Searched refs:mnUnitsPerPixel (Results 1 – 4 of 4) sorted by relevance
747 mnUnitsPerPixel( 1 ), in SalLayout()1186 pNewGlyphWidths[ i ] += nDelta * mnUnitsPerPixel; in ApplyDXArray()1237 nNewWidth *= mnUnitsPerPixel; in Justify()1566 aRelativePos.X() /= mnUnitsPerPixel; in GetNextGlyphs()1567 aRelativePos.Y() /= mnUnitsPerPixel; in GetNextGlyphs()1678 mnUnitsPerPixel = rBaseLayout.GetUnitsPerPixel(); in MultiSalLayout()1733 nTargetWidth *= mnUnitsPerPixel; // convert target width to base font units in AdjustLayout()1779 if( mnUnitsPerPixel > 1 ) in AdjustLayout()1784 nVal += (mnUnitsPerPixel + 1) / 2; in AdjustLayout()1785 pJustificationArray[ i ] = nVal / mnUnitsPerPixel; in AdjustLayout()[all …]
168 int GetUnitsPerPixel() const { return mnUnitsPerPixel; } in GetUnitsPerPixel()204 void SetUnitsPerPixel( int n ) { mnUnitsPerPixel = n; } in SetUnitsPerPixel()220 int mnUnitsPerPixel; member in SalLayout
706 if (mnUnitsPerPixel > 1) in CreateSegment()707 mfScaling = 1.0f / mnUnitsPerPixel; in CreateSegment()
2418 DBG_ASSERT( mnUnitsPerPixel==1, "UniscribeLayout.mnUnitsPerPixel != 1" );2703 nNewWidth *= mnUnitsPerPixel; // convert into font units