Searched refs:nSurround (Results 1 – 2 of 2) sorted by relevance
1725 SwSurround nSurround = rWrap.GetSurround(); in GetState() local1740 bSet = nSurround == SURROUND_NONE; in GetState()1744 bSet = nSurround == SURROUND_PARALLEL; in GetState()1748 bSet = nSurround == SURROUND_IDEAL; in GetState()1756 bSet = nSurround == SURROUND_THROUGHT && rSh.GetLayerId(); in GetState()1758 bSet = nSurround == SURROUND_THROUGHT && bOpaque; in GetState()1763 bSet = nSurround == SURROUND_THROUGHT && !rSh.GetLayerId(); in GetState()1765 bSet = nSurround == SURROUND_THROUGHT && !bOpaque; in GetState()1770 … bDisable |= (nSurround == SURROUND_NONE || nSurround == SURROUND_THROUGHT); in GetState()1798 bSet = nSurround == SURROUND_LEFT; in GetState()[all …]
1164 sal_Int16 nSurround = text::WrapTextMode_NONE; in InsertControl() local1188 nSurround = text::WrapTextMode_THROUGHT; in InsertControl()1198 nSurround = text::WrapTextMode_RIGHT; in InsertControl()1284 aTmp <<= (sal_Int16)nSurround ; in InsertControl()