xref: /AOO41X/main/drawinglayer/inc/drawinglayer/attribute/sdrlightingattribute3d.hxx (revision 4bfbcde8d64cc5d114df10dce4a9ed79eff32278)
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21 
22 #ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX
23 #define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX
24 
25 #include <drawinglayer/drawinglayerdllapi.h>
26 #include <vector>
27 
28 //////////////////////////////////////////////////////////////////////////////
29 // predefines
30 
31 namespace basegfx {
32     class BColor;
33     class B3DVector;
34 }
35 
36 namespace drawinglayer { namespace attribute {
37     class ImpSdrLightingAttribute;
38     class Sdr3DLightAttribute;
39 }}
40 
41 //////////////////////////////////////////////////////////////////////////////
42 
43 namespace drawinglayer
44 {
45     namespace attribute
46     {
47         class DRAWINGLAYER_DLLPUBLIC SdrLightingAttribute
48         {
49         private:
50             ImpSdrLightingAttribute*            mpSdrLightingAttribute;
51 
52         public:
53             /// constructors/assignmentoperator/destructor
54             SdrLightingAttribute(
55                 const basegfx::BColor& rAmbientLight,
56                 const ::std::vector< Sdr3DLightAttribute >& rLightVector);
57             SdrLightingAttribute();
58             SdrLightingAttribute(const SdrLightingAttribute& rCandidate);
59             SdrLightingAttribute& operator=(const SdrLightingAttribute& rCandidate);
60             ~SdrLightingAttribute();
61 
62             // checks if the incarnation is default constructed
63             bool isDefault() const;
64 
65             // compare operator
66             bool operator==(const SdrLightingAttribute& rCandidate) const;
67 
68             // data read access
69             const basegfx::BColor& getAmbientLight() const;
70             const ::std::vector< Sdr3DLightAttribute >& getLightVector() const;
71 
72             // color model solver
73             basegfx::BColor solveColorModel(
74                 const basegfx::B3DVector& rNormalInEyeCoordinates,
75                 const basegfx::BColor& rColor, const basegfx::BColor& rSpecular,
76                 const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity) const;
77         };
78     } // end of namespace attribute
79 } // end of namespace drawinglayer
80 
81 //////////////////////////////////////////////////////////////////////////////
82 
83 #endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX
84 
85 // eof
86