Searched refs:fCross (Results 1 – 4 of 4) sorted by relevance
449 const double fCross(aVecA.cross(aEdge) * fInverseEdgeLength); in testAndSolveTrivialBezier() local451 if(fTools::equalZero(fCross)) in testAndSolveTrivialBezier()471 const double fCross(aVecB.cross(aEdge) * fInverseEdgeLength); in testAndSolveTrivialBezier() local473 if(fTools::equalZero(fCross)) in testAndSolveTrivialBezier()
124 const double fCross(a2X.cross(a2Y)); in impCreate3DDecomposition() local126 if(!basegfx::fTools::equalZero(fCross)) in impCreate3DDecomposition()
944 … const double fCross(aCandidateVector.cross(aAxisVector)); in createReducedOutlines() local947 if(fCross > 0.0) in createReducedOutlines()955 else if(fCross < 0.0) in createReducedOutlines()
570 const double fCross(basegfx::cross(aBack, aForw).getLength()); in impCreate3DDecomposition() local572 if(!basegfx::fTools::equalZero(fCross)) in impCreate3DDecomposition()