xref: /AOO41X/main/drawinglayer/inc/drawinglayer/primitive3d/sdrdecompositiontools3d.hxx (revision 4f506f19cd544df9572ed8c88b6bdbc6c8f33210)
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21 
22 
23 
24 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRDECOMPOSITIONTOOLS3D_HXX
25 #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRDECOMPOSITIONTOOLS3D_HXX
26 
27 #include <drawinglayer/drawinglayerdllapi.h>
28 #include <drawinglayer/primitive3d/baseprimitive3d.hxx>
29 #include <com/sun/star/drawing/TextureProjectionMode.hpp>
30 #include <vector>
31 
32 //////////////////////////////////////////////////////////////////////////////
33 // predefines
34 
35 namespace basegfx {
36     class B3DPolygon;
37     class B3DPolyPolygon;
38     class B3DHomMatrix;
39     class B2DVector;
40 }
41 
42 namespace drawinglayer { namespace attribute {
43     class SdrLineAttribute;
44     class SdrFillAttribute;
45     class Sdr3DObjectAttribute;
46     class FillGradientAttribute;
47     class SdrShadowAttribute;
48 }}
49 
50 //////////////////////////////////////////////////////////////////////////////
51 
52 namespace drawinglayer
53 {
54     namespace primitive3d
55     {
56         // #i98295#
57         basegfx::B3DRange getRangeFrom3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill);
58         void applyNormalsKindSphereTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill, const basegfx::B3DRange& rRange);
59         void applyNormalsKindFlatTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill);
60         void applyNormalsInvertTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill);
61 
62         // #i98314#
63         void applyTextureTo3DGeometry(
64             ::com::sun::star::drawing::TextureProjectionMode eModeX,
65             ::com::sun::star::drawing::TextureProjectionMode eModeY,
66             ::std::vector< basegfx::B3DPolyPolygon >& rFill,
67             const basegfx::B3DRange& rRange,
68             const basegfx::B2DVector& rTextureSize);
69 
70         Primitive3DSequence create3DPolyPolygonLinePrimitives(
71             const basegfx::B3DPolyPolygon& rUnitPolyPolygon,
72             const basegfx::B3DHomMatrix& rObjectTransform,
73             const attribute::SdrLineAttribute& rLine);
74 
75         Primitive3DSequence create3DPolyPolygonFillPrimitives(
76             const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
77             const basegfx::B3DHomMatrix& rObjectTransform,
78             const basegfx::B2DVector& rTextureSize,
79             const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute,
80             const attribute::SdrFillAttribute& rFill,
81             const attribute::FillGradientAttribute& rFillGradient);
82 
83         Primitive3DSequence createShadowPrimitive3D(
84             const Primitive3DSequence& rSource,
85             const attribute::SdrShadowAttribute& rShadow,
86             bool bShadow3D);
87 
88         Primitive3DSequence createHiddenGeometryPrimitives3D(
89             const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
90             const basegfx::B3DHomMatrix& rObjectTransform,
91             const basegfx::B2DVector& rTextureSize,
92             const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute);
93 
94     } // end of namespace primitive3d
95 } // end of namespace drawinglayer
96 
97 //////////////////////////////////////////////////////////////////////////////
98 
99 #endif //_DRAWINGLAYER_PRIMITIVE3D_SDRDECOMPOSITIONTOOLS3D_HXX
100 
101 // eof
102