xref: /AOO41X/main/drawinglayer/inc/drawinglayer/primitive3d/sdrprimitive3d.hxx (revision 4f506f19cd544df9572ed8c88b6bdbc6c8f33210)
1 /**************************************************************
2  *
3  * Licensed to the Apache Software Foundation (ASF) under one
4  * or more contributor license agreements.  See the NOTICE file
5  * distributed with this work for additional information
6  * regarding copyright ownership.  The ASF licenses this file
7  * to you under the Apache License, Version 2.0 (the
8  * "License"); you may not use this file except in compliance
9  * with the License.  You may obtain a copy of the License at
10  *
11  *   http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing,
14  * software distributed under the License is distributed on an
15  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16  * KIND, either express or implied.  See the License for the
17  * specific language governing permissions and limitations
18  * under the License.
19  *
20  *************************************************************/
21 
22 
23 
24 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
25 #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
26 
27 #include <drawinglayer/drawinglayerdllapi.h>
28 #include <drawinglayer/primitive3d/baseprimitive3d.hxx>
29 #include <basegfx/matrix/b3dhommatrix.hxx>
30 #include <basegfx/vector/b2dvector.hxx>
31 #include <drawinglayer/attribute/sdrallattribute3d.hxx>
32 #include <drawinglayer/primitive3d/sdrextrudelathetools3d.hxx>
33 #include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
34 
35 //////////////////////////////////////////////////////////////////////////////
36 
37 namespace drawinglayer
38 {
39     /** SdrPrimitive3D class
40 
41         Base class for the more complicated geometric primitives, so
42         derive from buffered primitive to allow overloading of
43         create3DDecomposition there.
44      */
45     namespace primitive3d
46     {
47         class DRAWINGLAYER_DLLPUBLIC SdrPrimitive3D : public BufferedDecompositionPrimitive3D
48         {
49         private:
50             /// object surface attributes
51             basegfx::B3DHomMatrix                       maTransform;
52             basegfx::B2DVector                          maTextureSize;
53             attribute::SdrLineFillShadowAttribute3D     maSdrLFSAttribute;
54             attribute::Sdr3DObjectAttribute             maSdr3DObjectAttribute;
55 
56         protected:
57             /** Standard implementation for primitive3D which
58                 will use maTransform as range and expand by evtl. line width / 2
59              */
60             basegfx::B3DRange getStandard3DRange() const;
61 
62             /** implementation for primitive3D which
63                 will use given Slice3Ds and expand by evtl. line width / 2
64              */
65             basegfx::B3DRange get3DRangeFromSlices(const Slice3DVector& rSlices) const;
66 
67         public:
68             /// constructor
69             SdrPrimitive3D(
70                 const basegfx::B3DHomMatrix& rTransform,
71                 const basegfx::B2DVector& rTextureSize,
72                 const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
73                 const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute);
74 
75             /// data read access
getTransform() const76             const basegfx::B3DHomMatrix& getTransform() const { return maTransform; }
getTextureSize() const77             const basegfx::B2DVector& getTextureSize() const { return maTextureSize; }
getSdrLFSAttribute() const78             const attribute::SdrLineFillShadowAttribute3D& getSdrLFSAttribute() const { return maSdrLFSAttribute; }
getSdr3DObjectAttribute() const79             const attribute::Sdr3DObjectAttribute getSdr3DObjectAttribute() const { return maSdr3DObjectAttribute; }
80 
81             /// compare operator
82             virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
83         };
84     } // end of namespace primitive3d
85 } // end of namespace drawinglayer
86 
87 //////////////////////////////////////////////////////////////////////////////
88 
89 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
90 
91 //////////////////////////////////////////////////////////////////////////////
92 // eof
93