Searched refs:aNextB (Results 1 – 3 of 3) sorted by relevance
| /AOO41X/main/basegfx/source/polygon/ |
| H A D | b2dpolygoncutandtouch.cxx | 323 const B2DPoint aNextB(rCandidateB.getB2DPoint(b + 1L)); in findCutsAndTouchesAndCommonForBezier() local 324 const B2DRange aRangeB(aCurrB, aNextB); in findCutsAndTouchesAndCommonForBezier() 329 if(!(aCurrA.equal(aNextA) || aCurrB.equal(aNextB))) in findCutsAndTouchesAndCommonForBezier() 332 const B2DVector aVecB(aNextB - aCurrB); in findCutsAndTouchesAndCommonForBezier() 391 … const B2DPoint aCutPoint(interpolate(aCurrB, aNextB, fCutB)); in findCutsAndTouchesAndCommonForBezier() 401 aCurrB = aNextB; in findCutsAndTouchesAndCommonForBezier() 612 … const B2DPoint aNextB(rCandidate.getB2DPoint(b + 1L == nPointCount ? 0L : b + 1L)); in findCuts() local 613 const B2DRange aRangeB(aCurrB, aNextB); in findCuts() 623 … findEdgeCutsTwoEdges(aCurrA, aNextA, aCurrB, aNextB, a, b, rTempPoints, rTempPoints); in findCuts() 627 aCurrB = aNextB; in findCuts() [all …]
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| H A D | b2dpolypolygoncutter.cxx | 224 const B2DCubicBezier aNextB(createSegment(rPNb, false)); in impHandleCommon() local 227 if(aNextB.equal(aPrevB)) in impHandleCommon() 236 if(aNextA.equal(aNextB)) in impHandleCommon() 248 else if(aPrevA.equal(aNextB)) in impHandleCommon() 262 else if(aNextA.equal(aNextB)) in impHandleCommon() 327 … const B2DVector aNextCB(aNextB.interpolatePoint(0.5) - aNextB.getStartPoint()); in impHandleCommon() 454 const B2DVector aNextB(rNextB - aPoint); in impHandleCommon() local 457 const bool bLeave(impLeftOfEdges(aPrevA, aNextA, aNextB)); in impHandleCommon()
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| /AOO41X/main/drawinglayer/source/primitive3d/ |
| H A D | sdrextrudelathetools3d.cxx | 244 const basegfx::B3DPoint aNextB(aSubB.getB3DPoint(nIndNext)); in impCreateInBetweenNormals() local 245 aDepth = aNextB - aNextA; in impCreateInBetweenNormals()
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