Searched refs:LevelList (Results 1 – 1 of 1) sorted by relevance
1382 ObjWinList* LevelList[ DEPPER_MAX_DEPTH ]; in OptimizePos() local1391 LevelList[ i ] = NULL; in OptimizePos()1461 if ( !LevelList[ pWin->mnHeadDist ] ) in OptimizePos()1462 LevelList[ pWin->mnHeadDist ] = new ObjWinList; in OptimizePos()1463 LevelList[ pWin->mnHeadDist ]->Insert( pWin ); in OptimizePos()1502 while ( LevelList[ i ] ) in OptimizePos()1505 DBG_ASSERT( LevelUse[ i ] == LevelList[ i ]->Count() , "level index im a..." ); in OptimizePos()1507 sal_uIntPtr nLevelObjCount = LevelList[ i ]->Count(); in OptimizePos()1511 LevelList[ i ]->Insert( NULL, LIST_APPEND ); in OptimizePos()1531 pSwapWin = LevelList[ i ]->GetObject( j ); in OptimizePos()[all …]