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Searched refs:maSelectedLight (Results 1 – 2 of 2) sorted by relevance

/AOO41X/main/svx/source/dialog/
H A Ddlgctl3d.cxx263 maSelectedLight(NO_LIGHT_SELECTED), in Svx3DLightControl()
288 maSelectedLight(NO_LIGHT_SELECTED), in Svx3DLightControl()
421 const bool bIsSelectedLight(a == maSelectedLight); in ConstructLightObjects()
450 if(NO_LIGHT_SELECTED == maSelectedLight) in AdaptToSelectedLight()
461 basegfx::B3DVector aDirection(GetLightDirection(maSelectedLight)); in AdaptToSelectedLight()
486 E3dObject* pSelectedLight = maLightObjects[sal_Int32(maSelectedLight)]; in AdaptToSelectedLight()
528 maSelectedLight = NO_LIGHT_SELECTED; in TrySelection()
551 if(aNewSelectedLight != maSelectedLight) in TrySelection()
765 if((NO_LIGHT_SELECTED != maSelectedLight) && (GetLightOnOff(maSelectedLight))) in IsSelectionValid()
777 basegfx::B3DVector aDirection(GetLightDirection(maSelectedLight)); in GetPosition()
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/AOO41X/main/svx/inc/svx/
H A Ddlgctl3d.hxx88 sal_uInt32 maSelectedLight; member in Svx3DLightControl
149 sal_uInt32 GetSelectedLight() { return maSelectedLight; } in GetSelectedLight()