xref: /AOO41X/main/basegfx/inc/basegfx/polygon/b3dpolypolygon.hxx (revision 1ecadb572e7010ff3b3382ad9bf179dbc6efadbb)
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27 
28 #ifndef _BGFX_POLYGON_B3DPOLYPOLYGON_HXX
29 #define _BGFX_POLYGON_B3DPOLYPOLYGON_HXX
30 
31 #include <sal/types.h>
32 #include <o3tl/cow_wrapper.hxx>
33 
34 // predeclarations
35 class ImplB3DPolyPolygon;
36 
37 namespace basegfx
38 {
39 	class B3DPolygon;
40 	class B3DHomMatrix;
41 	class B2DHomMatrix;
42 } // end of namespace basegfx
43 
44 //////////////////////////////////////////////////////////////////////////////
45 
46 namespace basegfx
47 {
48 	class B3DPolyPolygon
49 	{
50     public:
51         typedef o3tl::cow_wrapper< ImplB3DPolyPolygon > ImplType;
52 
53 	private:
54         ImplType                                        mpPolyPolygon;
55 
56 	public:
57 		B3DPolyPolygon();
58 		B3DPolyPolygon(const B3DPolyPolygon& rPolyPolygon);
59 		explicit B3DPolyPolygon(const B3DPolygon& rPolygon);
60 		~B3DPolyPolygon();
61 
62 		// assignment operator
63 		B3DPolyPolygon& operator=(const B3DPolyPolygon& rPolyPolygon);
64 
65         /// unshare this poly-polygon (and all included polygons) with all internally shared instances
66         void makeUnique();
67 
68 		// compare operators
69 		bool operator==(const B3DPolyPolygon& rPolyPolygon) const;
70 		bool operator!=(const B3DPolyPolygon& rPolyPolygon) const;
71 
72 		// polygon interface
73 		sal_uInt32 count() const;
74 
75 		// B3DPolygon interface
76 		B3DPolygon getB3DPolygon(sal_uInt32 nIndex) const;
77 		void setB3DPolygon(sal_uInt32 nIndex, const B3DPolygon& rPolygon);
78 
79 		// BColor interface
80 		bool areBColorsUsed() const;
81 		void clearBColors();
82 
83 		// Normals interface
84 		void transformNormals(const B3DHomMatrix& rMatrix);
85 		bool areNormalsUsed() const;
86 		void clearNormals();
87 
88 		// TextureCoordinate interface
89 		void transformTextureCoordiantes(const B2DHomMatrix& rMatrix);
90 		bool areTextureCoordinatesUsed() const;
91 		void clearTextureCoordinates();
92 
93 		// insert/append single polygon
94 		void insert(sal_uInt32 nIndex, const B3DPolygon& rPolygon, sal_uInt32 nCount = 1);
95 		void append(const B3DPolygon& rPolygon, sal_uInt32 nCount = 1);
96 
97 		// insert/append multiple polygons
98 		void insert(sal_uInt32 nIndex, const B3DPolyPolygon& rPolyPolygon);
99 		void append(const B3DPolyPolygon& rPolyPolygon);
100 
101 		// remove
102 		void remove(sal_uInt32 nIndex, sal_uInt32 nCount = 1);
103 
104 		// reset to empty state
105 		void clear();
106 
107 		// closed state
108 		bool isClosed() const;
109 		void setClosed(bool bNew);
110 
111 		// flip polygon direction
112 		void flip();
113 
114 		// test if PolyPolygon has double points
115 		bool hasDoublePoints() const;
116 
117 		// remove double points, at the begin/end and follow-ups, too
118 		void removeDoublePoints();
119 
120 		// apply transformation given in matrix form to the polygon
121 		void transform(const basegfx::B3DHomMatrix& rMatrix);
122 	};
123 } // end of namespace basegfx
124 
125 #endif /* _BGFX_POLYGON_B3DPOLYPOLYGON_HXX */
126