Searched refs:nObjectRotation (Results 1 – 2 of 2) sorted by relevance
309 long nObjectRotation = pCustomShape->GetRotateAngle(); in Create3DObject() local310 if ( nObjectRotation ) in Create3DObject()312 double a = ( 36000 - nObjectRotation ) * nPi180; in Create3DObject()
4437 sal_Int32 nObjectRotation = mnFix16Angle; in ImportShape() local4790 if( nObjectRotation ) in ImportShape()4792 double a = nObjectRotation * nPi180; in ImportShape()4793 … pRet->NbcRotate( aObjData.aBoundRect.Center(), nObjectRotation, sin( a ), cos( a ) ); in ImportShape()4829 if ( nObjectRotation ) in ImportShape()4831 double a = nObjectRotation * nPi180; in ImportShape()4840 nObjectRotation = 0; in ImportShape()4901 if( nObjectRotation ) in ImportShape()4903 double a = nObjectRotation * nPi180; in ImportShape()4904 … pRet->NbcRotate( aObjData.aBoundRect.Center(), nObjectRotation, sin( a ), cos( a ) ); in ImportShape()