xref: /AOO41X/main/svx/inc/svx/sdr/overlay/overlaymanagerbuffered.hxx (revision a56bd57b6589a8d3cc2cdff6932c7993d643327b)
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21 
22 
23 
24 #ifndef _SDR_OVERLAY_OVERLAYMANAGERBUFFERED_HXX
25 #define _SDR_OVERLAY_OVERLAYMANAGERBUFFERED_HXX
26 
27 #include <svx/sdr/overlay/overlaymanager.hxx>
28 #include <basegfx/range/b2irange.hxx>
29 #include <vcl/virdev.hxx>
30 
31 //////////////////////////////////////////////////////////////////////////////
32 // predeclarations
33 
34 class VirtualDevice;
35 
36 //////////////////////////////////////////////////////////////////////////////
37 
38 namespace sdr
39 {
40     namespace overlay
41     {
42         class OverlayManagerBuffered : public OverlayManager
43         {
44         protected:
45             // The VirtualDevice for draw window content buffering, this
46             // is the view content without overlay
47             VirtualDevice                           maBufferDevice;
48 
49             // #i73602# The VirtualDevice for OverlayPaint buffering. This
50             // is an extra device to avoid flickering of overlay paints
51             VirtualDevice                           maOutputBufferDevice;
52 
53             // Timer for buffering
54             Timer                                   maBufferTimer;
55 
56             // Range for buffering (in pixel to be independent from mapMode)
57             basegfx::B2IRange                       maBufferRememberedRangePixel;
58 
59             // bitfield
60             // Flag to decide if PreRendering shall be used for overlay refreshes.
61             // Default is false.
62             unsigned                                mbRefreshWithPreRendering : 1;
63 
64             // link for timer
65             DECL_LINK(ImpBufferTimerHandler, AutoTimer*);
66 
67             // Internal methods for buffering
68             void ImpPrepareBufferDevice();
69             void ImpRestoreBackground() const ;
70             void ImpRestoreBackground(const Region& rRegionPixel) const;
71             void ImpSaveBackground(const Region& rRegion, OutputDevice* pPreRenderDevice = 0L);
72 
73         public:
74             OverlayManagerBuffered(
75                 OutputDevice& rOutputDevice,
76                 bool bRefreshWithPreRendering = false);
77             virtual ~OverlayManagerBuffered();
78 
79             // complete redraw
80             virtual void completeRedraw(const Region& rRegion, OutputDevice* pPreRenderDevice = 0L) const;
81 
82             // flush. Do buffered updates.
83             virtual void flush();
84 
85             // #i68597# part of content gets copied, react on it
86             virtual void copyArea(const Point& rDestPt, const Point& rSrcPt, const Size& rSrcSize);
87 
88             // restore part of background. Implemented form buffered versions only.
89             virtual void restoreBackground(const Region& rRegion) const;
90 
91             // invalidate the given range at local OutputDevice
92             virtual void invalidateRange(const basegfx::B2DRange& rRange);
93 
94             // access to RefreshWithPreRendering Flag
DoRefreshWithPreRendering() const95             bool DoRefreshWithPreRendering() const { return mbRefreshWithPreRendering; }
96             void SetRefreshWithPreRendering(bool bNew);
97         };
98     } // end of namespace overlay
99 } // end of namespace sdr
100 
101 //////////////////////////////////////////////////////////////////////////////
102 
103 #endif //_SDR_OVERLAY_OVERLAYMANAGERBUFFERED_HXX
104 
105 // eof
106