Searched refs:pPreRenderDevice (Results 1 – 5 of 5) sorted by relevance
183 …id OverlayManagerBuffered::ImpSaveBackground(const Region& rRegion, OutputDevice* pPreRenderDevice) in ImpSaveBackground() argument186 OutputDevice& rSource = (pPreRenderDevice) ? *pPreRenderDevice : getOutputDevice(); in ImpSaveBackground()508 …OverlayManagerBuffered::completeRedraw(const Region& rRegion, OutputDevice* pPreRenderDevice) const in completeRedraw()513 ((OverlayManagerBuffered*)this)->ImpSaveBackground(rRegion, pPreRenderDevice); in completeRedraw()517 OverlayManager::completeRedraw(rRegion, pPreRenderDevice); in completeRedraw()
241 … void OverlayManager::completeRedraw(const Region& rRegion, OutputDevice* pPreRenderDevice) const in completeRedraw()255 OutputDevice& rTarget = (pPreRenderDevice) ? *pPreRenderDevice : getOutputDevice(); in completeRedraw()
449 … SdrPreRenderDevice* pPreRenderDevice = mrPageWindow.GetPaintWindow().GetPreRenderDevice(); in TryToGetOutputDevice() local451 if(pPreRenderDevice) in TryToGetOutputDevice()453 return &(pPreRenderDevice->GetPreRenderDevice()); in TryToGetOutputDevice()
71 void ImpSaveBackground(const Region& rRegion, OutputDevice* pPreRenderDevice = 0L);80 … virtual void completeRedraw(const Region& rRegion, OutputDevice* pPreRenderDevice = 0L) const;
98 … virtual void completeRedraw(const Region& rRegion, OutputDevice* pPreRenderDevice = 0) const;