Searched refs:maSelectedLight (Results 1 – 2 of 2) sorted by relevance
263 maSelectedLight(NO_LIGHT_SELECTED), in Svx3DLightControl()288 maSelectedLight(NO_LIGHT_SELECTED), in Svx3DLightControl()421 const bool bIsSelectedLight(a == maSelectedLight); in ConstructLightObjects()450 if(NO_LIGHT_SELECTED == maSelectedLight) in AdaptToSelectedLight()461 basegfx::B3DVector aDirection(GetLightDirection(maSelectedLight)); in AdaptToSelectedLight()486 E3dObject* pSelectedLight = maLightObjects[sal_Int32(maSelectedLight)]; in AdaptToSelectedLight()528 maSelectedLight = NO_LIGHT_SELECTED; in TrySelection()551 if(aNewSelectedLight != maSelectedLight) in TrySelection()765 if((NO_LIGHT_SELECTED != maSelectedLight) && (GetLightOnOff(maSelectedLight))) in IsSelectionValid()777 basegfx::B3DVector aDirection(GetLightDirection(maSelectedLight)); in GetPosition()[all …]
88 sal_uInt32 maSelectedLight; member in Svx3DLightControl149 sal_uInt32 GetSelectedLight() { return maSelectedLight; } in GetSelectedLight()