLayer( pShape2d->GetLayer() );
564                     p3DObj->SetMergedItemSet( aLocalSet );
565                     if ( bUseExtrusionColor )
566                         p3DObj->SetMergedItem( XFillColorItem( String(), ((XSecondaryFillColorItem&)pCustomShape->GetMergedItem( XATTR_SECONDARYFILLCOLOR )).GetColorValue() ) );
567                     p3DObj->SetMergedItem( XFillStyleItem( XFILL_SOLID ) );
568                     p3DObj->SetMergedItem( Svx3DCloseFrontItem( sal_False ) );
569                     p3DObj->SetMergedItem( Svx3DCloseBackItem( sal_False ) );
570                     pScene->Insert3DObj( p3DObj );
571 
572                     // #122777# depth 0 is okay for planes when using double-sided
573                     p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, 0 );
574 
575                     p3DObj->NbcSetLayer( pShape2d->GetLayer() );
576                     p3DObj->SetMergedItemSet( aLocalSet );
577 
578                     basegfx::B3DHomMatrix aFrontTransform( p3DObj->GetTransform() );
579                     aFrontTransform.translate( 0.0, 0.0, fDepth );
580                     p3DObj->NbcSetTransform( aFrontTransform );
581 
582                     if ( ( aLocalFillStyle == XFILL_BITMAP ) && !aFillBmp.IsEmpty() )
583                     {
584                         p3DObj->SetMergedItem(XFillBitmapItem(String(), Graphic(aFillBmp)));
585                     }
586                 }
587                 else if ( aLocalFillStyle == XFILL_NONE )
588                 {
589                     XLineColorItem& rLineColor = (XLineColorItem&)p3DObj->GetMergedItem( XATTR_LINECOLOR );
590                     p3DObj->SetMergedItem( XFillColorItem( String(), rLineColor.GetColorValue() ) );
591                     p3DObj->SetMergedItem( Svx3DDoubleSidedItem( sal_True ) );
592                     p3DObj->SetMergedItem( Svx3DCloseFrontItem( sal_False ) );
593                     p3DObj->SetMergedItem( Svx3DCloseBackItem( sal_False ) );
594                 }
595                 pScene->Insert3DObj( p3DObj );
596                 bSceneHasObjects = sal_True;
597             }
598         }
599 
600         if ( bSceneHasObjects ) // is the SdrObject properly converted
601         {
602             // then we can change the return value
603             pRet = pScene;
604 
605             // Kameraeinstellungen, Perspektive ...
606             Camera3D& rCamera = (Camera3D&)pScene->GetCamera();
607             const basegfx::B3DRange& rVolume = pScene->GetBoundVolume();
608             pScene->NbcSetSnapRect( aSnapRect );
609 
610             // InitScene replacement
611             double fW = rVolume.getWidth();
612             double fH = rVolume.getHeight();
613 
614             rCamera.SetAutoAdjustProjection( sal_False );
615             rCamera.SetViewWindow( -fW / 2, - fH / 2, fW, fH);
616             basegfx::B3DPoint aLookAt( 0.0, 0.0, 0.0 );
617             basegfx::B3DPoint aCamPos( 0.0, 0.0, 100.0 );
618             rCamera.SetDefaults( basegfx::B3DPoint( 0.0, 0.0, 100.0 ), aLookAt, 100.0 );
619             rCamera.SetPosAndLookAt( aCamPos, aLookAt );
620             rCamera.SetFocalLength( 1.0 );
621             rCamera.SetProjection( eProjectionType );
622             pScene->SetCamera( rCamera );
623             pScene->SetRectsDirty();
624 
625             double fOriginX, fOriginY;
626             GetOrigin( rGeometryItem, fOriginX, fOriginY );
627             fOriginX = fOriginX * aSnapRect.GetWidth();
628             fOriginY = fOriginY * aSnapRect.GetHeight();
629 
630             basegfx::B3DHomMatrix aNewTransform( pScene->GetTransform() );
631             aNewTransform.translate( -aCenter.X(), aCenter.Y(), -pScene->GetBoundVolume().getDepth() );
632 
633             double fXRotate, fYRotate;
634             GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
635             double fZRotate = ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180;
636             if ( fZRotate != 0.0 )
637                 aNewTransform.rotate( 0.0, 0.0, fZRotate );
638             if ( bIsMirroredX )
639                 aNewTransform.scale( -1.0, 1, 1 );
640             if ( bIsMirroredY )
641                 aNewTransform.scale( 1, -1.0, 1 );
642             if( fYRotate != 0.0 )
643                 aNewTransform.rotate( 0.0, -fYRotate, 0.0 );
644             if( fXRotate != 0.0 )
645                 aNewTransform.rotate( -fXRotate, 0.0, 0.0 );
646             if ( eProjectionType == PR_PARALLEL )
647             {
648                 double fSkew, fAlpha;
649                 GetSkew( rGeometryItem, fSkew, fAlpha );
650                 if ( fSkew != 0.0 )
651                 {
652                     double fInvTanBeta( fSkew / 100.0 );
653                     if(fInvTanBeta)
654                     {
655                         aNewTransform.shearXY(
656                             fInvTanBeta * cos(fAlpha),
657                             fInvTanBeta * sin(fAlpha));
658                     }
659                 }
660                 basegfx::B3DPoint _aLookAt( 0.0, 0.0, 0.0 );
661                 basegfx::B3DPoint _aNewCamPos( 0.0, 0.0, 25000.0 );
662                 rCamera.SetPosAndLookAt( _aNewCamPos, _aLookAt );
663                 pScene->SetCamera( rCamera );
664             }
665             else
666             {
667                 aNewTransform.translate( -fOriginX, fOriginY, 0.0 );
668                 // now set correct camera position
669                 const rtl::OUString sViewPoint( RTL_CONSTASCII_USTRINGPARAM ( "ViewPoint" ) );
670                 drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
671                 drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) );
672                 double fViewPointX = aViewPoint.PositionX;
673                 double fViewPointY = aViewPoint.PositionY;
674                 double fViewPointZ = aViewPoint.PositionZ;
675                 basegfx::B3DPoint _aLookAt( fViewPointX, -fViewPointY, 0.0 );
676                 basegfx::B3DPoint aNewCamPos( fViewPointX, -fViewPointY, fViewPointZ );
677                 rCamera.SetPosAndLookAt( aNewCamPos, _aLookAt );
678                 pScene->SetCamera( rCamera );
679             }
680 
681             pScene->NbcSetTransform( aNewTransform );
682 
683             ///////////
684             // light //
685             ///////////
686 
687             const rtl::OUString sBrightness( RTL_CONSTASCII_USTRINGPARAM ( "Brightness" ) );
688             double fAmbientIntensity = GetDouble( rGeometryItem, sBrightness, 22178.0 / 655.36, NULL ) / 100.0;
689 
690 
691             const rtl::OUString sFirstLightDirection( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightDirection" ) );
692             drawing::Direction3D aFirstLightDirectionDefault( 50000, 0, 10000 );
693             drawing::Direction3D aFirstLightDirection( GetDirection3D( rGeometryItem, sFirstLightDirection, aFirstLightDirectionDefault ) );
694             if ( aFirstLightDirection.DirectionZ == 0.0 )
695                 aFirstLightDirection.DirectionZ = 1.0;
696 
697             const rtl::OUString sFirstLightLevel( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightLevel" ) );
698             double fLightIntensity = GetDouble( rGeometryItem, sFirstLightLevel, 43712.0 / 655.36, NULL ) / 100.0;
699 
700             const rtl::OUString sFirstLightHarsh( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightHarsh" ) );
701             /* sal_Bool bFirstLightHarsh = */ GetBool( rGeometryItem, sFirstLightHarsh, sal_False );
702 
703             const rtl::OUString sSecondLightDirection( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightDirection" ) );
704             drawing::Direction3D aSecondLightDirectionDefault( -50000, 0, 10000 );
705             drawing::Direction3D aSecondLightDirection( GetDirection3D( rGeometryItem, sSecondLightDirection, aSecondLightDirectionDefault ) );
706             if ( aSecondLightDirection.DirectionZ == 0.0 )
707                 aSecondLightDirection.DirectionZ = -1;
708 
709             const rtl::OUString sSecondLightLevel( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightLevel" ) );
710             double fLight2Intensity = GetDouble( rGeometryItem, sSecondLightLevel, 43712.0 / 655.36, NULL ) / 100.0;
711 
712             const rtl::OUString sSecondLightHarsh( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightHarsh" ) );
713             const rtl::OUString sLightFace( RTL_CONSTASCII_USTRINGPARAM ( "LightFace" ) );
714             /* sal_Bool bLight2Harsh = */ GetBool( rGeometryItem, sSecondLightHarsh, sal_False );
715             /* sal_Bool bLightFace = */ GetBool( rGeometryItem, sLightFace, sal_False );
716 
717             sal_uInt16 nAmbientColor = (sal_uInt16)( fAmbientIntensity * 255.0 );
718             if ( nAmbientColor > 255 )
719                 nAmbientColor = 255;
720             Color aGlobalAmbientColor( (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor );
721             pScene->GetProperties().SetObjectItem( Svx3DAmbientcolorItem( aGlobalAmbientColor ) );
722 
723             sal_uInt8 nSpotLight1 = (sal_uInt8)( fLightIntensity * 255.0 );
724             basegfx::B3DVector aSpotLight1( aFirstLightDirection.DirectionX, - ( aFirstLightDirection.DirectionY ), -( aFirstLightDirection.DirectionZ ) );
725             aSpotLight1.normalize();
726             pScene->GetProperties().SetObjectItem( Svx3DLightOnOff1Item( sal_True ) );
727             Color aAmbientSpot1Color( nSpotLight1, nSpotLight1, nSpotLight1 );
728             pScene->GetProperties().SetObjectItem( Svx3DLightcolor1Item( aAmbientSpot1Color ) );
729             pScene->GetProperties().SetObjectItem( Svx3DLightDirection1Item( aSpotLight1 ) );
730 
731             sal_uInt8 nSpotLight2 = (sal_uInt8)( fLight2Intensity * 255.0 );
732             basegfx::B3DVector aSpotLight2( aSecondLightDirection.DirectionX, -aSecondLightDirection.DirectionY, -aSecondLightDirection.DirectionZ );
733             aSpotLight2.normalize();
734             pScene->GetProperties().SetObjectItem( Svx3DLightOnOff2Item( sal_True ) );
735             Color aAmbientSpot2Color( nSpotLight2, nSpotLight2, nSpotLight2 );
736             pScene->GetProperties().SetObjectItem( Svx3DLightcolor2Item( aAmbientSpot2Color ) );
737             pScene->GetProperties().SetObjectItem( Svx3DLightDirection2Item( aSpotLight2 ) );
738 
739                 sal_uInt8 nSpotLight3 = 70;
740                 basegfx::B3DVector aSpotLight3( 0.0, 0.0, 1.0 );
741                 pScene->GetProperties().SetObjectItem( Svx3DLightOnOff3Item( sal_True ) );
742                 Color aAmbientSpot3Color( nSpotLight3, nSpotLight3, nSpotLight3 );
743                 pScene->GetProperties().SetObjectItem( Svx3DLightcolor3Item( aAmbientSpot3Color ) );
744                 pScene->GetProperties().SetObjectItem( Svx3DLightDirection3Item( aSpotLight3 ) );
745 
746             const rtl::OUString sSpecularity( RTL_CONSTASCII_USTRINGPARAM ( "Specularity" ) );
747             const rtl::OUString sDiffusion( RTL_CONSTASCII_USTRINGPARAM ( "Diffusion" ) );
748             const rtl::OUString sShininess( RTL_CONSTASCII_USTRINGPARAM ( "Shininess" ) );
749             const rtl::OUString sMetal( RTL_CONSTASCII_USTRINGPARAM ( "Metal" ) );
750             double fSpecular = GetDouble( rGeometryItem, sSpecularity, 0, NULL ) / 100;
751             sal_Bool bMetal = GetBool( rGeometryItem, sMetal, sal_False );
752 
753             Color aSpecularCol( 225,225,225 );
754             if ( bMetal )
755             {
756                 aSpecularCol = Color( 200, 200, 200 );
757                 fSpecular += 0.15;
758             }
759             sal_Int32 nIntensity = (sal_Int32)fSpecular * 100;
760             if ( nIntensity > 100 )
761                 nIntensity = 100;
762             else if ( nIntensity < 0 )
763                 nIntensity = 0;
764             nIntensity = 100 - nIntensity;
765             pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularItem( aSpecularCol ) );
766             pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularIntensityItem( (sal_uInt16)nIntensity ) );
767 
768             pScene->SetLogicRect( CalculateNewSnapRect( pCustomShape, aSnapRect, aBoundRect2d, pMap ) );
769 
770             // removing placeholder objects
771             std::vector< E3dCompoundObject* >::iterator aObjectListIter( aPlaceholderObjectList.begin() );
772             while ( aObjectListIter != aPlaceholderObjectList.end() )
773             {
774                 pScene->Remove3DObj( *aObjectListIter );
775                 delete *aObjectListIter++;
776             }
777         }
778         else
779             delete pScene;
780     }
781     return pRet;
782 }
783 
CalculateNewSnapRect(const SdrObject * pCustomShape,const Rectangle & rSnapRect,const Rectangle & rBoundRect,const double * pMap)784 Rectangle EnhancedCustomShape3d::CalculateNewSnapRect( const SdrObject* pCustomShape, const Rectangle& rSnapRect, const Rectangle& rBoundRect, const double* pMap )
785 {
786     SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
787     const Point aCenter( rSnapRect.Center() );
788     double fExtrusionBackward, fExtrusionForward;
789     GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
790     sal_uInt32 i;
791 
792     // creating initial bound volume ( without rotation. skewing.and camera )
793     basegfx::B3DPolygon aBoundVolume;
794     const Polygon aPolygon( rBoundRect );
795 
796     for ( i = 0L; i < 4L; i++ )
797     {
798         aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), -fExtrusionForward));
799     }
800 
801     for ( i = 0L; i < 4L; i++ )
802     {
803         aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), fExtrusionBackward));
804     }
805 
806     const rtl::OUString sRotationCenter( RTL_CONSTASCII_USTRINGPARAM ( "RotationCenter" ) );
807     drawing::Direction3D aRotationCenterDefault( 0, 0, 0 ); // default seems to be wrong, a fractional size of shape has to be used!!
808     drawing::Direction3D aRotationCenter( GetDirection3D( rGeometryItem, sRotationCenter, aRotationCenterDefault ) );
809 
810     // double XCenterInGUnits = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationCenterX, 0 );
811     // double YCenterInGUnits = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationCenterY, 0 );
812 
813     // sal_Int32 nRotationXAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisX, 100 );
814     // sal_Int32 nRotationYAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisY, 0 );
815     // sal_Int32 nRotationZAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisZ, 0 );
816 
817 
818     double fXRotate, fYRotate;
819     GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
820     double fZRotate = - ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180;
821 
822     // rotating bound volume
823     basegfx::B3DHomMatrix aMatrix;
824     aMatrix.translate(-aRotationCenter.DirectionX, -aRotationCenter.DirectionY, -aRotationCenter.DirectionZ);
825     if ( fZRotate != 0.0 )
826         aMatrix.rotate( 0.0, 0.0, fZRotate );
827     if ( ((SdrObjCustomShape*)pCustomShape)->IsMirroredX() )
828         aMatrix.scale( -1.0, 1, 1 );
829     if ( ((SdrObjCustomShape*)pCustomShape)->IsMirroredY() )
830         aMatrix.scale( 1, -1.0, 1 );
831     if( fYRotate != 0.0 )
832         aMatrix.rotate( 0.0, fYRotate, 0.0 );
833     if( fXRotate != 0.0 )
834         aMatrix.rotate( -fXRotate, 0.0, 0.0 );
835     aMatrix.translate(aRotationCenter.DirectionX, aRotationCenter.DirectionY, aRotationCenter.DirectionZ);
836     aBoundVolume.transform(aMatrix);
837 
838     Transformation2D aTransformation2D( pCustomShape, rSnapRect, pMap );
839     if ( aTransformation2D.IsParallel() )
840         aBoundVolume = aTransformation2D.ApplySkewSettings( aBoundVolume );
841 
842     Polygon aTransformed( 8 );
843     for ( i = 0L; i < 8L; i++ )
844         aTransformed[ (sal_uInt16)i ] = aTransformation2D.Transform2D( aBoundVolume.getB3DPoint( i ) );
845 
846     return aTransformed.GetBoundRect();
847 }
848