Searched refs:m_aFloatingData (Results 1 – 4 of 4) sorted by relevance
66 bool bEqual = ( m_aFloatingData.m_aPos.Y() == aUIElement.m_aFloatingData.m_aPos.Y() ); in operator <()68 return ( m_aFloatingData.m_aPos.X() < aUIElement.m_aFloatingData.m_aPos.X() ); in operator <()70 return ( m_aFloatingData.m_aPos.Y() < aUIElement.m_aFloatingData.m_aPos.Y() ); in operator <()147 m_aFloatingData = rUIElement.m_aFloatingData; in operator =()
1431 ::Point aPos( rElement.m_aFloatingData.m_aPos.X(), in implts_setElementData()1432 rElement.m_aFloatingData.m_aPos.Y() ); in implts_setElementData()1434 bool bUndefPos = hasDefaultPosValue( rElement.m_aFloatingData.m_aPos ); in implts_setElementData()1435 bool bSetSize = ( rElement.m_aFloatingData.m_aSize.Width() != 0 && in implts_setElementData()1436 rElement.m_aFloatingData.m_aSize.Height() != 0 ); in implts_setElementData()1441 rElement.m_aFloatingData.m_aPos = aPos; // set new cascaded position in implts_setElementData()1446 xWindow->setOutputSize( AWTSize( rElement.m_aFloatingData.m_aSize ) ); in implts_setElementData()1597 rElementData.m_aFloatingData.m_aPos.X() = aPoint.X; in implts_readWindowStateData()1598 rElementData.m_aFloatingData.m_aPos.Y() = aPoint.Y; in implts_readWindowStateData()1606 rElementData.m_aFloatingData.m_aSize.Width() = aSize.Width; in implts_readWindowStateData()[all …]
553 rElementData.m_aFloatingData.m_aPos.X() = aPoint.X; in implts_readWindowStateData()554 rElementData.m_aFloatingData.m_aPos.Y() = aPoint.Y; in implts_readWindowStateData()562 rElementData.m_aFloatingData.m_aSize.Width() = aSize.Width; in implts_readWindowStateData()563 rElementData.m_aFloatingData.m_aSize.Height() = aSize.Height; in implts_readWindowStateData()681 aPos.X = rElementData.m_aFloatingData.m_aPos.X(); in implts_writeWindowStateData()682 aPos.Y = rElementData.m_aFloatingData.m_aPos.Y(); in implts_writeWindowStateData()687 aSize.Width = rElementData.m_aFloatingData.m_aSize.Width(); in implts_writeWindowStateData()688 aSize.Height = rElementData.m_aFloatingData.m_aSize.Height(); in implts_writeWindowStateData()
132 FloatingData m_aFloatingData; member