Searched refs:aSplit (Results 1 – 5 of 5) sorted by relevance
| /trunk/main/sc/source/ui/view/ |
| H A D | tabview.cxx | 2219 Point aSplit; in FreezeSplitters() local 2229 aSplit.X() = nSplitPos - aWinStart.X(); in FreezeSplitters() 2232 aSplit.Y() = aViewData.GetVSplitPos() - aWinStart.Y(); in FreezeSplitters() 2234 aViewData.GetPosFromPixel( aSplit.X(), aSplit.Y(), ePos, nPosX, nPosY ); in FreezeSplitters() 2237 aViewData.GetMouseQuadrant( aSplit, ePos, nPosX, nPosY, bLeft, bTop ); in FreezeSplitters() 2263 …aSplit = aViewData.GetScrPos( static_cast<SCCOL>(nPosX), static_cast<SCROW>(nPosY), ePos, sal_True… in FreezeSplitters() 2266 long nSplitPos = aSplit.X() + aWinStart.X(); in FreezeSplitters() 2279 if (aSplit.Y() > 0) in FreezeSplitters() 2282 aViewData.SetVSplitPos( aSplit.Y() + aWinStart.Y() ); in FreezeSplitters() 2337 Point aSplit = aViewData.GetScrPos( nPosX, nPosY, ePos, sal_True ); in SplitAtCursor() local [all …]
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| /trunk/main/basegfx/source/curve/ |
| H A D | b2dcubicbezier.cxx | 820 const B2DPoint aSplit(interpolate(maStartPoint, maEndPoint, t)); in split() local 825 pBezierA->setEndPoint(aSplit); in split() 827 pBezierA->setControlPointB(aSplit); in split() 832 pBezierB->setStartPoint(aSplit); in split() 834 pBezierB->setControlPointA(aSplit); in split()
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| /trunk/main/basegfx/source/polygon/ |
| H A D | b2dtrapezoid.cxx | 423 const B2DPoint aSplit(aCompare.getCutPointForGivenY(fFixedY)); in solveHorizontalEdges() local 425 if(fTools::more(aSplit.getX(), aRange.getMinimum()) in solveHorizontalEdges() 426 && fTools::less(aSplit.getX(), aRange.getMaximum())) in solveHorizontalEdges() 429 B2DPoint* pNewPoint = new B2DPoint(aSplit); in solveHorizontalEdges()
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| /trunk/main/sw/source/ui/shells/ |
| H A D | tabsh.cxx | 1199 SwFmtLayoutSplit aSplit( ((const SvxFmtSplitItem*)pItem)->GetValue()); in Execute() local 1201 aSet.Put(aSplit); in Execute()
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| /trunk/main/sc/source/ui/unoobj/ |
| H A D | viewuno.cxx | 1793 …Point aSplit(pViewData->GetScrPos( (SCCOL)nColumns, (SCROW)nRows, SC_SPLIT_BOTTOMLEFT, sal_True )); in freezeAtPosition() local 1794 aSplit += aWinStart; in freezeAtPosition() 1796 pViewSh->SplitAtPixel( aSplit, sal_True, sal_True ); in freezeAtPosition()
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