Searched refs:pAccessibleShape (Results 1 – 1 of 1) sorted by relevance
384 AccessibleShape* pAccessibleShape = I->GetAccessibleShape(); in RemoveNonVisibleChildren() local385 pAccessibleShape->ResetState (AccessibleStateType::VISIBLE); in RemoveNonVisibleChildren()964 AccessibleShape* pAccessibleShape = I->GetAccessibleShape(); in UpdateSelection() local965 if (I->mxAccessibleShape.is() && I->mxShape.is() && pAccessibleShape!=NULL) in UpdateSelection()967 short nRole = pAccessibleShape->getAccessibleRole(); in UpdateSelection()983 pNewFocusedShape = pAccessibleShape; in UpdateSelection()995 pNewFocusedShape = pAccessibleShape; in UpdateSelection()1002 if (pAccessibleShape->SetState (AccessibleStateType::SELECTED)) in UpdateSelection()1006 vecSelect.push_back(std::make_pair(pAccessibleShape,sal_True)); in UpdateSelection()1017 if(pAccessibleShape->ResetState (AccessibleStateType::SELECTED)) in UpdateSelection()[all …]