Searched refs:pRA (Results 1 – 2 of 2) sorted by relevance
318 const NUMTYPE * pRA = _pRanges; in operator +=() local325 if (pRA[0] > pRB[0]) in operator +=()326 Swap_Impl(pRA, pRB); in operator +=()329 if (!pRA[0]) in operator +=()336 while (pRB[1] <= pRA[1]) in operator +=()343 Swap_Impl(pRA, pRB); in operator +=()350 if (pRB[0] > pRA[1] + 1) in operator +=()359 pRA += 2; in operator +=()360 if (!pRA[0]) in operator +=()362 Swap_Impl(pRA, pRB); in operator +=()[all …]
209 BitmapReadAccess* pRA = aBmp.AcquireReadAccess(); in ImplConvertTransparentAction() local211 if( !pRA ) in ImplConvertTransparentAction()216 if( pRA->HasPalette() ) in ImplConvertTransparentAction()217 aActualColor = pRA->GetBestPaletteColor( aBgColor ).operator Color(); in ImplConvertTransparentAction()219 aBmp.ReleaseAccess(pRA); in ImplConvertTransparentAction()