Searched refs:aCurrB (Results 1 – 2 of 2) sorted by relevance
319 B2DPoint aCurrB(rCandidateB.getB2DPoint(0L)); in findCutsAndTouchesAndCommonForBezier() local324 const B2DRange aRangeB(aCurrB, aNextB); in findCutsAndTouchesAndCommonForBezier()329 if(!(aCurrA.equal(aNextA) || aCurrB.equal(aNextB))) in findCutsAndTouchesAndCommonForBezier()332 const B2DVector aVecB(aNextB - aCurrB); in findCutsAndTouchesAndCommonForBezier()339 …fCutA = (aVecB.getY() * (aCurrB.getX() - aCurrA.getX()) + aVecB.getX() * (aCurrA.getY() - aCurrB.g… in findCutsAndTouchesAndCommonForBezier()351 … fCutB = (aCurrA.getX() + (fCutA * aVecA.getX()) - aCurrB.getX()) / aVecB.getX(); in findCutsAndTouchesAndCommonForBezier()355 … fCutB = (aCurrA.getY() + (fCutA * aVecA.getY()) - aCurrB.getY()) / aVecB.getY(); in findCutsAndTouchesAndCommonForBezier()386 … rTempPointsB.push_back(temporaryPoint(aCurrB, b, 0.0)); in findCutsAndTouchesAndCommonForBezier()391 … const B2DPoint aCutPoint(interpolate(aCurrB, aNextB, fCutB)); in findCutsAndTouchesAndCommonForBezier()401 aCurrB = aNextB; in findCutsAndTouchesAndCommonForBezier()[all …]
235 const basegfx::B3DPoint aCurrB(aSubB.getB3DPoint(b)); in impCreateInBetweenNormals() local238 basegfx::B3DVector aDepth(aCurrB - aCurrA); in impCreateInBetweenNormals()