Searched refs:BreakupUnit_character (Results 1 – 4 of 4) sorted by relevance
38 BreakupUnit_character, enumerator76 … const Primitive2DSequence& getResult(BreakupUnit aBreakupUnit = BreakupUnit_character) const;
215 case BreakupUnit_character: in breakup()
490 … aPathTextBreakupHelper.getResult(drawinglayer::primitive2d::BreakupUnit_character)); in decomposePathNode()
538 … alocalTextBreakupHelper.getResult(drawinglayer::primitive2d::BreakupUnit_character)); in decomposeTextWithStyle()