xref: /AOO41X/main/basegfx/inc/basegfx/point/b3dpoint.hxx (revision ce9c7ef7bd056b6da7d6eeebb749fbf2160d647b)
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21 
22 
23 
24 #ifndef _BGFX_POINT_B3DPOINT_HXX
25 #define _BGFX_POINT_B3DPOINT_HXX
26 
27 #include <basegfx/tuple/b3dtuple.hxx>
28 
29 namespace basegfx
30 {
31     // predeclaration
32     class B3DHomMatrix;
33 
34     /** Base Point class with three double values
35 
36         This class derives all operators and common handling for
37         a 3D data class from B3DTuple. All necessary extensions
38         which are special for points will be added here.
39 
40         @see B3DTuple
41     */
42     class B3DPoint : public ::basegfx::B3DTuple
43     {
44     public:
45         /** Create a 3D Point
46 
47             The point is initialized to (0.0, 0.0, 0.0)
48         */
B3DPoint()49         B3DPoint()
50         :   B3DTuple()
51         {}
52 
53         /** Create a 3D Point
54 
55             @param fX
56             This parameter is used to initialize the X-coordinate
57             of the 3D Point.
58 
59             @param fY
60             This parameter is used to initialize the Y-coordinate
61             of the 3D Point.
62 
63             @param fZ
64             This parameter is used to initialize the Z-coordinate
65             of the 3D Point.
66         */
B3DPoint(double fX,double fY,double fZ)67         B3DPoint(double fX, double fY, double fZ)
68         :   B3DTuple(fX, fY, fZ)
69         {}
70 
71         /** Create a copy of a 3D Point
72 
73             @param rVec
74             The 3D Point which will be copied.
75         */
B3DPoint(const B3DPoint & rVec)76         B3DPoint(const B3DPoint& rVec)
77         :   B3DTuple(rVec)
78         {}
79 
80         /** constructor with tuple to allow copy-constructing
81             from B3DTuple-based classes
82         */
B3DPoint(const::basegfx::B3DTuple & rTuple)83         B3DPoint(const ::basegfx::B3DTuple& rTuple)
84         :   B3DTuple(rTuple)
85         {}
86 
~B3DPoint()87         ~B3DPoint()
88         {}
89 
90         /** *=operator to allow usage from B3DPoint, too
91         */
operator *=(const B3DPoint & rPnt)92         B3DPoint& operator*=( const B3DPoint& rPnt )
93         {
94             mfX *= rPnt.mfX;
95             mfY *= rPnt.mfY;
96             mfZ *= rPnt.mfZ;
97             return *this;
98         }
99 
100         /** *=operator to allow usage from B3DPoint, too
101         */
operator *=(double t)102         B3DPoint& operator*=(double t)
103         {
104             mfX *= t;
105             mfY *= t;
106             mfZ *= t;
107             return *this;
108         }
109 
110         /** assignment operator to allow assigning the results
111             of B3DTuple calculations
112         */
operator =(const::basegfx::B3DTuple & rVec)113         B3DPoint& operator=( const ::basegfx::B3DTuple& rVec )
114         {
115             mfX = rVec.getX();
116             mfY = rVec.getY();
117             mfZ = rVec.getZ();
118             return *this;
119         }
120 
121         /** Transform point by given transformation matrix.
122 
123             The translational components of the matrix are, in
124             contrast to B3DVector, applied.
125         */
126         B3DPoint& operator*=( const ::basegfx::B3DHomMatrix& rMat );
127 
getEmptyPoint()128         static const B3DPoint& getEmptyPoint()
129         {
130             return (const B3DPoint&) ::basegfx::B3DTuple::getEmptyTuple();
131         }
132     };
133 
134     // external operators
135     //////////////////////////////////////////////////////////////////////////
136 
137     /** Transform B3DPoint by given transformation matrix.
138 
139         Since this is a Point, translational components of the
140         matrix are used.
141     */
142     B3DPoint operator*( const B3DHomMatrix& rMat, const B3DPoint& rPoint );
143 
144 } // end of namespace basegfx
145 
146 #endif /* _BGFX_POINT_B3DPOINT_HXX */
147