Searched refs:fAngleDegree (Results 1 – 4 of 4) sorted by relevance
82 double fAngleDegree = fUnitCircleStartAngleDegree + fUnitCircleWidthAngleDegree/2.0; in getLabelScreenPositionAndAlignmentForUnitCircleValues() local90 m_pPosHelper->transformUnitCircleToScene( fAngleDegree, fRadius, fLogicZ+0.5 ) ) ); in getLabelScreenPositionAndAlignmentForUnitCircleValues()101 m_pPosHelper->transformUnitCircleToScene( fAngleDegree, fRadius, fLogicZ-0.5 ) ) ); in getLabelScreenPositionAndAlignmentForUnitCircleValues()119 fAngleDegree = atan(fDY/fDX)*180.0/F_PI; in getLabelScreenPositionAndAlignmentForUnitCircleValues()121 fAngleDegree+=180.0; in getLabelScreenPositionAndAlignmentForUnitCircleValues()126 fAngleDegree = 90.0; in getLabelScreenPositionAndAlignmentForUnitCircleValues()128 fAngleDegree = 270.0; in getLabelScreenPositionAndAlignmentForUnitCircleValues()135 while(fAngleDegree>360.0) in getLabelScreenPositionAndAlignmentForUnitCircleValues()136 fAngleDegree-=360.0; in getLabelScreenPositionAndAlignmentForUnitCircleValues()137 while(fAngleDegree<0.0) in getLabelScreenPositionAndAlignmentForUnitCircleValues()[all …]
269 double fAngleDegree = 0; in createShapes() local270 xTitleProperties->getPropertyValue( C2U( "TextRotation" ) ) >>= fAngleDegree; in createShapes()271 m_fRotationAngleDegree += fAngleDegree; in createShapes()
63 double fAngleDegree = m_aPositionHelper.transformToAngleDegree( fScaledLogicAngle, false ); in transform() local64 double fAnglePi = fAngleDegree*F_PI/180.0; in transform()
188 double fAngleDegree = 0.0; in setVertical() local189 … xTitleProps->getPropertyValue( C2U( "TextRotation" ) ) >>= fAngleDegree; in setVertical()190 if( !::rtl::math::approxEqual( fAngleDegree, 0.0 ) in setVertical()191 && !::rtl::math::approxEqual( fAngleDegree, 90.0 ) ) in setVertical()